The final game my friend and I played was Light Wars. This was a game highly influenced by Geometry Wars and it wasn’t afraid to show it. It was the same concept, an arena-based shooter where players fended of loads and loads of enemies. The major difference, and perhaps the only one, in comparison to Geometry Wars was the weapon used. When firing, an energy beam extended from the player and bounced around for a few seconds before disappearing. When I played, I used this like a windshield wiper, cleaning the stage of the enemies.

Everyone was pressed for time at this point as the designers were given the order to begin tearing down their stations. I was fortunate enough to have gotten to play Light Wars for a few more rounds. Like Geometry Wars, it was an addicting score attack game. I also didn’t get any contact information for the designer behind it and unfortunately, I didn’t even catch his name.

Duking it out against the second boss.

At first Super Stardust HD seems like just another dual stick shooter, and it is, but it is also a very, very solid game that is as addicting as Geometry Wars. The game has multiple modes and I started off playing the arcade mode, which has you playing through the game’s five planets. At first only one is unlocked but the rest will come as you complete them. The planets are populated with asteroids and enemies will appear in waves. There are a few types of asteroids and these different varieties add a strength/weakness element to you weapons. As you destroy the asteroids, some will drop power ups that can upgrade your weapons, add shields, ships or just points. The longer you survive, the higher your multiplier.

Endless mode and survival mode are similar in that they have you competing until you’re out of lives; the only difference is that survival mode takes place on a planet with indestructible space probes. Bomber mode takes away your weapons and leaves you with only your bombs and time attack has you completing a single planet as fast as you can. There are also a few multiplayer modes, both competitive and cooperative, and these change the formula a great deal. They are limited to local only and while I definitely prefer couch co-op to online co-op, having the competitive mode be online would’ve been nice.

It took me a few hours to play through everything and if it wasn’t for trophies and having a friend’s score to shoot for on the leader boards, I would probably be done with it, not to say the game isn’t good. But I know that as soon as my high score is toppled I will enjoy coming back and trying to retake it. This review was written with both of the game’s DLC packs, without them the game loses nearly all modes, but you can get the game and both DLC packs for fifteen dollars.

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