The collector’s edition of Lost Planet: Extreme Condition is pretty lame. Luckily it’s easy to find and inexpensive.
It comes with a paltry artbook, snug inside the nice SteelBook game case alongside the manual. The art booklet contains renderings of characters in various stages of completion, plus some background information, but it isn’t very large.
Another bonus to the collector’s edition is the media CD it comes with. Besides containing the soundtrack, it has various media such as videos and wallpapers for a PC. The soundtrack was composed by Jamie Christopherson, an unknown name to me although he has been making the rounds in the video game industry for a while now. That said, the soundtrack wasn’t my cup of tea – it chimed in at the right moments during the game, but the orchestral arrangement sounded generic to me outside of the game.
Lastly the collector’s edition comes with a code for an exclusive downloadable multiplayer map that probably isn’t in any used copies of the game. Plus, the map is available for free on the Xbox Live Marketplace. Plus plus, it doesn’t seem like there’s a large multiplayer community anymore so that bonus is so whatevs.
This all comes inside an awfully nice SteelBook case too. It’s easily my favorite aspect of the collector’s edition. I really like the heft and solidness of the case when it’s chock full of its multiple discs and booklets. I wouldn’t recommend purchasing it… if it wasn’t so cheap and readily available. Still, Lost Planet: Extreme Condition is just okay.
April 8, 2012
I’m at the end of Mass Effect 3! However, before I dive into the last set of missions, I’m going to blast through the multiplayer to make sure I get the best ending. Playing the multiplayer is necessary because of the way they’ve tied it into the fiction. Playing it isn’t necessary to complete the game, but to get the best ending, I believe it’s required.
Besides that, my friend and I finished Lost Planet: Extreme Condition and moved on to Baten Kaitos: Eternal Wings and the Lost Ocean. Besides having a ridiculous name, Baten Kaitos was known for being one of the few role-playing games on the Nintendo GameCube. We’re only an hour or so into it but I really like the battle system. It revolves around decks of cards, which usually get a bad rap, but the battles are fast-paced thus far and integrate a clever combo system.
Once I’m done with Mass Effect 3, I’ll move onto Xenoblade Chronicles. It’s another RPG, coincidentally developed by the same studio behind behind Baten Kaitos: Monolith Soft. It just came out for the Wii in the USA Friday, and we’re lucky it even came out here. It’s all thanks to Operation Rainfall, and GameStop. I played the first twenty minutes or so and it’s very British. Rather than localizing it for the American market, Nintendo of America simply brought over the European version of the game, complete with voice acting and differences in spelling. It seems like camera control might be a problem and the graphics aren’t outstanding, but the battle system seems interesting and I’m just glad to show support for what has become a niche genre.
April 5, 2012
Following Wayne Holden as he attempts to remember his past and avenge his father’s death, Lost Planet: Extreme Condition features a deep science fiction background, impressive enemies, outlandish character designs, and some okay action. Developed by Capcom, spearheaded by Keiji Inafune (Mega Man, Dead Rising), and produced by Jun Takeuchi (Resident Evil, Onimusha), Lost Planet is a third-person shooter originally released for the Xbox 360 on January 12, 2007. It was later ported to the PlayStation 3 and PC.
Lost Planet: Extreme Condition takes place on the frigid world of E.D.N. III. The planet is inhospitable, not only because of the unforgiving weather, but also due to a prevalent species of insects. The akrid are aggressive insects that come in many forms, most towering over the invading humans. The human race stumbled upon the frozen, insect-infected wasteland of E.D.N. III in their search for a planet to relocate to before completely destroying Earth. However, a climate change and the removal of the akrid must precede a mass exodus of Earth.
Attempts at solving these problems have been occurring over the past fifty years and solutions are in sight. The corporation NEVEC has been at the front of pioneering solutions to these problems although the rebellious snow pirates have acted as roadblocks.
As Wayne and his father hunt down a massive akrid, they get ambushed by NEVEC who kills Wayne’s father and leaves him for dead. Later rescued by a small gang of snow pirates, Wayne learns of NEVEC’s honorable plans of saving the human race through dastardly means and decides to put a stop to them. Along the way drama ensues amongst the ridiculously outfitted cast of characters.
At every turn, questions are rising over everyone’s true intentions and their mysterious pasts. As such, each and every cutscenes relays not only developments about NEVEC and their plans concerning the climate and the akrid, but also each character’s misgivings about someone else, to the point where the internal strife among the snow pirates resembled a soap opera. The drama also gets amplified by mysterious characters outside of the group who aid and hinder the snow pirates.
Besides the ongoing drama, I had another beef with the characters: their ridiculous outfits. For example one of Wayne’s accomplices, Rick, wore a set of glasses that were opaque and protruded from his face about six inches. Presumably they were some sort of technology but they looked dumb, like he was a Cyclops (X-Men) reject. His goofy haircut was in no way appealing either. The other half dozen or so characters weren’t as bad, but they still wore cluttered outfits. I will say the enemy designs of the akrid were cool, but then again, video games have featured gross looking insects from day one.
Killing the akrid, NEVEC troops, and snow pirates was done with some impressive weaponry. I usually think singling out the weapon selection of a first-person/third-person shooter as a positive aspect is unnecessary in most cases, but I really like Lost Planet’s weapons. There was a plentiful variety and my friend and I always enjoyed trying out a new weapon, but what I liked most about the weapons was their feel. I liked the feedback I got from shooting things, the overpowered shotgun especially.
A second positive aspect regarding the weaponry was the dozen or so mechs. Being that E.D.N. III is a risky place to live, mechs have become all but necessary on the planet. Most of them are in a bipedal form although multiple can transform into speedier forms. Weapons are similarly plentiful for the mechs and they’re able to be installed on nearly every one.
The mechs, as well as the controls in general, were clunky. Wayne moved around awfully slowly and panning the camera around was a chore; so much so that the bumpers on the controller were used to swing the camera around ninety degrees. This was beneficial, but speeding up the camera would’ve meant they wouldn’t have had to even offer a remedy. The stages were too long in most cases too. Averaging about a half hour, they consisted of a slow, boring slog through a usually expansive stage, battling many, many enemies until a confrontation with a usually enormous boss. The game only took my friend and me three or four hours to complete, but I don’t think that’s factoring in the oodles of cutscenes.
Lost Planet: Extreme Condition is a mediocre third-person shooter. The story unfolded through many good looking cutscenes, but was eventually bogged down by the drama. The gameplay was solid, although a little too clunky for me to fully enjoy, and the weaponry was fantastic, but completing stages was a real slog. Lost Planet: Extreme Condition was an enjoyable game but not entirely recommendable.