<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
	>

<channel>
	<title>My Brain on Games &#187; PC</title>
	<atom:link href="/category/pc-2/feed/" rel="self" type="application/rss+xml" />
	<link>https://mybrainongames.com</link>
	<description>The internet&#039;s source for Mansion of Hidden Souls.</description>
	<lastBuildDate>Sun, 05 Jan 2014 00:45:35 +0000</lastBuildDate>
	<language>en</language>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
<cloud domain='mybrainongames.com' port='80' path='/?rsscloud=notify' registerProcedure='' protocol='http-post' />
<image>
		<url>http://1.gravatar.com/blavatar/ba0389ae2d249f05431879e6028b6fa9?#038;d=http%3A%2F%2Fs2.wp.com%2Fi%2Fbuttonw-com.png</url>
		<title> &#187; PC</title>
		<link>https://mybrainongames.com</link>
	</image>
	<atom:link rel="search" type="application/opensearchdescription+xml" href="/osd.xml" title="My Brain on Games" />
	<atom:link rel='hub' href='/?pushpress=hub'/>
	<item>
		<title>The Box Art of Broken Sword: The Shadow of the Templars</title>
		<link>https://mybrainongames.com/2013/10/13/the-box-art-of-broken-sword-the-shadow-of-the-templars/</link>
		<comments>https://mybrainongames.com/2013/10/13/the-box-art-of-broken-sword-the-shadow-of-the-templars/#comments</comments>
		<pubDate>Sun, 13 Oct 2013 14:00:48 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Box Art]]></category>
		<category><![CDATA[Game Boy Advance]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[bam! entertainment]]></category>
		<category><![CDATA[broken sword]]></category>
		<category><![CDATA[broken sword: the shadow of the templars]]></category>
		<category><![CDATA[circle of blood]]></category>
		<category><![CDATA[revolution software]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[virgin interactive]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=2379</guid>
		<description><![CDATA[Let's look back at the various box arts Broken Sword: The Shadow of the Templars has had throughout the years.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2379&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I learn something new everyday. Sometimes the information is useful, other times its video game trivia like the fact that <em>Broken Sword: The Shadow of the Templars</em> was originally released as <em>Circle of Blood</em> in America.</p>
<div id="attachment_2380" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/circle-of-blood.jpg"><img class="size-full wp-image-2380" alt="Thanks to MobyGames for having the only moderate box art for the original American release. Too bad it has their watermark on it." src="http://mybrainongames.files.wordpress.com/2013/10/circle-of-blood.jpg?w=474"   /></a><p class="wp-caption-text">Thanks to MobyGames for having the only moderate box art for the original American release. Too bad it has their watermark on it.</p></div>
<p>The first time the game was released at all, it was released as <em>Circle of Blood</em> in America. I don&#8217;t care much for the stained glass box art. It doesn&#8217;t hint at the mystery as well as the European box art does. One could ascertain the game takes place in Europe thanks to the stained glass visage and the gargoyle, but it just doesn&#8217;t do it for me. Although, I would like to win a trip to Paris&#8230;</p>
<div id="attachment_2381" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-ps-eu.jpg"><img class="size-full wp-image-2381" alt="The most commonly used box art for the game." src="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-ps-eu.jpg?w=474"   /></a><p class="wp-caption-text">The most commonly used box art for the game.</p></div>
<p>This box art was used for the European releases of the original PC version and the PlayStation and Game Boy Advance ports. As I mentioned earlier, I feel the collage used and the menacing man on the cover hint at the mystery of the narrative quite well.</p>
<div id="attachment_2382" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-ps-us.jpg"><img class="size-full wp-image-2382" alt="The first good American box art for the game." src="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-ps-us.jpg?w=474"   /></a><p class="wp-caption-text">The first good American box art for the game.</p></div>
<p>For the American release of the PlayStation port, THQ (R.I.P.) chose to utilize a crucial in-game item. The Templar manuscript that George and Nicole locate fuels their journeys for the latter half of the game and uncovering what each section symbolizes was a major narrative driver.</p>
<div id="attachment_2383" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-gba-us.jpg"><img class="size-full wp-image-2383" alt="Undoubtedly similar to the European box art." src="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-gba-us.jpg?w=474"   /></a><p class="wp-caption-text">Undoubtedly similar to the European box art.</p></div>
<p>When BAM! (R.I.P.) published the GBA version in America, they opted for a cover that had more in common with the European cover. And yes, I&#8217;m only saying that because of the leering eyes. Although, this is the only box art that features a broken sword. Not that it&#8217;s important or anything; it didn&#8217;t really factor into the narrative until very late in the game, and even then, in a minor way.</p>
<div id="attachment_2384" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-wii-us.jpg"><img class="size-full wp-image-2384" alt="Umbrella Corporation?" src="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-wii-us.jpg?w=474"   /></a><p class="wp-caption-text">Umbrella Corporation?</p></div>
<p>The first director&#8217;s cut of the game appeared on the Nintendo Wii and DS. The American releases of the games shared the same box art and featured an ancient looking symbol of the Knights Templar. I&#8217;ve always had a soft spot for this box art; perhaps because it was a notable &#8220;exclusive&#8221; for the Wii back in the day.</p>
<div id="attachment_2385" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-wii-eu.jpg"><img class="size-full wp-image-2385" alt="The more modern European box art." src="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-wii-eu.jpg?w=474"   /></a><p class="wp-caption-text">The more modern European box art.</p></div>
<p>Finally, the European release of the director&#8217;s cut for the Wii and DS ventured away from the traditional European box art. Like it&#8217;s American counterpart, it uses color tones that hint at age, but in general it hints at the mystery of the game as it&#8217;s European predecessor had.</p>
<p>And of course, the game has since been released on countless digital since the director&#8217;s cut was debuted on the Wii and DS. There&#8217;s not really a suitable image to show for these as they lack proper box art. The icons they use generally seem to include a head shot of Nicole since she is featured more prominently in the director&#8217;s cut release. I like all of the covers well enough with the exception of <em>Circle of Blood</em>. The original European cover is my favorite at this point.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/2379/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/2379/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2379&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>https://mybrainongames.com/2013/10/13/the-box-art-of-broken-sword-the-shadow-of-the-templars/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<georss:point>48.874172 2.355267</georss:point>
		<geo:lat>48.874172</geo:lat>
		<geo:long>2.355267</geo:long>
		<media:content url="http://0.gravatar.com/avatar/6097d3ee4a47354e6625610d870e0240?#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">johnengelman</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/circle-of-blood.jpg" medium="image">
			<media:title type="html">Thanks to MobyGames for having the only moderate box art for the original American release. Too bad it has their watermark on it.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-ps-eu.jpg" medium="image">
			<media:title type="html">The most commonly used box art for the game.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-ps-us.jpg" medium="image">
			<media:title type="html">The first good American box art for the game.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-gba-us.jpg" medium="image">
			<media:title type="html">Undoubtedly similar to the European box art.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-wii-us.jpg" medium="image">
			<media:title type="html">Umbrella Corporation?</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-wii-eu.jpg" medium="image">
			<media:title type="html">The more modern European box art.</media:title>
		</media:content>
	</item>
		<item>
		<title>Phantasy Star Online 2 &#8211; Open Beta Impressions</title>
		<link>https://mybrainongames.com/2012/07/04/phantasy-star-online-2-open-beta-impressions/</link>
		<comments>https://mybrainongames.com/2012/07/04/phantasy-star-online-2-open-beta-impressions/#comments</comments>
		<pubDate>Thu, 05 Jul 2012 01:42:07 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[First Impressions]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[massively multiplayer online role-playing game]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[phantasy star online]]></category>
		<category><![CDATA[phantasy star online 2]]></category>
		<category><![CDATA[phantasy star online episode i & ii]]></category>
		<category><![CDATA[phantasy star universe]]></category>
		<category><![CDATA[pso]]></category>
		<category><![CDATA[pso2]]></category>
		<category><![CDATA[psu]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=1770</guid>
		<description><![CDATA[Phantasy Star Online 2 entered open beta June 21, 2012. It's a free-to-play massively multiplayer online role-playing game that's available for the PC and easily accessible... with an understanding of Japanese.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1770&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_1771" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/07/pso2.jpg"><img class="size-full wp-image-1771" title="Phantasy Star Online 2" src="http://mybrainongames.files.wordpress.com/2012/07/pso2.jpg?w=474" alt=""   /></a><p class="wp-caption-text">Hopefully it&#8217;ll get translated.</p></div>
<p>Watching <em>Phantasy Star Online Episode I &amp; II’s</em> attract mode and listening to its main theme is haunting as it reminds me just how much of an impact the game has had on me. When I began playing the GameCube rerelease of the classic Dreamcast game, I was just developing a burgeoning appreciation for video games. It was a form of escapism – it transported me into a spectacular science-fiction setting where I’d spend hours searching for better gear, rare loot, and just taking in the sights. Its action-based combat and role-playing foundations were not only appealing to me, but what I still consider to be one of the pinnacle’s of video game design. I’ll routinely return to it and I can easily get sucked back in for hours. <em>PSO’s</em> story was light, but I felt as though I truly was a pioneer uncovering the mysteries of a brave new world.</p>
<p>Sega has made plenty of sequels to <em>PSO</em> since its original Japanese release of late 2000, but none of them properly advanced, or even recaptured what made <em>PSO</em> so great. The most notable among them, 2006’s <em>Phantasy Star Universe</em> introduced an honest-to-goodness attempt at a narrative which, in my eyes, fell flat thanks to my low tolerance for the adolescent anime that inspired it. Yet the most incriminating blow against <em>PSU</em> was its decreased emphasis on dungeon-crawling and looting. However, it seems Sega’s losing streak is about to end with the release of <em>Phantasy Star Online 2</em>.</p>
<p>After entering open beta on June 21, 2012, I jumped at the chance to check out <em>PSO2</em> for myself. Unfortunately for me, the beta is hard to understand because it’s completely in Japanese. Luckily, there are plenty of English-speakers who are rallying together to translate the beta and enjoy it. I have to give massive thanks to <a href="http://bumped.org/psublog/">bumped.org</a> for assembling many great guides ranging from how to download the beta to complex menu navigation.</p>
<div id="attachment_1773" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/07/pso2-group.jpg"><img class="size-full wp-image-1773" title="Phantasy Star Online 2 - Party" src="http://mybrainongames.files.wordpress.com/2012/07/pso2-group.jpg?w=474" alt=""   /></a><p class="wp-caption-text">A party taking on a big baddie.</p></div>
<p>Although my time with <em>PSO2</em> has been brief and I’m usually in a state of confusion, I’ve been able to gleam many things about it thanks to my experience with <em>PSO</em>. Firstly, the game looks amazing. Character designs retain the non-flamboyant sci-fi anime style from <em>PSO</em> while, unfortunately, still housing some over-the-top designs in the vein of those from <em>PSU</em>. The first playable stage, the forest environment (the only I’ve played in) harkens back to <em>PSO’s</em> first stages while marking massive technologic advances since 2000. <em>PSO2</em> looks phenomenal and it seems like it scales well, accommodating laptops up to high-end gaming PCs.</p>
<p>Combat is still based around rhythmically forming combos. Attacks are sequenced together by timing button presses, generally up to three times. Previously, animation preferences made combat less than fluid, although now it seems sets of three-hit combos can be started much quicker after one ends giving combat a better flow. Enemies can be locked onto ensuring accuracy with specific weapons like guns, but a new camera angle presents the game more like a third-person shooter which may be more appealing to some folks. Also brand new is a jump button which can be used to navigate environments better and reach weak spots on enemies. Loot is indeed present but I can’t provide any detail thanks to the language barrier.</p>
<div id="attachment_1772" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/07/pso2-third-person-shooter.jpg"><img class="size-full wp-image-1772" title="Phantasy Star Online 2 - Third-Person Shooter" src="http://mybrainongames.files.wordpress.com/2012/07/pso2-third-person-shooter.jpg?w=474" alt=""   /></a><p class="wp-caption-text">The third-person shooter mode actually makes sense in this series.</p></div>
<p>Players still pick from one of three classes; a decision revolving mostly around swords, guns, or magic. However, characters are no longer locked to a class, they can be changed whenever but the character has three levels – one for each class. Character customization is accounted for and it’s as deep as it has ever been.</p>
<p>Spaceships representing servers are the characters’ residences and here humankind thrives. Other players wander about as though they were in a virtual mall, which they are – shops are abound. Of course communication is a major aspect and plenty of players have mastered the art of picture chat. Alone or with a posse, missions can be tackled that, with an understanding of the language, would unravel the mysteries of the game, but as is just provide another obstacle to enjoying the game.</p>
<p><em>Phantasy Star Online 2</em> seems very promising to me. As someone who loved <em>PSO</em>, but not much else past that game, I appreciate that the developer’s have that game in their mind. I hope <em>PSO2</em> is as eminently replayable as <em>PSO</em> was – complete with multiple difficulties, loads of loot, weapon grinding, and character progression. As of now, I can’t fully experience the open beta and understand all of the changes, but the fact that they aren’t straying too far from the original formula is satisfying enough to me. After all, I spent three hundred plus hours with <em>PSO</em> without ever going online.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/1770/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/1770/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1770&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>https://mybrainongames.com/2012/07/04/phantasy-star-online-2-open-beta-impressions/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6097d3ee4a47354e6625610d870e0240?#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">johnengelman</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2012/07/pso2.jpg" medium="image">
			<media:title type="html">Phantasy Star Online 2</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2012/07/pso2-group.jpg" medium="image">
			<media:title type="html">Phantasy Star Online 2 - Party</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2012/07/pso2-third-person-shooter.jpg" medium="image">
			<media:title type="html">Phantasy Star Online 2 - Third-Person Shooter</media:title>
		</media:content>
	</item>
		<item>
		<title>A Recommendation: Pixel Licker Games</title>
		<link>https://mybrainongames.com/2012/06/19/a-recommendation-pixel-licker-games/</link>
		<comments>https://mybrainongames.com/2012/06/19/a-recommendation-pixel-licker-games/#comments</comments>
		<pubDate>Tue, 19 Jun 2012 13:00:34 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[First Impressions]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[half-minute hero]]></category>
		<category><![CDATA[maximo]]></category>
		<category><![CDATA[my sims]]></category>
		<category><![CDATA[pixel licker games]]></category>
		<category><![CDATA[slayin']]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=1751</guid>
		<description><![CDATA[Pixel Licker Games is the pseudonym of a pixel artist who has developed a handful of low-key games and released them onto the internet for free.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1751&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_1752" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/06/slayin.jpg"><img class="size-full wp-image-1752" title="Slayin'" src="http://mybrainongames.files.wordpress.com/2012/06/slayin.jpg?w=474" alt=""   /></a><p class="wp-caption-text">The PSP/XBLA game Half-Minute Hero seems like a spot-on comparison.</p></div>
<p>While perusing the internet, I stumbled upon the website of Pixel Licker Games. Under this name, Thomas Screiber releases the games he makes in his spare time. He is an artist who started off in the industry working for Capcom in 2000. Since then, he&#8217;s worked for various companies and on a half-dozen video games including the <em>Maximo</em> series and <em>My Sims</em>, among others. He has a fondness for pixel art and this fondness is readily apparent in the three games he has made available on the website.</p>
<p>The only one I&#8217;ve played thus far is <em>Slayin&#8217;</em>. It&#8217;s a simple 2D game that tasks players with walking their knight, mage, or knave to the left or right, running into enemies to kill them. Characters can level up, spend their found money, and build a combo to get a high score. It isn&#8217;t complicated, but it does require skill, luckily it controls fantastically and is fun to play. The most awe-inspiring aspect of <em>Slayin&#8217;</em> is its art though. Screiber&#8217;s talent is on display in this game that looks like it came out the 16-bit era. Scratch that, it looks better than most games of that era! You&#8217;d think that pixel art is a limiting medium, yet he&#8217;s fit a ton of personality into this, and from the looks of it, his other games. Of course, it&#8217;s with this and other types of restraints that were present in earlier video game development that forced developers to craft songs that were instantly catchy or design characters that were definitive, despite being made of pixels.</p>
<p>Hopefully more people will discover Thomas Screiber&#8217;s works, because he has a ton of talent.</p>
<p><a href="http://www.pixellicker.com/index.html">Pixel Licker Games</a></p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/1751/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/1751/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1751&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>https://mybrainongames.com/2012/06/19/a-recommendation-pixel-licker-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6097d3ee4a47354e6625610d870e0240?#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">johnengelman</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2012/06/slayin.jpg" medium="image">
			<media:title type="html">Slayin&#039;</media:title>
		</media:content>
	</item>
		<item>
		<title>Jamestown: Legend of the Lost Colony &#8211; Review</title>
		<link>https://mybrainongames.com/2012/06/18/jamestown-legend-of-the-lost-colony-review/</link>
		<comments>https://mybrainongames.com/2012/06/18/jamestown-legend-of-the-lost-colony-review/#comments</comments>
		<pubDate>Mon, 18 Jun 2012 12:41:22 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[final form games]]></category>
		<category><![CDATA[jamestown]]></category>
		<category><![CDATA[jamestown: legend of the lost colony]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[shoot 'em up]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=1744</guid>
		<description><![CDATA[Jamestown is a finely-tuned shoot ‘em up; blasting enemies, dodging bullets, and collecting coins were all intrinsically satisfying experiences and its lax difficulty (or tough depending on how hard you want it) meant that I could get involved in the game, without pulling my hair out.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1744&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_1745" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/06/jamestown.png"><img class="size-full wp-image-1745" title="Jamestown" src="http://mybrainongames.files.wordpress.com/2012/06/jamestown.png?w=474" alt=""   /></a><p class="wp-caption-text">This isn&#8217;t the Jamestown we learned about in school.</p></div>
<p>I’m relatively inexperienced with the PC scene, but thanks to the Humble Indie Bundles, I’ve been dipping my toes the water more often. With the fourth and fifth HIBs in my possession, I recently decided to jump into <em>Jamestown: Legend of the Lost Colony</em>. Developed and published by Final Form Games (a studio consisting primarily of just three dudes!) and released last year, it’s an homage to the shoot ‘em ups of the 16-bit era wrapped around an alternate-historical story.</p>
<p>It’s the early 1600s and thanks to unmentioned advancements in technology, the British have colonized Mars instead of North America. Unfortunately, a combined force of Spanish and Martian soldiers is causing trouble for the British settlers and it’s against this backdrop that a personal story is told involving many real life figures. The game is brief so there isn’t much in the way of narrative, but the interesting setting and alternate-historical story is a neat addition to a smooth game.</p>
<div id="attachment_1747" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/06/jamestown-i-got-this.png"><img class="size-full wp-image-1747" title="Jamestown - I Got This" src="http://mybrainongames.files.wordpress.com/2012/06/jamestown-i-got-this.png?w=474" alt=""   /></a><p class="wp-caption-text">The bosses that capped off each stage were impressive.</p></div>
<p>As I mentioned, the developers of <em>Jamestown</em> must have some reverence for the shoot ‘em ups of the 16-bit era. The graphics appear as if they’re straight out of an arcade cabinet circa the early 1990s. Also, it was around this time that bullet bell shooters were beginning to arrive on the scene and <em>Jamestown</em> clearly fits into this subgenre.</p>
<p><em>Jamestown</em> starts off simply but eventually cranks up the difficulty when hundreds of bullets are on the screen at any given moment. These types of shooters generally require catlike reflexes and lots of pattern memorization but thankfully, <em>Jamestown</em> isn’t too gnarly. I found it to be paced very well, subtly cranking up the difficulty as stages progressed until the final encounter which tested my skills in different ways.</p>
<p>The gameplay “hook” for <em>Jamestown</em> is a move called the Vaunt. After filling a gauge, I could Vaunt, at which point a shield would temporarily eradicate any nearby bullets. As long as I could keep the gauge full by collecting coins, I’d also have increased damage and a 2x points multiplier.</p>
<p>Although the game proper is brief (easily completed in one sitting), there are plenty of incentives to keep playing. With the story finished, it can be replayed in Farce Mode which exchanges the serious text in the cutscenes to something more whimsical. There’s also a second mode of challenges that have super specific goals. But my two most favorite aspects about <em>Jamestown</em> were the ability to play it using an Xbox 360 controller and the local multiplayer for up to four people.</p>
<div id="attachment_1746" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/06/jamestown-shit.jpg"><img class="size-full wp-image-1746" title="Jamestown - Shit" src="http://mybrainongames.files.wordpress.com/2012/06/jamestown-shit.jpg?w=474" alt=""   /></a><p class="wp-caption-text">Shit.</p></div>
<p>With an Xbox 360 controller in my hand and my laptop hooked up to my TV via HDMI, I was in hog heaven. <em>Jamestown</em> is a finely-tuned shoot ‘em up; blasting enemies, dodging bullets, and collecting coins were all intrinsically satisfying experiences and its lax difficulty (or tough depending on how hard you want it) meant that I could get involved in the game, without pulling my hair out. <em>Jamestown: Legend of the Lost Colony</em> is a fantastic game – kudos to Final Form Games.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/1744/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/1744/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1744&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>https://mybrainongames.com/2012/06/18/jamestown-legend-of-the-lost-colony-review/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6097d3ee4a47354e6625610d870e0240?#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">johnengelman</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2012/06/jamestown.png" medium="image">
			<media:title type="html">Jamestown</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2012/06/jamestown-i-got-this.png" medium="image">
			<media:title type="html">Jamestown - I Got This</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2012/06/jamestown-shit.jpg" medium="image">
			<media:title type="html">Jamestown - Shit</media:title>
		</media:content>
	</item>
	</channel>
</rss>
