February 26, 2012
I played the final piece of downloadable content for Mass Effect 2 last week, Arrival, and I haven’t had the time to write about it yet. It was decent, but didn’t grab me as much as the other ones I’ve played. I will push an article out in the coming days as I should have more time to write.
Other than that, gaming last week was pretty sparse. I played a couple hours of Skyrim plus the weekly co-op session of NBA Jam: On Fire Edition that I’m used to, but school and work took up the brunt of my time last week. Oh, and I played a little bit of Phantasy Star.
Also, my girlfriend and I played through the first world of New Super Mario Bros. Wii. I don’t have much to say about that. It was fun to play a Mario game cooperatively and it seems like a really solid platformer.
January 22, 2012
Besides Skyrim, I played a handful of other games last week. My friend and I finished Blue Toad Murder Files and got some time in with NBA Jam: On Fire Edition. We also played a few demos on the Wii, and perhaps because it was on, we began playing a new game – Zack & Wiki: Quest for Barbaros’ Treasure.
I’ve given Zack & Wiki a whirl a time or two, but fell out of it. It seems like a really solid point and click game. Puzzles have kept us on our toes already and the whimsical nature is endearing, although I’m not fond of the dialogue. It received a lot of praise when it was originally released, partly because it deserved it, and partly because it was one of the few “hardcore” games on the Wii, despite the aimed-at-youngsters art style.
I also played a smidgen of Pokemon HeartGold.
P.S. Last week was pretty weird on the internet thanks to SOPA and PIPA.
January 15, 2012
I played a bunch of Skyrim this week, that’s out of the way now. Besides that, my friend and I played NBA Jam: On Fire Edition, Blue Toad Murder Files, and Um Jammer Lammy.
I have yet to actually purchase NBA Jam: On Fire Edition, despite loving it’s demo, but I’ll rectify that tomorrow. Blue Toad Murder Files, a downloadable game that I liked and did purchase, has seen constant game time. My friend and I play an episode a week and we should wrap that up this week. I don’t think I’ll do a review of it as everything I said in my review of the first episode applies to the package. Lastly, we played (or tried rather) Um Jammer Lammy and I wrote an article about it, but I’d like to play more of the game before posting it.
Last week was my first week back to school and it went wonderfully, besides spending 500+ on books… I’m scheduled to graduate this fall, so the classes I’m taking now are tough! It’s been a great week and I’m glad to know what my schedule will look like for the next sixteen weeks. Thanks for reading and have a great day!
October 6, 2011
When I was young I played a ton of NBA Hangtime on my Super Nintendo, I loved it. I’m not that big into sports games, but NBA Hangtime’s fast-paced and exaggerated take on the sport was very fun. After doing a little research a year or two ago, I realized that NBA Hangtime was developed by Midway, the same developer behind the super popular NBA Jam. This alleviated the grief I had whenever I’d hear people callout NBA Jam so fondly, but not NBA Hangtime.
I guess once Midway stopped developing the series (and created NBA Hangtime) the series went through a long period of staleness. That changed last year when Electronic Arts released the critically acclaimed NBA Jam for the Wii, Xbox 360, and PlayStation 3. This year they have a follow-up in NBA Jam: On Fire Edition, a sequel appearing on Xbox Live Arcade and PlayStation Network. NBA Jam: On Fire Edition was developed by EA Canada and published by EA Sports this week on XBLA and PSN.
These sorts of video games are always better when you have another person so I was lucky that when I decided to play the demo for NBA Jam: On Fire Edition, I had a friend over. We only had a few minutes of gameplay so we had to get acquainted with the controls quickly. I was a little overwhelmed at first, but once I realized the movements I should focus on I was much more comfortable. Trying to steal the ball, blocking shots, using turbo, this was all familiar to my friend and I, and it seemed more effective than it used to be.
Once we got used to the controls we became effective at defense, but also offense. We took many jump shots and began learning the timing necessary to hit three pointers. But it’s not NBA Jam without outlandish dunks and On Fire Edition delivers. We saw many different dunks, but they repeated often; we were only able to play as the Dallas Mavericks and the Miami Heat so I wonder if some dunks are character or team specific.
The game looked really nice. The character models looked like their real-world counterparts with the exception of their cartoonish proportions. Everyone had an oversized head which conveyed expressions very well, especially during dunks. The announcer is another memorable part of the past games and again, On Fire Edition doesn’t disappoint.
NBA Jam: On Fire Edition was a riot. My friend and I played three matches; the first was very close, the next game my friend blew me out, but I blew him out in the final game. EA Canada basically took the NBA Jam format and updated everything around it. NBA Jam: On Fire Edition appears to be just as fun as the past games and well worth the fifteen dollar price tag.