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		<title>The Box Art of Final Fantasy IV</title>
		<link>https://mybrainongames.com/2013/09/12/the-box-art-of-final-fantasy-iv/</link>
		<comments>https://mybrainongames.com/2013/09/12/the-box-art-of-final-fantasy-iv/#comments</comments>
		<pubDate>Thu, 12 Sep 2013 22:19:59 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Box Art]]></category>
		<category><![CDATA[Game Boy Advance]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[PlayStation]]></category>
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		<category><![CDATA[final fantasy]]></category>
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		<category><![CDATA[final fantasy iv]]></category>
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		<category><![CDATA[final fantasy iv: the after years]]></category>
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		<category><![CDATA[yoshitaka amano]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=2345</guid>
		<description><![CDATA[As I browsed GameFAQs, searching for these images, a revelation occurred to me. Final Fantasy IV is probably the most re-released game in the long-running series. That’s a fitting fate for it too. It was perhaps the major title to usher in the “golden age” of Japanese role-playing games. At the very least, it was [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2345&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>As I browsed GameFAQs, searching for these images, a revelation occurred to me. <a title="Final Fantasy IV [PSP] – Review" href="/2013/09/02/final-fantasy-iv-psp-review/" target="_blank"><i>Final Fantasy IV</i></a> is probably the most re-released game in the long-running series. That’s a fitting fate for it too. It was perhaps the major title to usher in the “golden age” of Japanese role-playing games. At the very least, it was the first game in the series that hinted at the forward momentum Square would have over the next decade-and-a-half with the genre. So, why don’t you join me as I explore the covers Square used to sell the game over the years.</p>
<div id="attachment_2347" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-snes-jp.jpg"><img class="size-full wp-image-2347" alt="A cutesy move away from the previous games' covers." src="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-snes-jp.jpg?w=474"   /></a><p class="wp-caption-text">A cutesy move away from the previous games&#8217; covers.</p></div>
<p>The first thing I noticed when looking at the original box art Square used for <i>FFIV</i> is the lack of emphasis placed on Yoshitaka Amano’s artwork. The previous three games featured his renderings of warriors and princesses prominently. This go around though, you’d think he was relegated to the logo only. This wasn’t the case though; Square simply chose to highlight a different aspect of the character designs – the super deformed! It’s cutesy for sure and plasters some common job classes upfront, and I guess I like that they took a different route with it. Oh, and there’s Kain Highwind in Amano’s logo.</p>
<div id="attachment_2348" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-snes-us.jpg"><img class="size-full wp-image-2348" alt="Objects as letters! Not as bad as numbers as letters." src="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-snes-us.jpg?w=474"   /></a><p class="wp-caption-text">Objects as letters! Not as bad as numbers as letters.</p></div>
<p>When they released it in America for the SNES a year later though, the American branch didn’t even try. It’s simple and it always catches my eye when I scour local game shops for good deals. Maybe it’s not so bad; it does catch my eye after all. They really had to pitch it to us though, didn’t they? They’ve got bullet points on the front of the box! It was released over here as <i>Final Fantasy II</i> since the second and third titles weren’t. This prevented much confusion. And releasing a dumbed-down version prevented much difficulty.</p>
<div id="attachment_2349" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-ps-jp.jpg"><img class="size-full wp-image-2349" alt="Back to Yoshitaka Amano." src="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-ps-jp.jpg?w=474"   /></a><p class="wp-caption-text">Back to Yoshitaka Amano.</p></div>
<p>The game was first rereleased for the PlayStation in 1997. The Japanese box art sees a return to the styling’s of Amano. Cecil Harvey and Golbez are prominently featured, although honestly, it’s hard for me to distinguish the rest of the imagery, and even if that really is Golbez and not Kain. Regardless, Kain takes his place in the logo. Cecil definitely fronted a hair metal band before being cast for <i>FFIV</i>. The PlayStation version was released in America too, circa 2001. It was bundled with <i>Chrono Trigger</i> and released as <i>Final Fantasy Chronicles</i>. There’s not much else to mention about the box art.</p>
<div id="attachment_2350" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-wsc-jp.jpg"><img class="size-full wp-image-2350" alt="Bandai? You mean the company that collaborated on the Apple Bandai Pippin?" src="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-wsc-jp.jpg?w=474"   /></a><p class="wp-caption-text">Bandai? You mean the company that collaborated on the Apple Bandai Pippin?</p></div>
<p>Little known to many Western gamers, Bandai had a fortuitous deal with Square to rerelease <i>Final Fantasy</i> titles for their WonderSwan and WonderSwan Color. <i>FFIV</i> was released for the WSC in 2002. A decadent airship is featured in the background that was no doubt crafted by the illustrious Cid Pollendina.</p>
<div id="attachment_2351" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-advance-gba-jp.jpg"><img class="size-full wp-image-2351" alt="Simple." src="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-advance-gba-jp.jpg?w=474"   /></a><p class="wp-caption-text">Simple.</p></div>
<p><i>FFIV</i> would next see release on a Nintendo platform again – the Game Boy Advance. It was released as <i>Final Fantasy IV Advance</i> in Japan and America in December 2005, and six months later in Europe. The Japanese box art is simple. Gray silhouettes of Cecil and Kain flank the logo. Meanwhile the American and European release is much more colorful. These versions feature Cecil and Kain, as well as Rosa Farrell for the first time. The box art used for these regions hints at the love triangle between the cast. This is definitely Amano refining the “wispy lines” he’s known for.</p>
<div id="attachment_2352" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-advance-gba-us.jpg"><img class="size-full wp-image-2352" alt="Less simple, but I prefer it!" src="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-advance-gba-us.jpg?w=474"   /></a><p class="wp-caption-text">Less simple, but I prefer it!</p></div>
<p>A few years later, the game saw a full-scale remake into 3D. Originally released for the Nintendo DS in Japan in December 2007, it was released in the back-half of 2008 in America and Europe. It has since been released for mobile devices running iOS and Android systems as well, but those platforms don’t really have boxed games… Japan received another Amano box art, featuring a larger portion of the cast, including the Lunar Whale. Here in America, we received an ominous black box, which formed a holographic Golbez. Europeans received the same essentially. The only difference was the color palette.</p>
<div id="attachment_2356" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-ds1.jpg"><img class="size-full wp-image-2356" alt="The DS covers." src="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-ds1.jpg?w=474"   /></a><p class="wp-caption-text">The DS covers.</p></div>
<p>Finally, <i>FFIV</i> was bundled together with <i>Final Fantasy IV: The After Years</i> and an interlude bridging the two titles as <i>Final Fantasy IV: The Complete Collection</i>. This was released for the PlayStation Portable in 2011 and was the version I played. I think Japan and Europe got the better box art with this release. A large portion of the cast is done in emotive poses, painted in a watercolor style very reminiscent of Amano’s work on the original three games in the series. America on the other hand received gray silhouettes of Cecil and Kain against a white background. This version was very reminiscent of the Japanese release of <i>Final Fantasy IV Advance</i>.</p>
<div id="attachment_2354" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-psp.jpg"><img class="size-full wp-image-2354" alt="The PSP covers." src="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-psp.jpg?w=474"   /></a><p class="wp-caption-text">The PSP covers.</p></div>
<p>With a brand as strong as <i>Final Fantasy</i>, the box art doesn’t have to sell the game. This might explain why Square has felt the liberty to rerelease <i>Final Fantasy IV</i> with a multitude of different covers. With much variety for this one game, it’s hard to pick a single favorite. I really like the Japanese and European release of <i>Final Fantasy IV: The Complete Collection</i>. It’s probably the easy favorite. All of Amano’s artwork is awe-inspiring personally. Heck, the Super Famicom release is cool too, in a differentiated cutesy way. I’ll go with my easy favorite though – the Japanese and European releases of <i>The Complete Collection</i>.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/2345/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/2345/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2345&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">johnengelman</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-snes-jp.jpg" medium="image">
			<media:title type="html">A cutesy move away from the previous games&#039; covers.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-snes-us.jpg" medium="image">
			<media:title type="html">Objects as letters! Not as bad as numbers as letters.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-ps-jp.jpg" medium="image">
			<media:title type="html">Back to Yoshitaka Amano.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-wsc-jp.jpg" medium="image">
			<media:title type="html">Bandai? You mean the company that collaborated on the Apple Bandai Pippin?</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-advance-gba-jp.jpg" medium="image">
			<media:title type="html">Simple.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-advance-gba-us.jpg" medium="image">
			<media:title type="html">Less simple, but I prefer it!</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-ds1.jpg" medium="image">
			<media:title type="html">The DS covers.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-psp.jpg" medium="image">
			<media:title type="html">The PSP covers.</media:title>
		</media:content>
	</item>
		<item>
		<title>Final Fantasy IV [PSP] &#8211; Review</title>
		<link>https://mybrainongames.com/2013/09/02/final-fantasy-iv-psp-review/</link>
		<comments>https://mybrainongames.com/2013/09/02/final-fantasy-iv-psp-review/#comments</comments>
		<pubDate>Mon, 02 Sep 2013 18:22:29 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[PlayStation Portable]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[2011]]></category>
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		<category><![CDATA[final fantasy iii]]></category>
		<category><![CDATA[final fantasy iv]]></category>
		<category><![CDATA[final fantasy iv: the after years]]></category>
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		<guid isPermaLink="false">https://mybrainongames.com/?p=2332</guid>
		<description><![CDATA[Having played through Final Fantasy III a few years back, and now having completed Final Fantasy IV, I can see a noticeable divergence in the series. This was no doubt brought about because of a new console generation. FFIII was originally released in 1990 for the NES (or Famicom, rather as it wasn’t released in [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2332&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_2335" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-the-complete-collection.jpg"><img class="size-full wp-image-2335" alt="Bundling FFIV, The After Years, and a new interlude, this version has the most content of any FFIV release." src="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-the-complete-collection.jpg?w=474"   /></a><p class="wp-caption-text">Bundling FFIV, The After Years, and a new interlude, this version has the most content of any FFIV release.</p></div>
<p>Having played through <a title="Final Fantasy III – Review" href="/2010/10/18/review-final-fantasy-iii/" target="_blank"><i>Final Fantasy III</i></a> a few years back, and now having completed <i>Final Fantasy IV</i>, I can see a noticeable divergence in the series. This was no doubt brought about because of a new console generation. <i>FFIII</i> was originally released in 1990 for the NES (or Famicom, rather as it wasn’t released in the west until the 2006 DS remake) while <i>FFIV</i> was released in 1991 for the Super Famicom and SNES. Despite only being released a year apart, comparatively, the narrative and gameplay are worlds more complex in <i>FFIV</i>.</p>
<p>Beginning in the kingdom of Baron, <i>Final Fantasy IV</i> centers on Cecil Harvey. A devout and highly ranked member of his king’s military, Cecil follows the orders of his king, to the point of attacking a neighboring city to obtain their crystal – an important and mystical object. Upon questioning the king’s actions, Cecil is stripped of his rank and assigned the task of delivering a package to another neighboring village. The package winds up being a ruse, containing monsters which level the village. After these events, Cecil begins his quest to discover the actions of his king. Ultimately though, it’s a quest to discover Cecil’s identity and rid himself of the darkness in his heart.</p>
<div id="attachment_2336" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-the-complete-collection-dungeon.jpg"><img class="size-full wp-image-2336" alt="Dungeon crawling is a major aspect, per usual." src="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-the-complete-collection-dungeon.jpg?w=474"   /></a><p class="wp-caption-text">Dungeon crawling is a major aspect, per usual.</p></div>
<p>Although there is a clear and singular protagonist in Cecil, <i>Final Fantasy IV</i> features nearly a dozen named protagonists who shift in and out of Cecil’s party as major events happen. Also hailing from the kingdom of Baron are Kain Highwind and Rosa Farrell. Kain is fellow soldier, rival, and friend. Rosa is a friend and love interest to both. Cecil and Rosa are clearly meant to be together and Kain deals with his jealousy throughout the course of the game, at points, succumbing to the darkness in his heart. Cid Pollendina is another Baron native and is the creator of airships and services the king’s vast fleets. He’s a rambunctious man who lends more than a hand.</p>
<p>There’s also Rydia, a young summoner and sole survivor of the village Cecil inadvertently leveled. She harbors hatred for Cecil early on, but eventually realizes he wasn’t to blame. Tellah, a powerful sage, joins Cecil and his party as he searches for the prince of Damcyan. Edward, the bard prince, was engaged with Tellah’s daughter before she perished. Tellah had felt Edward was to blame until he learned of the couple’s love for each other. A strong monk, Yang, joins the fight after the antagonist Golbez brings the fight to his hometown. The twin mages, Palom and Porom, bring lighthearted humor to the narrative. While only a few years old, they’re very knowledgeable about their craft. Two late-game additions are Edge and Fusoya. Edge is a cocky prince looking for revenge against Golbez. Fusoya is a lunarian – a resident of the moon.</p>
<div id="attachment_2337" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-the-complete-collection-battle.jpg"><img class="size-full wp-image-2337" alt="The party was usually stacked with five protagonists." src="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-the-complete-collection-battle.jpg?w=474"   /></a><p class="wp-caption-text">The party was usually stacked with five protagonists.</p></div>
<p>The dialogue in the game is very limited compared to modern video games. That being said, the characters’ personalities do shine through and the sheer number of them kept the game fresh. As this was my first time to play <i>Final Fantasy IV</i>, I cherished coming upon dialogue and events that I’ve heard described as classic. Experiencing and understanding the context of the “you spoony bard” line was a favorite of mine. The major events were often too, helping to captivate me. Especially the final hours of the game which saw Cecil and the party fly to the moon! This was something else after thirty hours of traveling on Earth, never expecting anything different.</p>
<p>Speaking of memorable and important events, <i>Final Fantasy IV</i> is the game that introduced the active time battle system, or ATB system as the game refers to it. Allies and enemies continue to take turns but time continued to flow while I chose a character’s action. This could be switched to pause time while navigating menus, but I chose to experience the battle system with time continuously flowing. In the version that I played (<i>Final Fantasy IV: The Complete Collection</i> for the PSP) each character had a meter representing their turn. The meter filled at a rate dependent upon the speed of the character in question. For instance, someone dainty like Rydia should be able to a get three actions in for two of Cecil’s.</p>
<p>Lacking the job system introduced in <i>Final Fantasy III</i>, all the characters in <i>Final Fantasy IV</i> are specialized. I wasn’t troubled by not having that customization over the protagonists. Due to the brisk narrative, characters were shifting in and out of the party frequently. Therefore, I never got bored of the composition of the party. Sections were never too tough either. The game was balanced in such a way that I was never able to blame any failings on me losing a powerful character or a healer. Yet, I did have to do plenty of endgame level grinding to conquer the final boss – an hour or two at least.</p>
<div id="attachment_2334" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-the-complete-collection-cid.jpg"><img class="size-full wp-image-2334" alt="Cid is a rambunctious old man." src="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-the-complete-collection-cid.jpg?w=474"   /></a><p class="wp-caption-text">Cid is a rambunctious old man.</p></div>
<p>I was honestly blown away by how much I was captivated by <i>Final Fantasy IV</i>. The dialogue was relatively bare-bones, and reading up on the development proved some of my theories on content being cut, but I still was captivated. The narrative moved briskly and thanks to the always changing party composition, it was hard for me to get bored of the random battles. I played the PSP version and I can look forward to playing <i>The After Years</i> at some point as the games are bundled together. My only gripe with this version is the inability to play with the original graphics. I would’ve appreciated the ability to switch between the redone visuals and the original sprites as I was able to do with the soundtrack in this version. For being twenty-plus years old, I still found the game to be captivating. Much more so than the previous game in the series. What a difference a year can make!</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/2332/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/2332/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2332&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">johnengelman</media:title>
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		<media:content url="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-the-complete-collection.jpg" medium="image">
			<media:title type="html">Bundling FFIV, The After Years, and a new interlude, this version has the most content of any FFIV release.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-the-complete-collection-dungeon.jpg" medium="image">
			<media:title type="html">Dungeon crawling is a major aspect, per usual.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-the-complete-collection-battle.jpg" medium="image">
			<media:title type="html">The party was usually stacked with five protagonists.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-the-complete-collection-cid.jpg" medium="image">
			<media:title type="html">Cid is a rambunctious old man.</media:title>
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		<title>The Box Art of the Resistance Series</title>
		<link>https://mybrainongames.com/2013/06/02/the-box-art-of-the-resistance-series/</link>
		<comments>https://mybrainongames.com/2013/06/02/the-box-art-of-the-resistance-series/#comments</comments>
		<pubDate>Sun, 02 Jun 2013 23:30:42 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Box Art]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation Portable]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[bend studio]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[nihilistic software]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance 3]]></category>
		<category><![CDATA[resistance: burning skies]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[resistance: retribution]]></category>
		<category><![CDATA[sony computer entertainment]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=2296</guid>
		<description><![CDATA[I really like video game boxes. Barring any previous knowledge about a specific game, they can make or break an impression. Having edited a lot of information on Giant Bomb in the past and thanks to my general encyclopedic tendencies to research video games, I enjoy seeking out the different covers that were used for [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2296&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I really like video game boxes. Barring any previous knowledge about a specific game, they can make or break an impression. Having edited a lot of information on Giant Bomb in the past and thanks to my general encyclopedic tendencies to research video games, I enjoy seeking out the different covers that were used for video games in regions other than the United States. The <em>Resistance</em> series has had many variations for the primary trilogy, and even for the two handheld games, that I want to post about.</p>
<div id="attachment_2281" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/05/resistance-fall-of-man.jpg"><img class="size-full wp-image-2281" alt="This is a game you can judge by its cover." src="http://mybrainongames.files.wordpress.com/2013/05/resistance-fall-of-man.jpg?w=474"   /></a><p class="wp-caption-text">This is a game you can judge by its cover.</p></div>
<p>The series&#8217; <a title="Resistance: Fall of Man [PS3] – Review" href="/2013/05/18/resistance-fall-of-man-ps3-review/">initial release</a> was a fairly standard first-person shooter and it&#8217;s box art isn&#8217;t eye-catching. It&#8217;s grayish palette is boring, and then you notice that isn&#8217;t a human skull. One thing that I really like about the series&#8217; logos, is the use of landmarks related to the game&#8217;s setting. In this incarnation, Big Ben (officially known as Elizabeth Tower) defines the A. With the exception of various rating labels, this box art was used in all regions.</p>
<div id="attachment_2287" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/05/resistance-2.jpg"><img class=" wp-image-2287 " alt="Grrr, me gruff man with weapon on video game box." src="http://mybrainongames.files.wordpress.com/2013/05/resistance-2.jpg?w=418&#038;h=488" width="418" height="488" /></a><p class="wp-caption-text">Grrr, me gruff man with weapon on video game box.</p></div>
<p><a title="Resistance 2 [PS3] – Review" href="/2013/05/22/resistance-2-ps3-review/"><em>Resistance 2</em></a> saw Insomniac Games adopting the &#8220;scale and Hale&#8221; approach, and it most definitely traded on a larger scale and included more depth to Nathan Hale than <em>Fall of Man</em>. The box art is fairly representative of this although some might say it&#8217;s a little generic thanks to the image of Nathan brandishing a gun. The background conveys a lot on the flip side. For this release, the Golden Gate Bridge defines the A.</p>
<div id="attachment_2300" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/06/resistance-2-alternate-11.jpg"><img class=" wp-image-2300 " alt="Insomniac released a few alternate covers through the PlayStation Blog, this was the first one." src="http://mybrainongames.files.wordpress.com/2013/06/resistance-2-alternate-11.jpg?w=418&#038;h=488" width="418" height="488" /></a><p class="wp-caption-text">Insomniac released a few alternate covers through the PlayStation Blog, this was the first one.</p></div>
<p>A few alternate covers were released through the PlayStation Blog for fans to print off and replace the original <em>Resistance 2</em> cover if they desired. The first one didn&#8217;t alter much. It features a zoomed in Nathan, perhaps better conveying his Chimeran traits visible by his eyes.</p>
<div id="attachment_2301" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/06/resistance-2-alternate-2.jpg"><img class="size-full wp-image-2301" alt="This was the second alternate cover released through the PlayStation Blog." src="http://mybrainongames.files.wordpress.com/2013/06/resistance-2-alternate-2.jpg?w=474"   /></a><p class="wp-caption-text">This was the second alternate cover released through the PlayStation Blog.</p></div>
<p>This is the second alternate cover released through the PlayStation Blog and I really like it! I think it&#8217;s more eye-catching than the cover used and foreshadows the duality in Nathan&#8217;s half-human, half-Chimeran traits. This is also true for America, before and after the Chimeran invasion.</p>
<div id="attachment_2299" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/06/resistance-2-japans-box-art.jpg"><img class=" wp-image-2299 " alt="Japan's box art for Resistance 2 removed Nathan and piled on the Chimera." src="http://mybrainongames.files.wordpress.com/2013/06/resistance-2-japans-box-art.jpg?w=418&#038;h=488" width="418" height="488" /></a><p class="wp-caption-text">Japan&#8217;s box art for Resistance 2 removed Nathan and piled on the Chimera.</p></div>
<p>Finally, Japan received a different box art for their release of the game.This one conveys a little more of the futile nature of the human-Chimeran conflict that I surmised present in the game&#8217;s narrative.</p>
<div id="attachment_2294" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/05/resistance-3.jpg"><img class=" wp-image-2294 " alt="Olly Moss' artwork is fantastic and it's too cool that he was commissioned for this game." src="http://mybrainongames.files.wordpress.com/2013/05/resistance-3.jpg?w=418&#038;h=488" width="418" height="488" /></a><p class="wp-caption-text">Olly Moss&#8217; artwork is fantastic and it&#8217;s too cool that he was commissioned for this game.</p></div>
<p>And with <a title="Resistance 3 [PS3] – Review" href="/2013/05/30/resistance-3-ps3-review/"><em>Resistance 3</em></a>, Insomniac and Sony went a completely different direction. Without a doubt, it&#8217;s more &#8220;artsy&#8221; than any other <em>Resistance</em> cover. A visit to Olly Moss&#8217; <a href="http://ollymoss.com/" target="_blank">website</a> proves he has a definitive style that harkens back to periods past, and his design was somehow fitting for the final game in the trilogy. Defining the A this time is the Statue of Liberty.</p>
<div id="attachment_2302" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/06/resistance-the-trilogy.jpg"><img class=" wp-image-2302 " alt="For the trilogy compilation, Olly's artwork was utilized again." src="http://mybrainongames.files.wordpress.com/2013/06/resistance-the-trilogy.jpg?w=418&#038;h=488" width="418" height="488" /></a><p class="wp-caption-text">For the trilogy compilation, Olly&#8217;s artwork was utilized again.</p></div>
<p>There have been two compilations of the series thus far. A dual pack release that bundled the first and second games together and an actual compilation that featured all three games. The North American box art isn&#8217;t really noteworthy. it features the basis of <em>Fall of Man&#8217;s</em> box art with some stickers stating what it is. This cover however was utilized for Europe and Australia and is much, much cooler.</p>
<div id="attachment_2304" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/06/resistance-retributions.jpg"><img class="size-full wp-image-2304" alt="The two differing box arts for the PSP game." src="http://mybrainongames.files.wordpress.com/2013/06/resistance-retributions.jpg?w=474"   /></a><p class="wp-caption-text">The two differing box arts for the PSP game.</p></div>
<p>The first spin-off for the series was <em>Resistance: Retribution</em> for the PlayStation Portable. From most accounts, it&#8217;s a stellar game that isn&#8217;t as hindered by the PSP&#8217;s lack of a second analog stick. I haven&#8217;t played it myself, although I&#8217;m looking forward to it. Both covers feature the Eiffel Tower prominently. The left-hand box art was used in America and Japan and is similar to the second game&#8217;s while the right-hand one was used in Europe and Australia and reminds me of Japan&#8217;s cover for the second game. With this title, the Eiffel Tower defines the A.</p>
<div id="attachment_2305" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/06/resistance-burning-skies.jpg"><img class="size-full wp-image-2305" alt="Wow Japan, very cool!" src="http://mybrainongames.files.wordpress.com/2013/06/resistance-burning-skies.jpg?w=474"   /></a><p class="wp-caption-text">Wow Japan, very cool!</p></div>
<p>The most recent, and likely final, game in the series is <em>Resistance: Burning Skies</em> for the PlayStation Vita. It was generally received negatively,  but I&#8217;m still moderately interested in it. The North American and European cover implies a violent end for the Chimera in question while also highlighting the occupation of the protagonist. The Japanese box art is oddly colorful and I&#8217;m really drawn to it. Defining the A for the final time is Tom Riley, the game&#8217;s firefighter star.</p>
<p>The series has had a fair amount of diversity in the various covers but one thing always remained constant: Chimera. Dead or alive, they were always present.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/2296/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/2296/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2296&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<media:content url="http://0.gravatar.com/avatar/6097d3ee4a47354e6625610d870e0240?#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">johnengelman</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/05/resistance-fall-of-man.jpg" medium="image">
			<media:title type="html">This is a game you can judge by its cover.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/05/resistance-2.jpg" medium="image">
			<media:title type="html">Grrr, me gruff man with weapon on video game box.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/06/resistance-2-alternate-11.jpg" medium="image">
			<media:title type="html">Insomniac released a few alternate covers through the PlayStation Blog, this was the first one.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/06/resistance-2-alternate-2.jpg" medium="image">
			<media:title type="html">This was the second alternate cover released through the PlayStation Blog.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/06/resistance-2-japans-box-art.jpg" medium="image">
			<media:title type="html">Japan&#039;s box art for Resistance 2 removed Nathan and piled on the Chimera.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/05/resistance-3.jpg" medium="image">
			<media:title type="html">Olly Moss&#039; artwork is fantastic and it&#039;s too cool that he was commissioned for this game.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/06/resistance-the-trilogy.jpg" medium="image">
			<media:title type="html">For the trilogy compilation, Olly&#039;s artwork was utilized again.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/06/resistance-retributions.jpg" medium="image">
			<media:title type="html">The two differing box arts for the PSP game.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/06/resistance-burning-skies.jpg" medium="image">
			<media:title type="html">Wow Japan, very cool!</media:title>
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		<title>Valkyrie Profile: Lenneth [PSP] &#8211; Review</title>
		<link>https://mybrainongames.com/2013/04/05/valkyrie-profile-lenneth-psp-review/</link>
		<comments>https://mybrainongames.com/2013/04/05/valkyrie-profile-lenneth-psp-review/#comments</comments>
		<pubDate>Fri, 05 Apr 2013 13:00:48 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[PlayStation Portable]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2006]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[role-playing game]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[tri-ace]]></category>
		<category><![CDATA[tri-crescendo]]></category>
		<category><![CDATA[valkyrie profile]]></category>
		<category><![CDATA[valkyrie profile: lenneth]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=2201</guid>
		<description><![CDATA[http://www.joystiq.com/2013/03/15/remembering-my-favorite-rpg-valkyrie-profile/ I’m going to approach this article a little differently than I usually do. The above is a link to a Joystiq article by Kat Bailey wherein she discusses her love for Valkyrie Profile. Coincidentally, I had quit playing Valkyrie Profile: Lenneth, the PSP remake, only a few days before she posted this article. After [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2201&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_2204" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/04/valkyrie-profile-lenneth.jpg"><img class="size-full wp-image-2204" alt="There's hidden depth to this game and perhaps it's my loss for not discovering it soon enough." src="http://mybrainongames.files.wordpress.com/2013/04/valkyrie-profile-lenneth.jpg?w=474"   /></a><p class="wp-caption-text">There&#8217;s hidden depth to this game and perhaps it&#8217;s my loss for not discovering it soon enough.</p></div>
<p><a href="http://www.joystiq.com/2013/03/15/remembering-my-favorite-rpg-valkyrie-profile/">http://www.joystiq.com/2013/03/15/remembering-my-favorite-rpg-valkyrie-profile/</a></p>
<p>I’m going to approach this article a little differently than I usually do. The above is a link to a Joystiq article by Kat Bailey wherein she discusses her love for <i>Valkyrie Profile</i>. Coincidentally, I had quit playing <i>Valkyrie Profile: Lenneth</i>, the PSP remake, only a few days before she posted this article. After spending about thirteen hours with the game, I decided it wasn’t for me. Today, I’m going to riff off her article and try to get the core of what exactly it was about this game that didn’t appeal to me.</p>
<p>What Kat really dives into first is the combat system. She describes it as it is – “fun, fast, and interesting to look at” and I agree, but more so when she considers it serviceable. She doesn’t linger on it long and neither does the game. It’s a combat system that lacks much depth. In my time with the game I kept waiting for combat to expand and it never really did.</p>
<p>Towards the end of my tryst with the game, I began to see promise in the form of new skills. These augmented my roster of characters in many ways, but why didn’t I see more of these in the first third of the game? It would’ve given me more desire to customize my crew and maybe look forward to battles. There were many passive skills that increased stats with many more that seemed to only impact my ranking for sending characters to Asgard – a concept that’s barely discussed. The combat and support skills that began appearing after a dozen hours, I wish, would’ve appeared sooner.</p>
<div id="attachment_2203" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/04/valkyrie-profile-lenneth-combat.jpg"><img class="size-full wp-image-2203" alt="Each face button represented a character in battle." src="http://mybrainongames.files.wordpress.com/2013/04/valkyrie-profile-lenneth-combat.jpg?w=474"   /></a><p class="wp-caption-text">Each face button represented a character in battle.</p></div>
<p>As she continues, Kat begins discussing the role of the plot in the game and the dueling narratives. In regards to the overall story of Ragnarok, it’s very straightforward. Lenneth is on a quest to recruit einherjar to defend Asgard in the impending end of days. The subplots of Lenneth’s past and deeper truths of other important concepts in the game are present, and intentionally obtuse. Kat describes this subplot information as “bad game design” as it’s there for the player to experience but the main narrative misleads the player. I highly agree and would add that the game really doesn’t explain much about the subplot.</p>
<p>I do like the concept of the game misleading the player to believe an untruth, but I find it curious that these subplots are present, but there isn’t anyone advocating these paths to the player. I guess the player is expected to stumble upon these encounters, which isn’t guaranteed because of the game’s structure. Granted, in my time spent I only had a few encounters that were related, but they explained nothing! I suppose that’s to be expected in the first third of the game – questions, not answers – but, honestly, barely anything is explained in this game.</p>
<div id="attachment_2202" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/04/valkyrie-profile-lenneth-npc.jpg"><img class=" wp-image-2202 " alt="This sounds like it could foreshadow a solution to a later puzzle." src="http://mybrainongames.files.wordpress.com/2013/04/valkyrie-profile-lenneth-npc.jpg?w=418&#038;h=236" width="418" height="236" /></a><p class="wp-caption-text">This sounds like it could foreshadow a solution to a later puzzle.</p></div>
<p>Perhaps, the biggest detractor to <i>Valkyrie Profile</i> was its lack of explanations in regards to pretty much anything be it a gameplay mechanic or story beat. That being said, I was dissatisfied with the lack of attention devoted to the, admittedly, large roster of characters. Besides the initial recruitment cutscene, there was little attention paid to them again. I also felt limited by the game’s structure. Divided into chapters and further into periods, entering towns and dungeons became a commodity as I did cost benefit analysis to determine whether or not to take a certain action. After a few hours though, I didn’t really want to explore because towns offered me nothing and dungeons were hardly any better. The combat was unimpressive in the first third of the game as well. So ultimately it was a combination of EVERYTHING that left me ambivalent towards seeing how Ragnarok played out.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/2201/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/2201/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2201&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>5</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6097d3ee4a47354e6625610d870e0240?#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">johnengelman</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/04/valkyrie-profile-lenneth.jpg" medium="image">
			<media:title type="html">There&#039;s hidden depth to this game and perhaps it&#039;s my loss for not discovering it soon enough.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/04/valkyrie-profile-lenneth-combat.jpg" medium="image">
			<media:title type="html">Each face button represented a character in battle.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/04/valkyrie-profile-lenneth-npc.jpg" medium="image">
			<media:title type="html">This sounds like it could foreshadow a solution to a later puzzle.</media:title>
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		<title>Hot Pixel &#8211; Review</title>
		<link>https://mybrainongames.com/2011/12/13/hot-pixel-review/</link>
		<comments>https://mybrainongames.com/2011/12/13/hot-pixel-review/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 01:36:27 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[PlayStation Portable]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2/5]]></category>
		<category><![CDATA[2007]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[hot pixel]]></category>
		<category><![CDATA[mr. driller: drill spirits]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[warioware]]></category>
		<category><![CDATA[zslide]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=1212</guid>
		<description><![CDATA[Figuring I might have a little bit of free time on a trip to visit my girlfriend’s family, I decided to bring along my PSP and a few games. Of the games I brought, Hot Pixel received the most attention. It was developed in France by zSLide and published by Atari on October 2, 2007.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1212&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_1213" style="width: 301px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2011/12/hot-pixel.jpg"><img class="size-full wp-image-1213" title="Hot Pixel" src="http://mybrainongames.files.wordpress.com/2011/12/hot-pixel.jpg?w=474" alt=""   /></a><p class="wp-caption-text">It&#039;s available on the cheap!</p></div>
<p>Figuring I might have a little bit of free time on a trip to visit my girlfriend’s family, I decided to bring along my PSP and a few games. Of the games I brought, <em>Hot Pixel</em> received the most attention. It was developed in France by zSLide and published by Atari on October 2, 2007.</p>
<div id="attachment_1215" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2011/12/hot-pixel-tattoo.jpg"><img class="size-full wp-image-1215" title="Hot Pixel - Tattoo" src="http://mybrainongames.files.wordpress.com/2011/12/hot-pixel-tattoo.jpg?w=474" alt=""   /></a><p class="wp-caption-text">Massage the tattoo on this lady&#039;s back, but quickly!</p></div>
<p><em>Hot Pixel</em> is really nothing more than a <em>WarioWare</em> clone with an urban theme. It sticks with the idea of microgames and coasts on that idea for about an hour, the time it took me to beat the game and finish with 67% completion. The core mode is broken up into ten episodes consisting of about ten microgames as well as a boss battle. Whereas the microgames lasted a few seconds at most, the boss battles were slightly longer, like a remixed round of <em>Breakout</em>. This isn’t the only remixed Atari classic in the game but there aren’t that many; I wish there was there was more of an emphasis on utilizing Atari’s catalog of old games.</p>
<p>One feature that I thought was inventive was the addition of playlists. <em>Hot Pixel</em> comes preloaded with many playlists, usually with clever parameters; they can be customized too. I can’t follow up the previous paragraph with one composed of two sentences and I still want to talk about unlockables, so I will! They were lame. There doesn’t seem to be a lot and the ones I unlocked weren’t compelling enough to keep me playing to see what else there was. I was rewarded with pixels for completing games, but they weren’t used for anything. I would’ve liked to see an abundance of unlockables and a shop where pixels were spent, but that wasn’t the case.</p>
<div id="attachment_1214" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2011/12/hot-pixel-breakout.jpg"><img class="size-full wp-image-1214" title="Hot Pixel - Breakout" src="http://mybrainongames.files.wordpress.com/2011/12/hot-pixel-breakout.jpg?w=474" alt=""   /></a><p class="wp-caption-text">This game of Breakout takes place on a skyscraper.</p></div>
<p>Like <em>Mr. Driller: Drill Spirits</em>, <em>Hot Pixel</em> was satisfying for a short period of time. I didn’t dig every microgame I played, many were too similar, and I wish the game played up Atari’s past more but the game was enjoyable nonetheless. There isn’t enough of a reason for it to be a primary focus, but it’s great for a trip.</p>
<p>2/5</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/1212/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/1212/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1212&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">johnengelman</media:title>
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		<title>Riviera: The Promised Land &#8211; Review</title>
		<link>https://mybrainongames.com/2010/04/02/riviera-the-promised-land/</link>
		<comments>https://mybrainongames.com/2010/04/02/riviera-the-promised-land/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 02:04:37 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[PlayStation Portable]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2007]]></category>
		<category><![CDATA[atlus]]></category>
		<category><![CDATA[riviera]]></category>
		<category><![CDATA[riviera: the promised land]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[sting entertainment]]></category>
		<category><![CDATA[video games]]></category>

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		<description><![CDATA[My thoughts on Riviera: The Promised Land.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=61&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_54" style="width: 183px" class="wp-caption alignleft"><img class="size-medium wp-image-54" title="Riviera: The Promised Land" src="http://mybrainongames.files.wordpress.com/2010/04/riviera-the-promised-land.jpg?w=173&#038;h=300" alt="US PSP Box Art" width="173" height="300" /><p class="wp-caption-text">The US PSP box art.</p></div>
<p>Belonging to the list of games I was interested in when I first heard about them but never managed to play is <em>Riviera: The Promised Land</em>. I was interested in it when it originally came out on the Game Boy Advance solely for the fact it was an RPG. I finally got my hands on a copy, albeit the PSP version, which is probably the superior version but was not impressed by the game. I applaud the fact that the game is different than other RPGs, but I found it repetitive and boring.</p>
<p>Stop me if you’ve heard this one before; a thousand years ago there was a war between the gods and demons. The gods weren’t able to hold their own and in desperation created Grim Angels to assist them. They were able to seal the demons away and bring peace about for a thousand years; but of course demons are beginning to come back. The main character of the game is Ein, a Grim Angel who throughout the game will learn about himself, betrayal and friendship. I found the characters to be predictable and ultimately ones I’ve played as before. Likewise the story was predictable and didn’t offer any surprises I couldn’t see coming.</p>
<p>Adding to the lack of surprise was the way the game progresses outside of battles. Early on you visit a town, Elendia, and for the rest of the game this becomes your home base. You travel here after each dungeon and work out the next plan of action. The dungeons are influenced by adventure games it would seem. Rather than controlling Ein directly, you enter a room and are given the option to look around, interact with objects by spending Trigger Points which are earned by performing well in battle, or move onto the next room. A set of rooms make up an area and in between each are you are given the chance to save. Looking around was vital in the sense it often netted you new items but it wasn’t always necessary to progress.</p>
<p>The battles are never random; the way the dungeons are laid out there will always be a group of enemies in “that” room and to progress you must fight them. Rather than equip characters with a weapon and armor, you are allowed to bring four items into battle. Not all characters can use all items so you have to plan ahead, for instance Ein is good with swords and direct attacks but if Cierra, a witch, were to use the same sword, she’d do a magic attack. Before the battle you can look at the enemies and pick your characters and items. The items have a limited number of uses, so you must also plan around this fact, however, early on you run into more items than you can hold.</p>
<p>Like the battles, leveling up is also unlike most RPGs. Rather than a character getting experience from enemies and leveling up, they earn experience for the item they’re using. Each time Ein uses a certain item, it gains a point of experience and once it’s maxed out, he’ll learn a special ability with that item and boost his stats. However each character has unique levels with each item, so after maxing out something with Ein, you’ll still need to max it out with another character for them to learn a special ability and get their stats boosted. Since the items have limited uses, gaining experience could be troublesome, but there is a practice mode which allows you to level up without breaking items.</p>
<div id="attachment_57" style="width: 310px" class="wp-caption alignright"><img class="size-medium wp-image-57" title="Riviera: The Promised Land Screenshot" src="http://mybrainongames.files.wordpress.com/2010/04/riviera_screenshot_psp_all_2602.jpg?w=300&#038;h=169" alt="" width="300" height="169" /><p class="wp-caption-text">Fia&#039;s turn in a fight; notice the four items she can use.</p></div>
<p>The game is completely voice acted and with the exception of one minor character I found it to be very good. My only major gripe with the VO is that a lot of the characters sound familiar, not simply their voices, but the way they act; if you’ve played a handful of RPGs, you’ve seen them before. I liked the soundtrack as well but didn’t find it particularly mind-blowing; I would recommend playing with headphones though to get the nuances in the music.</p>
<p>After the first few hours of getting used to the way the game is different, it became a very linear experience, completely lacking the sense of exploration and wonder I turn to in RPGs. While they tried to innovate in a few ways outside of the storytelling, it shined a spotlight on the generic tale the game wove.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/61/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/61/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=61&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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