September 20, 2011
Maybe my friend and I didn’t like X-Men on the Sega Genesis because we were hoping for something different. We, or at least I, thought it would be a beat ‘em up, more specifically a port of the well regarded 1992 arcade game. But X-Men is more of a platformer than a beat ‘em up and not a very fun one.
X-Men was developed by Western Technologies and published by Sega for the Genesis in 1993. My friend and I were able to assume the role of one of the four selectable characters. We got to pick from Gambit, Nightcrawler, Wolverine, and Cyclops, but there were many more appearances from familiar faces in the form of backup attacks.
After picking our characters we messed around for about a minute in the Danger Room before the game threw us into the first stage. It was evocative of a prehistoric time when cavemen roamed, but instead our enemies were leopardmen and pterodactyls. Combat was pretty basic, a jump button, attack button, and a special button, but it was somewhat clunky and it didn’t feel great.
The stage required us to move upwards besides just to the right, but the camera was kind of wonky with two players on screen. We fell off screen plenty of times, but Jean Grey would save us, as long as we had health. This was hard to get used to, especially with enemies and other threats throughout the stage. Scaling the stages was different but it was difficult to do in tandem. I also didn’t like the animation and the design of the first stage honestly.
My friend and I couldn’t get through the first stage of X-Men. We had a hard time figuring out the camera and it caused us much strife. I played it by myself to get a perspective of the single player and I was able to get farther, but I wasn’t interested in putting much more time into it. The soundtrack was a divisive topic between us. It was very abrasive, making obnoxious sounds, but I liked that it was different, my friend felt differently.
I thought X-Men was a poor game overall. In every department it feels like the game comes up short and I can’t imagine playing through it anytime soon.