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	<title>My Brain on Games &#187; Xbox 360</title>
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		<title> &#187; Xbox 360</title>
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		<title>Deus Ex: Human Revolution &#8211; Augmented Edition Review</title>
		<link>https://mybrainongames.com/2013/11/30/deus-ex-human-revolution-augmented-edition-review/</link>
		<comments>https://mybrainongames.com/2013/11/30/deus-ex-human-revolution-augmented-edition-review/#comments</comments>
		<pubDate>Sun, 01 Dec 2013 02:40:34 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Collector's Edition Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[deus ex]]></category>
		<category><![CDATA[deus ex: human revolution]]></category>
		<category><![CDATA[eidos montreal]]></category>
		<category><![CDATA[first-person shooter]]></category>
		<category><![CDATA[role-playing game]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[stealth]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=2450</guid>
		<description><![CDATA[When it was released in 2011, Deus Ex: Human Revolution had a collector's edition of sorts in the Augmented Edition. Available for the Xbox 360, PS3, and PC versions, the Augmented Edition contained a fancier game case boasting alternate box art, a slim art book, and a bonus DVD containing some extra features.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2450&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_2451" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-augmented-edition.jpg"><img class="size-full wp-image-2451" alt="The Augmented Edition features alternate box art." src="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-augmented-edition.jpg?w=418&#038;h=546" width="418" height="546" /></a><p class="wp-caption-text">The Augmented Edition features alternate box art.</p></div>
<p>When it was released in 2011, <a title="Deus Ex: Human Revolution [Xbox 360] – Review" href="/2013/11/27/deus-ex-human-revolution-xbox-360-review/" target="_blank"><i>Deus Ex: Human Revolution</i></a> had a collector&#8217;s edition of sorts in the Augmented Edition. Available for the Xbox 360, PS3, and PC versions, the Augmented Edition contained a fancier game case boasting alternate box art, a slim art book, and a bonus DVD containing some extra features. It&#8217;s worth noting that I&#8217;m discussing the American version as some of the European versions contained DLC not present in our release. I&#8217;ve noticed the package is still available new on sites like Amazon, although for someone who has yet to play the game, I&#8217;d recommend the recently released Director’s Cut at this point.</p>
<div id="attachment_2453" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-limb-clinic.jpg"><img class="size-full wp-image-2453" alt="A LIMB Clinic offering assistance to an augmented individual." src="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-limb-clinic.jpg?w=418&#038;h=234" width="418" height="234" /></a><p class="wp-caption-text">A LIMB Clinic offering assistance to an augmented individual.</p></div>
<p>The bonus DVD is the most worthwhile part of the Augmented Edition in my mind. I say that because of the lengthy making-of documentary included on disc. It follows the studio from its founding (this was their first release) until nearly completing the game. This documentary must’ve been shot before the game’s finalization as it ends in 2010 – the game released in late 2011. Interviews varied from all aspects of the development team so many viewpoints were represented.  I was chagrinned that nothing was mentioned about Square Enix’s takeover of Eidos, but I imagine that’s an indication that development continued on hitch free. There’s an interesting tangent about demoing the game to Warren Spector at Gamescom 2010 towards the end which was cool.</p>
<p>Also included on the bonus DVD is the soundtrack in easily extractable MP3 form. I’ve enjoyed listening to the soundtrack thus far. While playing the game I considered it similar to <i>Mass Effect</i><i>’s</i>. The ambient instrumental music is something I foresee myself writing to in the future. The twelve tracks don’t make up the entire soundtrack, so that’s less than desirable. A motion graphic novel is also present on the DVD as well as a few trailers and storyboards.</p>
<p>The art book was pitiful. I find it such a cheap tactic to tout an included art book, only to discover that its bindings make up more of the book than actual content. If I’m going to fall prey to consumerism, I’d at least like something worthwhile. The artwork on display is stellar, but the art book is tiny and, unless you&#8217;re the type to draw inspiration for hours from this type of bonus, it won&#8217;t hold your attention for fifteen minutes.</p>
<div id="attachment_2452" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-design.jpg"><img class="size-full wp-image-2452" alt="Although the art book is pitiful, I can't say the same for the art or design itself." src="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-design.jpg?w=418&#038;h=214" width="418" height="214" /></a><p class="wp-caption-text">Although the art book is pitiful, I can&#8217;t say the same for the art or design itself.</p></div>
<p>I think the Augmented Edition is a mixed bag. I like displaying the premium box and have or will get much use out of the bonuses included on the DVD. I don’t care for the art book as there just isn’t much to it. At this point, it&#8217;s a hard sell if you haven&#8217;t played the game. The Director’s Cut includes all of the DLC which will save you extra dough if you purchased the standard or Augmented Edition. But if you&#8217;re a super collector, it&#8217;s a decent addition to your collection for the right price.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/2450/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/2450/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2450&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">johnengelman</media:title>
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		<media:content url="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-augmented-edition.jpg" medium="image">
			<media:title type="html">The Augmented Edition features alternate box art.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-limb-clinic.jpg" medium="image">
			<media:title type="html">A LIMB Clinic offering assistance to an augmented individual.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-design.jpg" medium="image">
			<media:title type="html">Although the art book is pitiful, I can&#039;t say the same for the art or design itself.</media:title>
		</media:content>
	</item>
		<item>
		<title>Deus Ex: Human Revolution [Xbox 360] &#8211; Review</title>
		<link>https://mybrainongames.com/2013/11/27/deus-ex-human-revolution-xbox-360-review/</link>
		<comments>https://mybrainongames.com/2013/11/27/deus-ex-human-revolution-xbox-360-review/#comments</comments>
		<pubDate>Wed, 27 Nov 2013 13:00:56 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[deus ex]]></category>
		<category><![CDATA[deus ex: human revolution]]></category>
		<category><![CDATA[deus ex: invisible war]]></category>
		<category><![CDATA[deus ex: the conspiracy]]></category>
		<category><![CDATA[eidos montreal]]></category>
		<category><![CDATA[first-person shooter]]></category>
		<category><![CDATA[role-playing game]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[stealth]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=2442</guid>
		<description><![CDATA[2011’s Deus Ex: Human Revolution was the first product of Eidos Montreal. Charged with the task of revitalizing the long-dormant Deus Ex franchise, I consider it an overwhelming success. Taking place in 2027, the game is set amongst the backdrop of contentious debates regarding human augmentation. The gameplay is an amalgamation of first-person shooting, stealth, [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2442&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_2443" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution.jpg"><img class="size-full wp-image-2443" alt="Lots of goldish hues in this game." src="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution.jpg?w=418&#038;h=588" width="418" height="588" /></a><p class="wp-caption-text">Lots of goldish hues in this game.</p></div>
<p>2011’s <i>Deus Ex: Human Revolution</i> was the first product of Eidos Montreal. Charged with the task of revitalizing the long-dormant <i>Deus Ex</i> franchise, I consider it an overwhelming success. Taking place in 2027, the game is set amongst the backdrop of contentious debates regarding human augmentation. The gameplay is an amalgamation of first-person shooting, stealth, and role-playing style character progression that offers the player choice in approaching confrontations. Further complimenting player choice is the level design – funneling the player towards objectives while offering multiple paths. These elements, aided by the fantastic art design, combine for a laudable single-player experience.</p>
<p>On the eve of a hearing in Washington D.C. regarding regulation of human augmentations, Sarif Industries – a Detroit, MI based manufacturer of human augmentations – is the victim of sabotage. The lead scientists are abducted and the company’s security officer is left on the brink of death. He is resuscitated and implanted with many augmentations, becoming more than human. Upon his awakening, Adam Jensen thirsts for answers and, along with the company’s founder and CEO David Sarif, wants revenge.</p>
<div id="attachment_2445" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-confrontation.jpg"><img class="size-full wp-image-2445" alt="Players could choose a confrontational path..." src="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-confrontation.jpg?w=418&#038;h=234" width="418" height="234" /></a><p class="wp-caption-text">Players could choose a confrontational path&#8230;</p></div>
<p>Adam’s quest takes him from his home in Detroit to Montreal and Shanghai. Along the way, he encounters every side of the human augmentation debate and the corporations and politicians who have major voices in shaping the future. Conspiracies and betrayals were prevalent in the two dozen hours it took me to complete the game. Every major player and corporation seemed to have ulterior motives, and I could identify with, or at least understand, the positions everyone took. If done correctly, players have the choice of four endings, each of which I could sympathize with partially. After viewing them all, I reflected on the concepts laid before me by the thinkers in this game’s world and on my part, I extracted those philosophies to other areas of human nature. In that aspect, I found the game to be very thought-provoking.</p>
<div id="attachment_2446" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-stealth.jpg"><img class="size-full wp-image-2446" alt="Or a stealthier alternative." src="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-stealth.jpg?w=418&#038;h=234" width="418" height="234" /></a><p class="wp-caption-text">Or a stealthier alternative.</p></div>
<p>I wouldn’t describe the blend of gameplay styles to be provocative however, as they seem like a combination that is becoming ever more common these days. At the very least, the adaptation of RPG style skill trees is becoming increasingly prevalent in all styles of games. On a side note, that was sort of a trend in the seventh generation of home consoles, wasn’t it? In my mind, what makes this game stand out is the viability of either a lethal or non-lethal approach. I decided from the get-go to complete the game non-lethally and at the same time, attempted to do so without being seen and setting off an alarm. This involved reloading many saves and I wasn’t successful on the second objective, but I never felt like I couldn’t do it. In many games that offer this sort of option, it seems that the odds are stacked against the players who choose the stealthy route. I didn’t have that sentiment at any point.</p>
<div id="attachment_2447" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-npcs.jpg"><img class="size-full wp-image-2447" alt="Like most everything else about this game, the characters were interesting." src="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-npcs.jpg?w=418&#038;h=234" width="418" height="234" /></a><p class="wp-caption-text">Like most everything else about this game, the characters were interesting.</p></div>
<p>What assisted this viability was the open-ended design of the levels. They were linear in a sense as most usually led to a singular endpoint, but as I compulsively explored I stumbled upon many routes propelling me forward. I’d generally choose the one most suited to my stealthy motives. Outside of these mission-based levels were the cities of Detroit and Shanghai. Both were open-world hubs that offered numerous NPCs and side quests. The cities also showcased the dystopian future that Eidos Montreal envisioned for the game. The art design in general was highly influenced by other works of pop culture but I still found it fascinating and cohesive throughout the game’s entirety.</p>
<div id="attachment_2444" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-cityscape.jpg"><img class="size-full wp-image-2444" alt="This concept art of Shanghai perfectly illustrates the actual cityscape in the game." src="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-cityscape.jpg?w=418&#038;h=229" width="418" height="229" /></a><p class="wp-caption-text">This concept art of Shanghai perfectly illustrates the actual cityscape in the game.</p></div>
<p>My exposure to the original games is slight – I played a fair amount of <i>Deus Ex: The Conspiracy</i> on the PS2, of which I remember liking it and not completing it, and although I haven’t played it, I know that <i>Invisible War</i> wasn’t as well received as the original. So while I may not be the definitive source on judging how well Eidos Montreal did in reviving the series, it’s hard to argue that <i>Human Revolution</i> isn’t fantastic. The game dealt with a serious topic in a mature way and was thought-provoking throughout, but the ending in particular summarized each viewpoint well. I also thought highly of the gameplay and level design; especially the ability to play through stealthily and not feel inadequate in any way. Of course, the overall art design was awesome too. All in all, <i>Deus Ex: Human Revolution</i> combined many elements to form a cohesive, worthwhile, adventure.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/2442/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/2442/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2442&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>6</slash:comments>
		<georss:point>42.331427 -83.045754</georss:point>
		<geo:lat>42.331427</geo:lat>
		<geo:long>-83.045754</geo:long>
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			<media:title type="html">johnengelman</media:title>
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		<media:content url="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution.jpg" medium="image">
			<media:title type="html">Lots of goldish hues in this game.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-confrontation.jpg" medium="image">
			<media:title type="html">Players could choose a confrontational path...</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-stealth.jpg" medium="image">
			<media:title type="html">Or a stealthier alternative.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-npcs.jpg" medium="image">
			<media:title type="html">Like most everything else about this game, the characters were interesting.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-cityscape.jpg" medium="image">
			<media:title type="html">This concept art of Shanghai perfectly illustrates the actual cityscape in the game.</media:title>
		</media:content>
	</item>
		<item>
		<title>Mass Effect 3 &#8211; N7 Collector&#8217;s Edition Review</title>
		<link>https://mybrainongames.com/2012/04/17/mass-effect-3-n7-collectors-edition-review/</link>
		<comments>https://mybrainongames.com/2012/04/17/mass-effect-3-n7-collectors-edition-review/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 20:47:23 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Collector's Edition Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[collector's edition]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[from ashes]]></category>
		<category><![CDATA[mass effect 3]]></category>
		<category><![CDATA[skyrim]]></category>
		<category><![CDATA[the elder scrolls v: skyrim]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=1587</guid>
		<description><![CDATA[The N7 collector's edition of Mass Effect 3 contains no dearth of content and it's a pretty good deal, but finding a copy might be tough.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1587&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_1588" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/04/mass-effect-3-n7-collectors-edition.jpg"><img class="size-full wp-image-1588" title="Mass Effect 3 - N7 Collector's Edition" src="http://mybrainongames.files.wordpress.com/2012/04/mass-effect-3-n7-collectors-edition.jpg?w=418&#038;h=584" alt="" width="418" height="584" /></a><p class="wp-caption-text">In the Mass Effect fiction, N7 denotes a Systems Alliance military member of the utmost caliber.</p></div>
<p>I had a difficult time tracking down a copy of the <em>Mass Effect 3</em> collector’s edition because I didn’t preorder it. It’s readily available at online retailers, but it’s pretty pricey – seventy dollars used. Still, it’s a collector’s edition that packs a punch.</p>
<p>Like most other collector’s editions worth their salt, or money as it were, <em>Mass Effect 3</em> comes in a flashy tin case. On either side are images of the stock male and female Shepherd. Fleshing out more of the game’s art is the miniature art book the collector’s edition comes with. I’m usually opposed to these miniature art books (especially in <a title="The Elder Scrolls V: Skyrim – Collector’s Edition Review" href="/2012/03/22/the-elder-scrolls-v-skyrim-collectors-edition-review/"><em>Skyrim’s</em> </a>wake) but <em>Mass Effect 3</em>’s is okay thanks to its detailed descriptions. Then again, it’s actually excerpted from a larger (page count and size) art book that’s available for sale.</p>
<p>There’s also a short comic book starring the queen of Omega, Aria T’Loak. It’s interesting and accounts for her time between <em>Mass Effect 2</em> and<em> 3</em>, but it seems more like an advertisement for the related graphic novel, sort of like the art book being a “taste” of the full-size art book. Also related to the art is a lithograph of the Normandy. It’s really just a postcard without the necessary information, but it’s a cool picture of Normandy nonetheless. Another inclusion is a code to download a digital version of the soundtrack. I’d really like to give it a listen, but I wasn’t able to redeem it because I accidently have more than one EA account. To redeem it, I need to know what my EA account is that I signed into <em>Mass Effect 3</em> with, and I don’t know what it is.</p>
<p>There’s a ton of digital content included too; namely, the <em><a title="Mass Effect 3: From Ashes – Review" href="/2012/03/21/mass-effect-3-from-ashes-review/">From Ashes</a></em> downloadable mission, character, and so on. It’d be great if used copies had unredeemed codes for this, but they probably don’t so it’s not much of a bonus for most. The rest of the digital content isn’t worth the extra money, and like <em>From Ashes</em>, they’re probably not available in used copies. Still, there are plenty of weapons, extra outfits, and other digital gear.</p>
<p>At twenty dollars over the standard edition, I think the extra content is worth it. Especially considering that <em>From Ashes</em> alone costs ten dollars itself. Oh! The collector’s edition also comes with an N7 patch, so yeah… There’s no dearth of content in the collector’s edition. Plus, <a title="Mass Effect 3 – Review" href="/2012/04/17/mass-effect-3-review/"><em>Mass Effect 3</em></a> is a pretty darned good game.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/1587/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/1587/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1587&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Mass Effect 3 - N7 Collector&#039;s Edition</media:title>
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		<title>Mass Effect 3 &#8211; Review</title>
		<link>https://mybrainongames.com/2012/04/17/mass-effect-3-review/</link>
		<comments>https://mybrainongames.com/2012/04/17/mass-effect-3-review/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 18:27:20 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Reviews]]></category>
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		<guid isPermaLink="false">https://mybrainongames.com/?p=1579</guid>
		<description><![CDATA[Mass Effect 3, what a game! BioWare and Electronic Arts have closed out the trilogy amid much controversy. The increased amount of related downloadable content and the botched ending have irked many people. Still, the proof is in the pudding and Mass Effect 3 retains the high pedigree associated with the previous two games.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1579&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_1580" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/04/mass-effect-3.jpg"><img class="size-full wp-image-1580" title="Mass Effect 3" src="http://mybrainongames.files.wordpress.com/2012/04/mass-effect-3.jpg?w=418&#038;h=589" alt="" width="418" height="589" /></a><p class="wp-caption-text">The game is &quot;better with Kinect&quot; although I didn't play it with one.</p></div>
<p><em>Mass Effect 3</em>, what a game! BioWare and Electronic Arts have closed out the trilogy amid much controversy. The increased amount of related downloadable content and the botched ending have irked many people. Still, the proof is in the pudding and <em>Mass Effect 3</em> retains the high pedigree associated with the previous two games.</p>
<p>As was the case with <em>Mass Effect 2</em>, <em>Mass Effect 3</em> plays more fluidly than its predecessor. Commander Shepherd has a newfound agility that allows him to weave around a battlefield much better than he’s ever been able to. Still there are some annoyances that make Shepherd’s movement feel very rigid. Turning while running was a process I had to become accustomed to and getting into cover was oftentimes finicky. For instance, when I’d run into a wall at an angle, Shepherd wouldn’t get into cover; to get into cover, I’d have to hit it head on. These are a few minor annoyances but overall, Shepherd’s agility is net gain in my book. As far as other elements of the gameplay getting improved, any enhancements were either very subtle or not worth mentioning. The game plays better than ever.</p>
<div id="attachment_1583" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/04/mass-effect-3-bigger-badder-enemies.jpg"><img class="size-full wp-image-1583" title="Mass Effect 3 - Bigger, Badder Enemies" src="http://mybrainongames.files.wordpress.com/2012/04/mass-effect-3-bigger-badder-enemies.jpg?w=418&#038;h=235" alt="" width="418" height="235" /></a><p class="wp-caption-text">Whether it's Cerberus troops or Reaper abominations, enemies are bigger and badder than they've ever been.</p></div>
<p>I’ve played as a soldier in each of the <em>Mass Effect</em> games and compared to the other classes, it’s a relatively boring one. Thankfully, the big addition to the series – multiplayer – allowed me to play as the other classes and experience their specialties easily. It’s a much lower barrier of entry then just creating a new character for the single player.</p>
<p>In the multiplayer, teams of four battle through about ten waves of enemies. Most of the time, survival is the only focus although every few waves, teams are tasked with uploading important data, guarding an important terminal, or taking out specific enemies in a timely fashion. I thought the multiplayer was okay, but feeling like I had to do it dragged down my feelings of it.</p>
<p><em>Mass Effect 3</em> integrates the multiplayer into the single player and represents the conflicts as actual battles that the good guys are fighting. Each multiplayer arena resides in a galaxy and each galaxy has a readiness rating. Each galaxy begins at 50% and for me, it was necessary to get the average up to about 70% to get the “perfect” ending. And since I was getting it that high, I figured I might as well get the overall number up to 100% to get the achievement for doing so. This was additional time to me because it forced me to halt my single player game and focus on the multiplayer for about ten hours, instead of enjoying it after “the main attraction” concluded.</p>
<div id="attachment_1584" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/04/mass-effect-3-the-illusive-man1.jpg"><img class="size-full wp-image-1584" title="Mass Effect 3 - The Illusive Man" src="http://mybrainongames.files.wordpress.com/2012/04/mass-effect-3-the-illusive-man1.jpg?w=418&#038;h=235" alt="" width="418" height="235" /></a><p class="wp-caption-text">The Illusive Man still figures into the plot heavily.</p></div>
<p>“The main attraction” in my book is the story and with this I was fulfilled. It was inevitable that the <em>trilogy</em> would end with this, the <em>third</em> game, but as the first few hours of <em>Mass Effect 3</em> make clear, there was still much work ahead of Shepherd. Constructing a force large enough to deal with the Reapers required Shepherd to put to rest events that have affected the galaxy for hundreds of years. Dealing with the genophage and the Quarian/Geth problem are two of the subplots that stick out largest in my mind.</p>
<p>Still, I can think of other, very memorable moments that may not have had a major impact on the universe as a whole, but affected me greatly. Whether it was losing close allies or making gut decisions on the fly, <em>Mass Effect 3</em> had some memorable moments. Plus, seeing people I spared in the previous games reappear and discovering how past decisions reverberated was neat too. All the while, these decisions played into Shepherd’s war assets. In combination with the aforementioned readiness levels obtained through multiplayer, the war assets dictated what endings would be available. It’s weird to have every decision I’ve ever made to be distilled into a quick number, but it’s great for comparison to other players!</p>
<p>When everything is said and done, Shepherd once and for all deals with the Reapers. There’s been so much fuss over the ending that forming an opinion is a tough task when there’s so many others floating around on the internet. I had multiple options available to deal with the Reapers, and they were pretty diverse. While I got the “perfect” ending, everything didn’t turn out perfectly. I believe a lot of anger has been directed at the vague resolution of what key characters do after the events of the game, and that’s fair. I also think it’s fair that if players have spent over one hundred hours in this universe, they have enough to go on to form their opinions of what everyone did. Still, recent revelations over the “true ending” downloadable content give me a sourer outlook of the ending.</p>
<div id="attachment_1581" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/04/mass-effect-3-reaper.jpg"><img class="size-full wp-image-1581" title="Mass Effect 3 - Reaper" src="http://mybrainongames.files.wordpress.com/2012/04/mass-effect-3-reaper.jpg?w=418&#038;h=235" alt="" width="418" height="235" /></a><p class="wp-caption-text">Situations get awfully hairy when fighting Reapers.</p></div>
<p>Overall, I’m pleased as punch with <em>Mass Effect 3</em>. It’s the best playing game in the series and thanks to the multiplayer I have a better understanding of every character class. Leveling up characters in it is pretty fun to boot, as long as I’m not “forced” to do it; most importantly though, I’m pleased with the conclusion of the trilogy. The bevy of events throughout the game was entertaining and I know that if I slightly changed my decisions, they could’ve ended up entirely different. Ultimately though, Commander Shepherd did what he set out to do from day one: deal with the Reapers.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/1579/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/1579/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1579&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Mass Effect 3</media:title>
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			<media:title type="html">Mass Effect 3 - Bigger, Badder Enemies</media:title>
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			<media:title type="html">Mass Effect 3 - The Illusive Man</media:title>
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			<media:title type="html">Mass Effect 3 - Reaper</media:title>
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		<title>Lost Planet: Extreme Condition &#8211; Review</title>
		<link>https://mybrainongames.com/2012/04/05/lost-planet-extreme-condition-review/</link>
		<comments>https://mybrainongames.com/2012/04/05/lost-planet-extreme-condition-review/#comments</comments>
		<pubDate>Fri, 06 Apr 2012 01:36:21 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
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		<category><![CDATA[capcom]]></category>
		<category><![CDATA[dead rising]]></category>
		<category><![CDATA[jun takeuchi]]></category>
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		<category><![CDATA[lost planet: extreme condition]]></category>
		<category><![CDATA[mega man]]></category>
		<category><![CDATA[onimusha]]></category>
		<category><![CDATA[resident evil]]></category>
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		<description><![CDATA[Lost Planet: Extreme Condition is a mediocre third-person shooter. The story unfolded through many good looking cutscenes, but was eventually bogged down by the drama. The gameplay was solid, although a little too clunky for me to fully enjoy, and the weaponry was fantastic, but completing stages was a real slog.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1558&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_1559" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/04/lost-planet-extreme-condition.jpg"><img class="size-full wp-image-1559" title="Lost Planet: Extreme Condition" src="http://mybrainongames.files.wordpress.com/2012/04/lost-planet-extreme-condition.jpg?w=418&#038;h=593" alt="" width="418" height="593" /></a><p class="wp-caption-text">One of Capcom's first releases on the current generation of consoles.</p></div>
<p>Following Wayne Holden as he attempts to remember his past and avenge his father’s death, <em>Lost Planet: Extreme Condition</em> features a deep science fiction background, impressive enemies, outlandish character designs, and some okay action. Developed by Capcom, spearheaded by Keiji Inafune (<em>Mega Man</em>, <em>Dead Rising</em>), and produced by Jun Takeuchi (<em>Resident Evil</em>, <em>Onimusha</em>), <em>Lost Planet</em> is a third-person shooter originally released for the Xbox 360 on January 12, 2007. It was later ported to the PlayStation 3 and PC.</p>
<p><em>Lost Planet: Extreme Condition</em> takes place on the frigid world of E.D.N. III. The planet is inhospitable, not only because of the unforgiving weather, but also due to a prevalent species of insects. The akrid are aggressive insects that come in many forms, most towering over the invading humans. The human race stumbled upon the frozen, insect-infected wasteland of E.D.N. III in their search for a planet to relocate to before completely destroying Earth. However, a climate change and the removal of the akrid must precede a mass exodus of Earth.</p>
<p>Attempts at solving these problems have been occurring over the past fifty years and solutions are in sight. The corporation NEVEC has been at the front of pioneering solutions to these problems although the rebellious snow pirates have acted as roadblocks.</p>
<div id="attachment_1561" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/04/lost-planet-extreme-condition-green-eye.jpg"><img class="size-full wp-image-1561" title="Lost Planet: Extreme Condition - Green Eye" src="http://mybrainongames.files.wordpress.com/2012/04/lost-planet-extreme-condition-green-eye.jpg?w=418&#038;h=235" alt="" width="418" height="235" /></a><p class="wp-caption-text">If Wayne ran out of Thermal Energy (T-ENG) he would die, but he could absorb it from fallen akrid.</p></div>
<p>As Wayne and his father hunt down a massive akrid, they get ambushed by NEVEC who kills Wayne’s father and leaves him for dead. Later rescued by a small gang of snow pirates, Wayne learns of NEVEC’s honorable plans of saving the human race through dastardly means and decides to put a stop to them. Along the way drama ensues amongst the ridiculously outfitted cast of characters.</p>
<p>At every turn, questions are rising over everyone’s true intentions and their mysterious pasts. As such, each and every cutscenes relays not only developments about NEVEC and their plans concerning the climate and the akrid, but also each character’s misgivings about someone else, to the point where the internal strife among the snow pirates resembled a soap opera. The drama also gets amplified by mysterious characters outside of the group who aid and hinder the snow pirates.</p>
<p>Besides the ongoing drama, I had another beef with the characters: their ridiculous outfits. For example one of Wayne’s accomplices, Rick, wore a set of glasses that were opaque and protruded from his face about six inches. Presumably they were some sort of technology but they looked dumb, like he was a Cyclops (X-Men) reject. His goofy haircut was in no way appealing either. The other half dozen or so characters weren’t as bad, but they still wore cluttered outfits. I will say the enemy designs of the akrid were cool, but then again, video games have featured gross looking insects from day one.</p>
<div id="attachment_1562" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/04/lost-planet-extreme-condition-akrid.jpg"><img class="size-full wp-image-1562" title="Lost Planet: Extreme Condition - Akrid" src="http://mybrainongames.files.wordpress.com/2012/04/lost-planet-extreme-condition-akrid.jpg?w=418&#038;h=261" alt="" width="418" height="261" /></a><p class="wp-caption-text">I wonder where I should shoot?</p></div>
<p>Killing the akrid, NEVEC troops, and snow pirates was done with some impressive weaponry. I usually think singling out the weapon selection of a first-person/third-person shooter as a positive aspect is unnecessary in most cases, but I really like <em>Lost Planet</em>’s weapons. There was a plentiful variety and my friend and I always enjoyed trying out a new weapon, but what I liked most about the weapons was their feel. I liked the feedback I got from shooting things, the overpowered shotgun especially.</p>
<p>A second positive aspect regarding the weaponry was the dozen or so mechs. Being that E.D.N. III is a risky place to live, mechs have become all but necessary on the planet. Most of them are in a bipedal form although multiple can transform into speedier forms. Weapons are similarly plentiful for the mechs and they’re able to be installed on nearly every one.</p>
<p>The mechs, as well as the controls in general, were clunky. Wayne moved around awfully slowly and panning the camera around was a chore; so much so that the bumpers on the controller were used to swing the camera around ninety degrees. This was beneficial, but speeding up the camera would’ve meant they wouldn’t have had to even offer a remedy. The stages were too long in most cases too. Averaging about a half hour, they consisted of a slow, boring slog through a usually expansive stage, battling many, many enemies until a confrontation with a usually enormous boss. The game only took my friend and me three or four hours to complete, but I don’t think that’s factoring in the oodles of cutscenes.</p>
<div id="attachment_1560" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/04/lost-planet-extreme-condition-giant-worm.jpg"><img class="size-full wp-image-1560" title="Lost Planet: Extreme Condition - Giant Worm" src="http://mybrainongames.files.wordpress.com/2012/04/lost-planet-extreme-condition-giant-worm.jpg?w=418&#038;h=235" alt="" width="418" height="235" /></a><p class="wp-caption-text">Akrid could be enormous.</p></div>
<p><em>Lost Planet: Extreme Condition</em> is a mediocre third-person shooter. The story unfolded through many good looking cutscenes, but was eventually bogged down by the drama. The gameplay was solid, although a little too clunky for me to fully enjoy, and the weaponry was fantastic, but completing stages was a real slog. <em>Lost Planet: Extreme Condition</em> was an enjoyable game but not entirely recommendable.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/1558/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/1558/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1558&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Lost Planet: Extreme Condition</media:title>
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			<media:title type="html">Lost Planet: Extreme Condition - Green Eye</media:title>
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			<media:title type="html">Lost Planet: Extreme Condition - Akrid</media:title>
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		<title>AC/DC Live: Rock Band Track Pack &#8211; Review</title>
		<link>https://mybrainongames.com/2012/03/30/acdc-live-rock-band-track-pack-review/</link>
		<comments>https://mybrainongames.com/2012/03/30/acdc-live-rock-band-track-pack-review/#comments</comments>
		<pubDate>Sat, 31 Mar 2012 02:59:24 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[ac/dc]]></category>
		<category><![CDATA[ac/dc live: rock band track pack]]></category>
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		<category><![CDATA[mtv games]]></category>
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		<guid isPermaLink="false">https://mybrainongames.com/?p=1552</guid>
		<description><![CDATA[With a pal by my side and a set of plastic instruments surrounding us, we were ready to ROCK! You see, days before I bought AC/DC Live: Rock Band Track Pack, a Wal-Mart exclusive addition to the Rock Band series of games.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1552&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_1553" style="width: 332px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/03/acdc.jpg"><img class="size-full wp-image-1553" title="AC/DC Live: Rock Band Track Pack" src="http://mybrainongames.files.wordpress.com/2012/03/acdc.jpg?w=418" alt=""   /></a><p class="wp-caption-text">If you'd rather not pop a disc in to rock out, the AC/DC tracks can be imported into the three main Rock Band games.</p></div>
<p>With a pal by my side and a set of plastic instruments surrounding us, we were ready to ROCK! You see, days before I bought <em>AC/DC Live: Rock Band Track Pack</em>, a Wal-Mart exclusive addition to the <em>Rock Band</em> series of games. Being in a mood to ROCK! we decided to play through it in one sitting, plus there was an achievement for doing so…</p>
<p>I’m not the biggest fan of AC/DC, but I enjoy a ton of their songs and can respect what they’ve been doing since the seventies. Since they’ve been making music for so long, they have many popular songs and most are present in the game.</p>
<p>The eighteen songs included are taken from a 1991 concert AC/DC put on and as such, are all live tracks. Live tracks usually aren’t my thing, but these were alright. I knew of the majority of the songs and after scanning through a list of the band’s singles (prior to 1991) the only omission I saw was “Rock and Roll Ain’t Noise Pollution”.</p>
<p>Playing through the entire set list took us a good while and I was perplexed by two things. Firstly, there wasn’t an option for the concert to seamlessly play out. Instead, with the completion of each song, we were kicked back out to results screen and then the song selection screen to choose the next song in the concert. Secondly, during load screens, <em>Rock Band</em> games include facts about bands, songs, etc. Playing through the game, my friend and I only ever came across AC/DC facts twice. This was a missed opportunity to enhance player’s knowledge on the renowned band.</p>
<p>Still, it was a fun multiplayer experience. The game was originally a Wal-Mart exclusive, although it’s easy to find elsewhere. However, because it was a Wal-Mart exclusive, and the stores around me have always had too many copies, I was able to find a copy on clearance. Like I said though, copies are readily available everywhere and cheap, like, five dollars or less. AC/DC might not be everyone’s taste, but it’s worth checking out if you’re in a mood to ROCK!</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/1552/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/1552/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1552&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">johnengelman</media:title>
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			<media:title type="html">AC/DC Live: Rock Band Track Pack</media:title>
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		<title>The Elder Scrolls V: Skyrim &#8211; Collector&#8217;s Edition Review</title>
		<link>https://mybrainongames.com/2012/03/22/the-elder-scrolls-v-skyrim-collectors-edition-review/</link>
		<comments>https://mybrainongames.com/2012/03/22/the-elder-scrolls-v-skyrim-collectors-edition-review/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 04:06:18 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Collector's Edition Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[360]]></category>
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		<category><![CDATA[bethesda game studios]]></category>
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		<category><![CDATA[collector's edition]]></category>
		<category><![CDATA[skyrim]]></category>
		<category><![CDATA[the elder scrolls v: skyrim]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=1532</guid>
		<description><![CDATA[The Elder Scrolls V: Skyrim collector's edition comes with some serious bonuses, and a serious price tag.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1532&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_1533" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/03/the-elder-scrolls-v-skyrim-collectors-edition.jpg"><img class="size-full wp-image-1533" title="The Elder Scrolls V: Skyrim - Collector's Edition" src="http://mybrainongames.files.wordpress.com/2012/03/the-elder-scrolls-v-skyrim-collectors-edition.jpg?w=418&#038;h=277" alt="" width="418" height="277" /></a><p class="wp-caption-text">The contents of the collector's edition of The Elder Scrolls V: Skyrim.</p></div>
<p>I’ve written three articles covering collector’s editions of video games so far and they’ve all been similar. Namely, they all came in metal DVD cases; of course they contained other bonuses too but nothing spectacular in my opinion. Well, when it came to releasing a collector’s edition of <em>The Elder Scrolls V: Skyrim</em>, Bethesda Softworks decided to do it big.</p>
<p>The collector’s edition of <em>Skyrim</em> is hard to miss in a store thanks to the massive box it comes in. Because it houses a foot tall statue of the dragon Alduin, it takes up a lot of space, which is also why it’s been marked down from its original retail price of $150 to $100, so stores can get rid of them. That’s still a lot of money and the game itself is FANTASTIC and definitely worth playing, but maybe you don’t need all the extras the collector’s edition comes with.</p>
<p>Alduin is really solid, like, made of rock hard plastic, and he has many protrusions, so he’s hard to grasp and handle. Luckily he comes with a stand resembling a word wall from the game, although the stand is hollow and feels cheap, the opposite of Alduin. Regardless, that’s not disappointing because it does its job of displaying Alduin well. If you’re unashamed in your love of dragons it’s a wonderful display piece, if you’ve got the space.</p>
<p>Another bonus included in the collector’s edition is a massive art book, definitely the biggest and best I’ve ever received with a game. It’s not miniature like the ones I’ve received with other games; no sir, it’s a full size book. It contains nearly two hundred pages of concept art, computer-generated art, and descriptions of almost anything you can think of that’s in the game. It’s a seriously nice art book.</p>
<p>Lastly, the collector’s edition features a documentary DVD distilling many facets of the game. It never delves very deep into any particular subject, but, like the art book, covers so many features of the game. I wished I watched it before playing through the game or at least before beating it, but listening to the developers discuss various features of making <em>Skyrim</em> was still interesting.</p>
<p>The collector’s edition of <em>The Elder Scrolls V: Skyrim</em> sells for around $100 now and personally, I think the premium over the standard edition is worth it, if you’re into displaying massive statues of dragons. The statue of Alduin is badass, the art book is ridiculous compared to the ones that usually get bundled with collector’s edition of video games, and the documentary DVD provides some deeper insight into the game. Too bad the game doesn’t come in a nice SteelBook though.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/1532/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/1532/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1532&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">johnengelman</media:title>
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		<media:content url="http://mybrainongames.files.wordpress.com/2012/03/the-elder-scrolls-v-skyrim-collectors-edition.jpg" medium="image">
			<media:title type="html">The Elder Scrolls V: Skyrim - Collector&#039;s Edition</media:title>
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		<title>Mass Effect 2: Arrival &#8211; Review</title>
		<link>https://mybrainongames.com/2012/02/27/mass-effect-2-arrival-review/</link>
		<comments>https://mybrainongames.com/2012/02/27/mass-effect-2-arrival-review/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 19:04:58 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[arrival]]></category>
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		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[mass effect 2]]></category>
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		<guid isPermaLink="false">https://mybrainongames.com/?p=1477</guid>
		<description><![CDATA[The final piece of downloadable content for Mass Effect 2, Arrival, leads directly into Mass Effect 3 and explained away some of the confusion I had after playing the demo for the trilogy’s finale.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1477&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_1478" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/02/mass-effect-2-arrival-dr-amanda-kenson.jpg"><img class="size-full wp-image-1478" title="Mass Effect 2 - Arrival - Dr. Amanda Kenson" src="http://mybrainongames.files.wordpress.com/2012/02/mass-effect-2-arrival-dr-amanda-kenson.jpg?w=418&#038;h=235" alt="" width="418" height="235" /></a><p class="wp-caption-text">Dr. Amanda Kenson has made a remarkable discovery regarding the arrival of the Reapers.</p></div>
<p>The final piece of downloadable content for <em>Mass Effect 2</em>, <em>Arrival</em>, leads directly into <em>Mass Effect 3</em> and explained away some of the confusion I had after playing the demo for the trilogy’s finale.</p>
<p>Admiral Hackett reaches out to Commander Shepherd and asks him to undertake a rescue mission solo. An agent of Hackett’s has been working in Batarian space and has uncovered substantial evidence relating to the arrival of the Reapers. She has been apprehended by the Batarians however and is currently in prison. The Batarians and humans have a frayed relationship and if Hackett sent in a squad, this would cause turmoil; much like the relationship between the USA and Pakistan when a special forces squad took out Osama bin Laden. This relationship is why Hackett is asking Shepherd to go it alone. Hackett explains that it’s better for the operation to be viewed as the act of an individual rescuing a friend, rather than an act by the Alliance itself.</p>
<p>So, Shepherd sneaks into the prison and rescues Dr. Amanda Kenson and the two then battle their way out and back onto the asteroid that houses Dr. Kenson’s base. When they arrive Shepherd is shocked to see what Dr. Kenson has found – a Reaper artifact, and one that’s out in the open. Shepherd is immediately worried that everyone on the base has been indoctrinated as Saren had been in <em>Mass Effect</em>; Dr. Kenson claims that’s not the case and they begin discussing the importance of her find.</p>
<p>What Dr. Kenson has gathered relates to the Reapers arrival through the mass relays. Her crew had developed a plan to crash the asteroid her base resided on into the nearby mass relay, preventing the Reapers from entering the solar system. However, they had a change of plans because they <em>had</em> been indoctrinated. They overtake Shepherd who wakes up days later as his window of opportunity to save the day is shrinking. Shepherd proceeds to blast his way through the indoctrinated Alliance members until he reaches a lacking conclusion.</p>
<p>One of the hallmarks of the <em>Mass Effect</em> games has been the ability to shape Shepherd and the universe around him through key decisions. <em>Arrival</em> finishes in a way that seems (almost) ideal for a chance to make hefty moral decision but whimpers out, in spite of an explosion.</p>
<div id="attachment_1479" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/02/mass-effect-2-arrival-plotting.jpg"><img class="size-full wp-image-1479" title="Mass Effect 2 - Arrival - Plotting" src="http://mybrainongames.files.wordpress.com/2012/02/mass-effect-2-arrival-plotting.jpg?w=418&#038;h=235" alt="" width="418" height="235" /></a><p class="wp-caption-text">Ramming an asteroid into a mass relay has dire consequences for those in local space.</p></div>
<p><em>Arrival</em> leads directly into <em>Mass Effect 3</em> (despite the two year gap between games) and explains away my confusion over the soon to be released finale’s opening. <em>Arrival</em> is heavily combat skewed and not having Shepherd’s crew is pretty lame. It’s probably ideal to play <em>Arrival</em> to fully understand <em>Mass Effect 3</em>, but compared to the three other DLC packs for <em>Mass Effect 2</em>, it’s my least favorite. Plus I’ve explained much of the DLC anyways so go figure.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/1477/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/1477/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1477&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">johnengelman</media:title>
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			<media:title type="html">Mass Effect 2 - Arrival - Dr. Amanda Kenson</media:title>
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		<title>Mass Effect 2: Lair of the Shadow Broker &#8211; Review</title>
		<link>https://mybrainongames.com/2012/02/21/mass-effect-2-lair-of-the-shadow-broker/</link>
		<comments>https://mybrainongames.com/2012/02/21/mass-effect-2-lair-of-the-shadow-broker/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 22:28:06 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2010]]></category>
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		<category><![CDATA[downloadable content]]></category>
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		<category><![CDATA[lair of the shadow broker]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[mass effect 2]]></category>
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		<guid isPermaLink="false">https://mybrainongames.com/?p=1446</guid>
		<description><![CDATA[In the third major piece of DLC for Mass Effect 2, Commander Shepherd receives intelligence relating to the whereabouts of the Shadow Broker, the information overlord whose influence can be felt throughout the galaxy. Thinking of his former partner Liara T'Soni, Shepherd seeks her out and they deal with the can of worms that tracking down a gang lord inevitably opens up.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1446&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_1449" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/02/mass-effect-2-lair-of-the-shadow-broker-liara.jpg"><img class="size-full wp-image-1449" title="Mass Effect 2: Lair of the Shadow Broker - Liara" src="http://mybrainongames.files.wordpress.com/2012/02/mass-effect-2-lair-of-the-shadow-broker-liara.jpg?w=418&#038;h=235" alt="" width="418" height="235" /></a><p class="wp-caption-text">Lair of the Shadow Broker's focus lies on Shepherd, Liara, and the mysterious information magnate.</p></div>
<p>Remember when I was ate up with <em>Mass Effect</em> and I played everything I could, including the DLC for <em>Mass Effect 2 </em>in a few month span? Well, to prepare for the release of <em>Mass Effect 3</em> I figured it was time to revisit <em>Mass Effect 2</em> and play through the two remaining pieces of DLC I saved. Luckily for me, I probably left the very best one to begin with.</p>
<p><em>Lair of the Shadow Broker</em> sees Commander Shepherd receiving valuable information on the whereabouts of the mysterious figure whose influence Shepherd has occasionally felt. He, or perhaps it, is similar to a gang lord that deals in information. He has a supply chain consisting of an innumerable amount of henchmen that is able to span the galaxy and gather information. With this supply chain, he’s able to control information so well that little is known about him; it helps that no one who has seen him has lived to tell the tale.</p>
<p>When Shepherd left Liara T’Soni on Illium in <em>Mass Effect 2</em>, he left her as she continued her search for the shadow broker’s whereabouts. Liara has been tracking the information overlord with a vengeance, believing him to be the cause of a partner’s death. When Shepherd receives the information on the shadow broker, he naturally thinks of Liara. Thinking the information is too good to be obtained by just anyone, Liara believes the source of the info is her previously thought dead partner, giving her even more reason to ally with Shepherd again.</p>
<p>Before leaving the financial capital of the universe, Shepherd and his squad deal with the can of worms that hunting an information magnate opens up. An assassination attempt on Liara keeps her and Shepherd separated, but it’s not long before his squad, and Tela Vasir, an asari Spectre meet back up with Liara in an enemy-filled skyscraper. That Spectre double-crosses them, leading to a chase scene between the towering skyscrapers of Illium. This chase scene was very fun and reminiscent of similar futuristic chase scenes from popular science fiction movies. Liara and Shepherd eventually catch Tela, but not before waging battles against more henchmen and passing through a high-end brothel. Tela was a very strong adversary and I had a hard time with this boss fight – I was playing on the second hardest difficulty level however. Afterwards Shepherd gave the most fantastic line of dialogue (paragon choice) when Tela took a hostage. He subsequently chastised Tela with underwhelming reasoning that, when applied to Shepherd himself, doesn’t hold water.</p>
<div id="attachment_1448" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/02/mass-effect-2-lair-of-the-shadow-broker-tela-vasir.png"><img class="size-full wp-image-1448" title="Mass Effect 2: Lair of the Shadow Broker - Tela Vasir" src="http://mybrainongames.files.wordpress.com/2012/02/mass-effect-2-lair-of-the-shadow-broker-tela-vasir.png?w=418&#038;h=501" alt="" width="418" height="501" /></a><p class="wp-caption-text">Tela Vasir, representing for them Spectres all across the universe.</p></div>
<p>With Shepherd, his squad, and Liara all together again, their search for the shadow broker begins in earnest and leads them to a planet with extremely harsh weather patterns. The shadow broker resides in an enormous starship that remains hidden in an ongoing storm. Landing on the starship, they have to deal with the shadow broker’s henchmen before gaining access to the interior, at which point they have a few more quick bouts with yet more henchmen before finally meeting the shadow broker.</p>
<p>The shadow broker hails from a pre-spaceflight race of aliens that are ferociously deadly, quick learners, yet they’re unable to cooperate with other races, let alone each other. Hence, the shadow broker represents the first (and possibly only) time players will get to see this race of alien. The ensuing battle was representative of a lot of video game boss fights; figure out the boss’ pattern, exploit the boss’ weaknesses, repeat two more times. Not that that’s bad, I really liked this boss fight; it was balanced much better compared to the battle against Tela, and it gave Shepherd a chance to flex his melee skills.</p>
<p><em>Lair of the Shadow Broker</em> concludes with a fantastic role reprisal that should have major consequences for the upcoming <em>Mass Effect 3</em>. Thanks to the shadow broker’s diligent record keeping, there is plenty of fun information to sift through on Shepherd’s squad and other important characters in the game after the conclusion. And there is an epilogue of sorts with Liara and Shepherd having a heart-to-heart conversation of their strengths and weaknesses and the lack of clarity relating to what the future has in store for every living being.</p>
<div id="attachment_1447" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/02/mass-effect-2-lair-of-the-shadow-broker-ship.jpg"><img class="size-full wp-image-1447" title="Mass Effect 2: Lair of the Shadow Broker - Ship" src="http://mybrainongames.files.wordpress.com/2012/02/mass-effect-2-lair-of-the-shadow-broker-ship.jpg?w=418&#038;h=235" alt="" width="418" height="235" /></a><p class="wp-caption-text">The shadow broker's ship remains undetected when flying in a evergoing electrical storm.</p></div>
<p><em>Lair of the Shadow Broker</em> was a lengthy addition to <em>Mass Effect 2</em> with a conclusion whose effects should be felt throughout the remainder of the series. The DLC is well worth the price and should be required playing for anyone with a copy of <em>Mass Effect 2</em>.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/1446/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/1446/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1446&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">johnengelman</media:title>
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		<media:content url="http://mybrainongames.files.wordpress.com/2012/02/mass-effect-2-lair-of-the-shadow-broker-liara.jpg" medium="image">
			<media:title type="html">Mass Effect 2: Lair of the Shadow Broker - Liara</media:title>
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		<media:content url="http://mybrainongames.files.wordpress.com/2012/02/mass-effect-2-lair-of-the-shadow-broker-tela-vasir.png" medium="image">
			<media:title type="html">Mass Effect 2: Lair of the Shadow Broker - Tela Vasir</media:title>
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		<media:content url="http://mybrainongames.files.wordpress.com/2012/02/mass-effect-2-lair-of-the-shadow-broker-ship.jpg" medium="image">
			<media:title type="html">Mass Effect 2: Lair of the Shadow Broker - Ship</media:title>
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		<title>Mass Effect 3 &#8211; Demo Impressions</title>
		<link>https://mybrainongames.com/2012/02/15/mass-effect-3-demo-impressions/</link>
		<comments>https://mybrainongames.com/2012/02/15/mass-effect-3-demo-impressions/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 23:03:28 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[First Impressions]]></category>
		<category><![CDATA[PlayStation 3]]></category>
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		<guid isPermaLink="false">https://mybrainongames.com/?p=1426</guid>
		<description><![CDATA[Mass Effect 3 is going to end the trilogy of sci-fi action games this year and it's the game I'm most anticipating this year. These are my impressions of the recently relesaed demo.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1426&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_1427" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/02/mass-effect-3.jpg"><img class="size-full wp-image-1427" title="Mass Effect 3" src="http://mybrainongames.files.wordpress.com/2012/02/mass-effect-3.jpg?w=418&#038;h=576" alt="" width="418" height="576" /></a><p class="wp-caption-text">I will drop Skyrim to play this game. Then I&#039;ll probably jump back into Skyrim haha.</p></div>
<p>Of the games announced for release this year, <em>Mass Effect 3</em> is easily the game I’m most looking forward to. It’s a series I only fairly recently began playing – I completed the first two games in early 2011, but it’s a series I’ve quickly become infatuated with.</p>
<p>After a minute or two of customizing Commander Shepherd, the game proper began. Shepherd watches as a young boy plays with a toy before he is quickly ushered to speak with important political figures. Having not played the final piece of DLC for <em>Mass Effect 2</em> (<em>Arrival</em>) I was a little confused on why Shepherd wasn’t in the position of power he formerly was. Whatever happened in <em>Arrival</em>, Shepherd stood trial for it and Lieutenant Anderson had a role in defending him. During this meeting, the Reapers land on Earth and begin causing havoc. Shepherd was brought in for a conversation on what to do and there were a few more times during the demo that I had conversations, although my options in these were very limited.</p>
<div id="attachment_1430" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/02/mass-effect-3-familiar-faces1.jpg"><img class="size-full wp-image-1430" title="Mass Effect 3 - Familiar Faces" src="http://mybrainongames.files.wordpress.com/2012/02/mass-effect-3-familiar-faces1.jpg?w=418&#038;h=235" alt="" width="418" height="235" /></a><p class="wp-caption-text">This demo see the return of a few familiar faces as well as someone new.</p></div>
<p>This stage sees Anderson and Shepherd fighting their way through groups of the zombie-like husks in order to reach the Normandy and escape. Anderson’s plan is for Shepherd to return to the Citadel and convince the other alien races that the Reapers are here and the only way anyone is going to survive is to work together. During this scene, Anderson and Shepherd battled husks and scaled destroyed buildings as the enormous Reapers launched attacks. It took about twenty minutes all in all and at the end, Anderson decided to stay on Earth and lend a hand to the fight on Earth. This stage had a strong subtext that the heroes were not going to be able to save everyone and I imagine there’ll be dramatic outcomes to the choices Shepherd makes throughout the game. As Shepherd flies away, he watches the young boy from earlier board a doomed escape vehicle.</p>
<p>The demo had another stage, this one farther into the game. It allowed me to upgrade Shepherd and his party of Garrus and Liara from the ground up, choosing which stats and abilities to upgrade. The gang arrived on the Salarian home planet in order to rescue a female krogan – an important concept for anyone familiar with the series. This stage had many familiar faces including Wrex, back in cahoots with Shepherd, and Mordin, the brilliant Salarian doctor. This stage was totally action-orientated and reintroduced me to Cerberus. Cerberus, for whatever reason, is trying to get to the female krogan, and it seems like they’re going to be a constant pain in Shepherd’s butt. This stage had many more weapons than the previous one and allowed me to use my party’s abilities. It didn’t take long for me to develop powerful combinations and become the Spectre I once was.</p>
<p>&nbsp;</p>
<div id="attachment_1429" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/02/mass-effect-3-cerberus.jpg"><img class="size-full wp-image-1429" title="Mass Effect 3 - Cerberus" src="http://mybrainongames.files.wordpress.com/2012/02/mass-effect-3-cerberus.jpg?w=418&#038;h=235" alt="" width="418" height="235" /></a><p class="wp-caption-text">Cerberus will have to throw more than foot soldiers to stop Shepherd and his squad.</p></div>
<p>&nbsp;</p>
<p><em>Mass Effect 3’s</em> combat was really responsive and fast-paced, and blending my party’s weapons and abilities is still super fun. Even though it’s not an improvement, the information I got from targeting enemies was still super helpful; knowing their health and shield levels was vital to developing combinations of weapons and abilities. It seems like there’s a multitude of ways to spec Shepherd and his group still and I can’t wait to dive into the full game and end the trilogy when it releases March 6, 2012.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/1426/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/1426/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1426&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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