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	<title>My Brain on Games &#187; PlayStation</title>
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		<title>The Box Art of Final Fantasy V</title>
		<link>https://mybrainongames.com/2013/10/26/the-box-art-of-final-fantasy-v/</link>
		<comments>https://mybrainongames.com/2013/10/26/the-box-art-of-final-fantasy-v/#comments</comments>
		<pubDate>Sat, 26 Oct 2013 20:16:23 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Box Art]]></category>
		<category><![CDATA[Game Boy Advance]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Super Nintendo Entertainment System]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[final fantasy anthology]]></category>
		<category><![CDATA[final fantasy iv]]></category>
		<category><![CDATA[final fantasy v]]></category>
		<category><![CDATA[final fantasy v advance]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[sony computer entertainment]]></category>
		<category><![CDATA[square]]></category>
		<category><![CDATA[square electronic arts]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=2408</guid>
		<description><![CDATA[Okay, Final Fantasy V hasn&#8217;t been released as much as its predecessor. In fact, the first time it was officially released outside of Japan was with the American release of Final Fantasy Anthology for the PlayStation. That was in late 1999 &#8211; basically seven years after it was originally released on the Super Famicom in [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2408&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Okay, <a title="Final Fantasy V [PlayStation] – Review" href="/2013/10/22/final-fantasy-v-playstation-review/" target="_blank"><em>Final Fantasy V</em></a> hasn&#8217;t been released as much as its predecessor. In fact, the first time it was officially released outside of Japan was with the American release of <em>Final Fantasy Anthology</em> for the PlayStation. That was in late 1999 &#8211; basically seven years after it was originally released on the Super Famicom in late 1992. It took another two and a half years for the game to eventually be released in Europe. Since then, it has been released on the Game Boy Advance and on iOS and Android platforms.</p>
<div id="attachment_2409" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-v-snes-jp.jpg"><img class="size-full wp-image-2409" alt="Looks familiar, no?" src="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-v-snes-jp.jpg?w=474"   /></a><p class="wp-caption-text">Looks familiar, no?</p></div>
<p>As they did for the Super Famicom release of <a title="Final Fantasy IV [PSP] – Review" href="/2013/09/02/final-fantasy-iv-psp-review/" target="_blank"><em>Final Fantasy IV</em></a>, Square opted for a cutesy cover over the traditional usage of Yoshitaka Amano&#8217;s artwork. Again, he was relegated to the logo design. This cover hones in on the wanderer Bartz, and easily conveys this fact. The logo chosen for this game includes a dragon intertwined with the font. This is also apt as dragons play a significant role in the narrative.</p>
<div id="attachment_2414" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-v-ps-jp.jpg"><img class="size-full wp-image-2414" alt="Of the covers Final Fantasy V has been released with over the years, this is my favorite." src="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-v-ps-jp.jpg?w=474"   /></a><p class="wp-caption-text">Of the covers Final Fantasy V has been released with over the years, this is my favorite.</p></div>
<p>The game was subsequently released on the PlayStation in 1996. This is my favorite cover that&#8217;s been used for one of the game&#8217;s releases. The cutesy character design again reigns supreme and this time it&#8217;s highlighting the many job classes. With the exception of two as there were twenty-two job classes in the original.</p>
<div id="attachment_2411" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology-ps-us.jpg"><img class="size-full wp-image-2411" alt="This is the version I have. It also includes Final Fantasy VI, which I will dive into soon." src="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology-ps-us.jpg?w=474"   /></a><p class="wp-caption-text">This is the version I have. It also includes Final Fantasy VI, which I will dive into soon.</p></div>
<p>So this is the version of the game that I possess. I really dig the box art, but it pertains to Final Fantasy VI, so it&#8217;s not really comparable in this article. I will mention that I had difficulty  playing the disc on the PlayStation 3. There is a save screen glitch that the game freezes at. The glitch is still a factor when playing the disc on the PlayStation 2, but on that system, it&#8217;s only a graphical glitch. The menu can still be navigated and the game doesn&#8217;t freeze.</p>
<div id="attachment_2410" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology-ps-eu.jpg"><img class="size-full wp-image-2410" alt="The European version includes Final Fantasy IV instead of Final Fantasy VI." src="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology-ps-eu.jpg?w=474"   /></a><p class="wp-caption-text">The European version includes Final Fantasy IV instead of Final Fantasy VI.</p></div>
<p>For the European release of <em>Final Fantasy Anthology</em>, this game received the honor of selling the game. If it&#8217;s successor was included in this package, I&#8217;m sure that wouldn&#8217;t have been the case. Still, this is prime Amano displaying the cast on one of the many ships.</p>
<div id="attachment_2412" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-v-gba-jp.jpg"><img class="size-full wp-image-2412" alt="The Japanese release of the GBA version." src="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-v-gba-jp.jpg?w=474"   /></a><p class="wp-caption-text">The Japanese release of the GBA version.</p></div>
<p>For the Game Boy Advance release, a slew of extra content was added including extra job classes and an extra dungeon or two. I&#8217;d like to play these versions of the NES and SNES titles (excluding <a title="Final Fantasy III – Review" href="/2010/10/18/review-final-fantasy-iii/" target="_blank"><em>3</em> </a>which never saw an <em>Advance</em> release). The Japanese release included a lot of negative space, yet still left room for Amano&#8217;s character designs.</p>
<div id="attachment_2413" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-v-gba-us-and-eu.jpg"><img class="size-full wp-image-2413" alt="This cover was used for the American and European releases." src="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-v-gba-us-and-eu.jpg?w=474"   /></a><p class="wp-caption-text">This cover was used for the American and European releases.</p></div>
<p>The cover used for the American and European releases however did away with that negative space and really zoomed in on the characters. Plus the large GBA banner on the left-hand side takes up much space.</p>
<p>Just as the case was with <em><a title="Broken Sword: The Shadow of the Templars – The Director’s Cut [Android] – Review" href="/2013/10/10/broken-sword-the-shadow-of-the-templars-the-directors-cut-android-review/" target="_blank">Broken Sword: The Shadow of the Templars</a></em>, this game has been released on many digital platforms that don&#8217;t really have box art. As I mentioned above, I prefer the box art for the Japanese PlayStation release. It&#8217;s different enough from the rest to stand out, and the cutesy design works well when displaying the many job classes.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/2408/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/2408/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2408&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6097d3ee4a47354e6625610d870e0240?#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">johnengelman</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-v-snes-jp.jpg" medium="image">
			<media:title type="html">Looks familiar, no?</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-v-ps-jp.jpg" medium="image">
			<media:title type="html">Of the covers Final Fantasy V has been released with over the years, this is my favorite.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology-ps-us.jpg" medium="image">
			<media:title type="html">This is the version I have. It also includes Final Fantasy VI, which I will dive into soon.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology-ps-eu.jpg" medium="image">
			<media:title type="html">The European version includes Final Fantasy IV instead of Final Fantasy VI.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-v-gba-jp.jpg" medium="image">
			<media:title type="html">The Japanese release of the GBA version.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-v-gba-us-and-eu.jpg" medium="image">
			<media:title type="html">This cover was used for the American and European releases.</media:title>
		</media:content>
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		<item>
		<title>Final Fantasy V [PlayStation] &#8211; Review</title>
		<link>https://mybrainongames.com/2013/10/22/final-fantasy-v-playstation-review/</link>
		<comments>https://mybrainongames.com/2013/10/22/final-fantasy-v-playstation-review/#comments</comments>
		<pubDate>Tue, 22 Oct 2013 13:00:37 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[1999]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[final fantasy iii]]></category>
		<category><![CDATA[final fantasy iv]]></category>
		<category><![CDATA[final fantasy v]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[role-playing game]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[square]]></category>
		<category><![CDATA[square electronic arts]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=2402</guid>
		<description><![CDATA[When I began playing Final Fantasy V, the first ten or so hours got me down. Coming off of my completion of Final Fantasy IV, this game felt like a pause in progression for Square. The characters, protagonists and antagonists alike, felt one-dimensional. The narrative didn’t allow for a rotating party as the previous game [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2402&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_2403" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology.jpg"><img class="size-full wp-image-2403" alt="Warning: the black label version of FFV has minor glitches when played on the PS2 and is nigh unplayable on the PS3." src="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology.jpg?w=474"   /></a><p class="wp-caption-text">Warning: the black label version of FFV has minor glitches when played on the PS2 and is nigh unplayable on the PS3.</p></div>
<p>When I began playing <i>Final Fantasy V</i>, the first ten or so hours got me down. Coming off of my completion of <a title="Final Fantasy IV [PSP] – Review" href="/2013/09/02/final-fantasy-iv-psp-review/" target="_blank"><i>Final Fantasy IV</i></a>, this game felt like a pause in progression for Square. The characters, protagonists and antagonists alike, felt one-dimensional. The narrative didn’t allow for a rotating party as the previous game did, and this kept the experience stale. During this early period, the combat system felt wholly similar to its predecessor too. It wasn’t until the job system was unlocked and given a few hours to come into its own, that I really began to enjoy the game.</p>
<div id="attachment_2405" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology-meteorite.jpg"><img class="size-full wp-image-2405" alt="The sky is dropping transporters." src="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology-meteorite.jpg?w=474"   /></a><p class="wp-caption-text">The sky is dropping transporters.</p></div>
<p>With a traditional narrative revolving around elemental crystals and a maniacal evildoer, I didn’t get drawn into the story. After all, with a name like X-Death, there’s no questioning his motives. The protagonists were, slightly, more fleshed out though. Bartz was a wanderer who encountered the princess Reina and a stranger from another planet, Galuf, while investigating a meteorite. They joined together and set about to protect the four crystals after they witnessed one of them shattering and learned that collectively, the crystals protected a seal on X-Death.</p>
<p>Soon enough, the group bumped into the pirate Faris. Get this, Faris suffers from amnesia and is actually Reina’s long lost sister, Salsa. The group initially fails to protect the four crystals and X-Death is freed. With his freedom, X-Death returns to his original planet to begin conquering those who sealed him away. As the story plays out, the group learns that the two worlds were once one and in their quest to defeat X-Death, they reunite them. Galuf’s granddaughter Krile joins the fray eventually as the party composition changes partway through the game.</p>
<div id="attachment_2406" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology-battle.jpg"><img class="size-full wp-image-2406" alt="The battles got more interesting with more job classes to choose from." src="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology-battle.jpg?w=474"   /></a><p class="wp-caption-text">The battles got more interesting with more job classes to choose from.</p></div>
<p>This game adapts the Active Time Battle system of its predecessor so battles played out nearly identically. This meant time continued to flow as I navigated the battle menus, etc. The differentiator for this game was the job system. Although <a title="Final Fantasy III – Review" href="/2010/10/18/review-final-fantasy-iii/" target="_blank"><i>Final Fantasy III</i></a> had a job system, the one implemented here is structured differently – I found it more fun.</p>
<p>Each character had a personal level and a job level. Gaining a personal level improved stats while gaining a job level unlocked related abilities. An unlocked ability could be equipped regardless of what job any given character was at the time. This meant a white mage could also use black and time magic or a samurai could heal in the clutch. The abilities and benefits were plentiful and I had many favorite combinations at different points in the game. This gameplay system kept the game interesting when the narrative failed to do so. In my mind, that’s how I’ll remember the game.</p>
<div id="attachment_2404" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/mode-7.jpg"><img class="size-full wp-image-2404" alt="Mode 7!!!" src="http://mybrainongames.files.wordpress.com/2013/10/mode-7.jpg?w=474"   /></a><p class="wp-caption-text">Mode 7!!!</p></div>
<p><i>Final Fantasy V</i> was a slow starter. It was hard for me to get excited about the game when the story and characters weren’t doing it for me. This was concerning as I felt Square genuinely moved the genre forward with <i>Final Fantasy IV</i>. Eventually, the gameplay became the focal point of interest for me as the job system grew more robust and my party was earning the experience to unlock abilities. Mixing and matching the traits of different jobs and overcoming tough enemies were definitely the stars of the game.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/2402/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/2402/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2402&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">johnengelman</media:title>
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		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology.jpg" medium="image">
			<media:title type="html">Warning: the black label version of FFV has minor glitches when played on the PS2 and is nigh unplayable on the PS3.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology-meteorite.jpg" medium="image">
			<media:title type="html">The sky is dropping transporters.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology-battle.jpg" medium="image">
			<media:title type="html">The battles got more interesting with more job classes to choose from.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/mode-7.jpg" medium="image">
			<media:title type="html">Mode 7!!!</media:title>
		</media:content>
	</item>
		<item>
		<title>The Box Art of Broken Sword: The Shadow of the Templars</title>
		<link>https://mybrainongames.com/2013/10/13/the-box-art-of-broken-sword-the-shadow-of-the-templars/</link>
		<comments>https://mybrainongames.com/2013/10/13/the-box-art-of-broken-sword-the-shadow-of-the-templars/#comments</comments>
		<pubDate>Sun, 13 Oct 2013 14:00:48 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Box Art]]></category>
		<category><![CDATA[Game Boy Advance]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[bam! entertainment]]></category>
		<category><![CDATA[broken sword]]></category>
		<category><![CDATA[broken sword: the shadow of the templars]]></category>
		<category><![CDATA[circle of blood]]></category>
		<category><![CDATA[revolution software]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[virgin interactive]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=2379</guid>
		<description><![CDATA[Let's look back at the various box arts Broken Sword: The Shadow of the Templars has had throughout the years.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2379&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I learn something new everyday. Sometimes the information is useful, other times its video game trivia like the fact that <em>Broken Sword: The Shadow of the Templars</em> was originally released as <em>Circle of Blood</em> in America.</p>
<div id="attachment_2380" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/circle-of-blood.jpg"><img class="size-full wp-image-2380" alt="Thanks to MobyGames for having the only moderate box art for the original American release. Too bad it has their watermark on it." src="http://mybrainongames.files.wordpress.com/2013/10/circle-of-blood.jpg?w=474"   /></a><p class="wp-caption-text">Thanks to MobyGames for having the only moderate box art for the original American release. Too bad it has their watermark on it.</p></div>
<p>The first time the game was released at all, it was released as <em>Circle of Blood</em> in America. I don&#8217;t care much for the stained glass box art. It doesn&#8217;t hint at the mystery as well as the European box art does. One could ascertain the game takes place in Europe thanks to the stained glass visage and the gargoyle, but it just doesn&#8217;t do it for me. Although, I would like to win a trip to Paris&#8230;</p>
<div id="attachment_2381" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-ps-eu.jpg"><img class="size-full wp-image-2381" alt="The most commonly used box art for the game." src="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-ps-eu.jpg?w=474"   /></a><p class="wp-caption-text">The most commonly used box art for the game.</p></div>
<p>This box art was used for the European releases of the original PC version and the PlayStation and Game Boy Advance ports. As I mentioned earlier, I feel the collage used and the menacing man on the cover hint at the mystery of the narrative quite well.</p>
<div id="attachment_2382" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-ps-us.jpg"><img class="size-full wp-image-2382" alt="The first good American box art for the game." src="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-ps-us.jpg?w=474"   /></a><p class="wp-caption-text">The first good American box art for the game.</p></div>
<p>For the American release of the PlayStation port, THQ (R.I.P.) chose to utilize a crucial in-game item. The Templar manuscript that George and Nicole locate fuels their journeys for the latter half of the game and uncovering what each section symbolizes was a major narrative driver.</p>
<div id="attachment_2383" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-gba-us.jpg"><img class="size-full wp-image-2383" alt="Undoubtedly similar to the European box art." src="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-gba-us.jpg?w=474"   /></a><p class="wp-caption-text">Undoubtedly similar to the European box art.</p></div>
<p>When BAM! (R.I.P.) published the GBA version in America, they opted for a cover that had more in common with the European cover. And yes, I&#8217;m only saying that because of the leering eyes. Although, this is the only box art that features a broken sword. Not that it&#8217;s important or anything; it didn&#8217;t really factor into the narrative until very late in the game, and even then, in a minor way.</p>
<div id="attachment_2384" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-wii-us.jpg"><img class="size-full wp-image-2384" alt="Umbrella Corporation?" src="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-wii-us.jpg?w=474"   /></a><p class="wp-caption-text">Umbrella Corporation?</p></div>
<p>The first director&#8217;s cut of the game appeared on the Nintendo Wii and DS. The American releases of the games shared the same box art and featured an ancient looking symbol of the Knights Templar. I&#8217;ve always had a soft spot for this box art; perhaps because it was a notable &#8220;exclusive&#8221; for the Wii back in the day.</p>
<div id="attachment_2385" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-wii-eu.jpg"><img class="size-full wp-image-2385" alt="The more modern European box art." src="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-wii-eu.jpg?w=474"   /></a><p class="wp-caption-text">The more modern European box art.</p></div>
<p>Finally, the European release of the director&#8217;s cut for the Wii and DS ventured away from the traditional European box art. Like it&#8217;s American counterpart, it uses color tones that hint at age, but in general it hints at the mystery of the game as it&#8217;s European predecessor had.</p>
<p>And of course, the game has since been released on countless digital since the director&#8217;s cut was debuted on the Wii and DS. There&#8217;s not really a suitable image to show for these as they lack proper box art. The icons they use generally seem to include a head shot of Nicole since she is featured more prominently in the director&#8217;s cut release. I like all of the covers well enough with the exception of <em>Circle of Blood</em>. The original European cover is my favorite at this point.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/2379/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/2379/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2379&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">johnengelman</media:title>
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		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/circle-of-blood.jpg" medium="image">
			<media:title type="html">Thanks to MobyGames for having the only moderate box art for the original American release. Too bad it has their watermark on it.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-ps-eu.jpg" medium="image">
			<media:title type="html">The most commonly used box art for the game.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-ps-us.jpg" medium="image">
			<media:title type="html">The first good American box art for the game.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-gba-us.jpg" medium="image">
			<media:title type="html">Undoubtedly similar to the European box art.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-wii-us.jpg" medium="image">
			<media:title type="html">Umbrella Corporation?</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-wii-eu.jpg" medium="image">
			<media:title type="html">The more modern European box art.</media:title>
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		<title>The Box Art of Final Fantasy IV</title>
		<link>https://mybrainongames.com/2013/09/12/the-box-art-of-final-fantasy-iv/</link>
		<comments>https://mybrainongames.com/2013/09/12/the-box-art-of-final-fantasy-iv/#comments</comments>
		<pubDate>Thu, 12 Sep 2013 22:19:59 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Box Art]]></category>
		<category><![CDATA[Game Boy Advance]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[PlayStation Portable]]></category>
		<category><![CDATA[Super Nintendo Entertainment System]]></category>
		<category><![CDATA[chrono trigger]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[final fantasy chronicles]]></category>
		<category><![CDATA[final fantasy iv]]></category>
		<category><![CDATA[final fantasy iv advance]]></category>
		<category><![CDATA[final fantasy iv: the after years]]></category>
		<category><![CDATA[final fantasy iv: the complete collection]]></category>
		<category><![CDATA[game boy advance]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[square]]></category>
		<category><![CDATA[super famicom]]></category>
		<category><![CDATA[super nintendo]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[wonderswan color]]></category>
		<category><![CDATA[yoshitaka amano]]></category>

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		<description><![CDATA[As I browsed GameFAQs, searching for these images, a revelation occurred to me. Final Fantasy IV is probably the most re-released game in the long-running series. That’s a fitting fate for it too. It was perhaps the major title to usher in the “golden age” of Japanese role-playing games. At the very least, it was [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2345&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>As I browsed GameFAQs, searching for these images, a revelation occurred to me. <a title="Final Fantasy IV [PSP] – Review" href="/2013/09/02/final-fantasy-iv-psp-review/" target="_blank"><i>Final Fantasy IV</i></a> is probably the most re-released game in the long-running series. That’s a fitting fate for it too. It was perhaps the major title to usher in the “golden age” of Japanese role-playing games. At the very least, it was the first game in the series that hinted at the forward momentum Square would have over the next decade-and-a-half with the genre. So, why don’t you join me as I explore the covers Square used to sell the game over the years.</p>
<div id="attachment_2347" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-snes-jp.jpg"><img class="size-full wp-image-2347" alt="A cutesy move away from the previous games' covers." src="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-snes-jp.jpg?w=474"   /></a><p class="wp-caption-text">A cutesy move away from the previous games&#8217; covers.</p></div>
<p>The first thing I noticed when looking at the original box art Square used for <i>FFIV</i> is the lack of emphasis placed on Yoshitaka Amano’s artwork. The previous three games featured his renderings of warriors and princesses prominently. This go around though, you’d think he was relegated to the logo only. This wasn’t the case though; Square simply chose to highlight a different aspect of the character designs – the super deformed! It’s cutesy for sure and plasters some common job classes upfront, and I guess I like that they took a different route with it. Oh, and there’s Kain Highwind in Amano’s logo.</p>
<div id="attachment_2348" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-snes-us.jpg"><img class="size-full wp-image-2348" alt="Objects as letters! Not as bad as numbers as letters." src="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-snes-us.jpg?w=474"   /></a><p class="wp-caption-text">Objects as letters! Not as bad as numbers as letters.</p></div>
<p>When they released it in America for the SNES a year later though, the American branch didn’t even try. It’s simple and it always catches my eye when I scour local game shops for good deals. Maybe it’s not so bad; it does catch my eye after all. They really had to pitch it to us though, didn’t they? They’ve got bullet points on the front of the box! It was released over here as <i>Final Fantasy II</i> since the second and third titles weren’t. This prevented much confusion. And releasing a dumbed-down version prevented much difficulty.</p>
<div id="attachment_2349" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-ps-jp.jpg"><img class="size-full wp-image-2349" alt="Back to Yoshitaka Amano." src="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-ps-jp.jpg?w=474"   /></a><p class="wp-caption-text">Back to Yoshitaka Amano.</p></div>
<p>The game was first rereleased for the PlayStation in 1997. The Japanese box art sees a return to the styling’s of Amano. Cecil Harvey and Golbez are prominently featured, although honestly, it’s hard for me to distinguish the rest of the imagery, and even if that really is Golbez and not Kain. Regardless, Kain takes his place in the logo. Cecil definitely fronted a hair metal band before being cast for <i>FFIV</i>. The PlayStation version was released in America too, circa 2001. It was bundled with <i>Chrono Trigger</i> and released as <i>Final Fantasy Chronicles</i>. There’s not much else to mention about the box art.</p>
<div id="attachment_2350" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-wsc-jp.jpg"><img class="size-full wp-image-2350" alt="Bandai? You mean the company that collaborated on the Apple Bandai Pippin?" src="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-wsc-jp.jpg?w=474"   /></a><p class="wp-caption-text">Bandai? You mean the company that collaborated on the Apple Bandai Pippin?</p></div>
<p>Little known to many Western gamers, Bandai had a fortuitous deal with Square to rerelease <i>Final Fantasy</i> titles for their WonderSwan and WonderSwan Color. <i>FFIV</i> was released for the WSC in 2002. A decadent airship is featured in the background that was no doubt crafted by the illustrious Cid Pollendina.</p>
<div id="attachment_2351" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-advance-gba-jp.jpg"><img class="size-full wp-image-2351" alt="Simple." src="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-advance-gba-jp.jpg?w=474"   /></a><p class="wp-caption-text">Simple.</p></div>
<p><i>FFIV</i> would next see release on a Nintendo platform again – the Game Boy Advance. It was released as <i>Final Fantasy IV Advance</i> in Japan and America in December 2005, and six months later in Europe. The Japanese box art is simple. Gray silhouettes of Cecil and Kain flank the logo. Meanwhile the American and European release is much more colorful. These versions feature Cecil and Kain, as well as Rosa Farrell for the first time. The box art used for these regions hints at the love triangle between the cast. This is definitely Amano refining the “wispy lines” he’s known for.</p>
<div id="attachment_2352" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-advance-gba-us.jpg"><img class="size-full wp-image-2352" alt="Less simple, but I prefer it!" src="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-advance-gba-us.jpg?w=474"   /></a><p class="wp-caption-text">Less simple, but I prefer it!</p></div>
<p>A few years later, the game saw a full-scale remake into 3D. Originally released for the Nintendo DS in Japan in December 2007, it was released in the back-half of 2008 in America and Europe. It has since been released for mobile devices running iOS and Android systems as well, but those platforms don’t really have boxed games… Japan received another Amano box art, featuring a larger portion of the cast, including the Lunar Whale. Here in America, we received an ominous black box, which formed a holographic Golbez. Europeans received the same essentially. The only difference was the color palette.</p>
<div id="attachment_2356" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-ds1.jpg"><img class="size-full wp-image-2356" alt="The DS covers." src="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-ds1.jpg?w=474"   /></a><p class="wp-caption-text">The DS covers.</p></div>
<p>Finally, <i>FFIV</i> was bundled together with <i>Final Fantasy IV: The After Years</i> and an interlude bridging the two titles as <i>Final Fantasy IV: The Complete Collection</i>. This was released for the PlayStation Portable in 2011 and was the version I played. I think Japan and Europe got the better box art with this release. A large portion of the cast is done in emotive poses, painted in a watercolor style very reminiscent of Amano’s work on the original three games in the series. America on the other hand received gray silhouettes of Cecil and Kain against a white background. This version was very reminiscent of the Japanese release of <i>Final Fantasy IV Advance</i>.</p>
<div id="attachment_2354" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-psp.jpg"><img class="size-full wp-image-2354" alt="The PSP covers." src="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-psp.jpg?w=474"   /></a><p class="wp-caption-text">The PSP covers.</p></div>
<p>With a brand as strong as <i>Final Fantasy</i>, the box art doesn’t have to sell the game. This might explain why Square has felt the liberty to rerelease <i>Final Fantasy IV</i> with a multitude of different covers. With much variety for this one game, it’s hard to pick a single favorite. I really like the Japanese and European release of <i>Final Fantasy IV: The Complete Collection</i>. It’s probably the easy favorite. All of Amano’s artwork is awe-inspiring personally. Heck, the Super Famicom release is cool too, in a differentiated cutesy way. I’ll go with my easy favorite though – the Japanese and European releases of <i>The Complete Collection</i>.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/2345/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/2345/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2345&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">johnengelman</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-snes-jp.jpg" medium="image">
			<media:title type="html">A cutesy move away from the previous games&#039; covers.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-snes-us.jpg" medium="image">
			<media:title type="html">Objects as letters! Not as bad as numbers as letters.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-ps-jp.jpg" medium="image">
			<media:title type="html">Back to Yoshitaka Amano.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-wsc-jp.jpg" medium="image">
			<media:title type="html">Bandai? You mean the company that collaborated on the Apple Bandai Pippin?</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-advance-gba-jp.jpg" medium="image">
			<media:title type="html">Simple.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-advance-gba-us.jpg" medium="image">
			<media:title type="html">Less simple, but I prefer it!</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-ds1.jpg" medium="image">
			<media:title type="html">The DS covers.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/09/final-fantasy-iv-psp.jpg" medium="image">
			<media:title type="html">The PSP covers.</media:title>
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		<item>
		<title>Jupiter Strike &#8211; Review</title>
		<link>https://mybrainongames.com/2012/01/25/jupiter-strike-review/</link>
		<comments>https://mybrainongames.com/2012/01/25/jupiter-strike-review/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 13:00:50 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[1/5]]></category>
		<category><![CDATA[1995]]></category>
		<category><![CDATA[acclaim]]></category>
		<category><![CDATA[jupiter strike]]></category>
		<category><![CDATA[shoot 'em up]]></category>
		<category><![CDATA[taito]]></category>
		<category><![CDATA[video games]]></category>

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		<description><![CDATA[Jupiter Strike is just another shoot ‘em up set in space. It was released for the PlayStation in 1995, very early in the console’s lifecycle and the game shows its age.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1385&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_1386" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/01/jupiter-strike.jpg"><img class="size-full wp-image-1386" title="Jupiter Strike" src="http://mybrainongames.files.wordpress.com/2012/01/jupiter-strike.jpg?w=474" alt=""   /></a><p class="wp-caption-text">This was actually Taito&#039;s first release on the PlayStation.</p></div>
<p><em>Jupiter Strike</em> is just another shoot ‘em up set in space. It was released for the PlayStation in 1995, very early in the console’s lifecycle and the game shows its age. It was developed by Taito, no stranger to space shooters and brought to North American shores courtesy of Acclaim.</p>
<p><em>Jupiter Strike</em> opened with an extraordinarily long cutscene that was extraordinarily boring. Comprised of shots of spaceships in space, it didn’t convey any information that I couldn’t already scrape together on my own – thanks to the genre’s typically limited scope. All I needed to know is that I’m fighting for one side in a confrontation and my spaceship is special. But it really isn’t.</p>
<p>In my mind, it’s a foregone conclusion that all spaceships – especially those found in shoot ‘em ups – are agile. The one I controlled in <em>Jupiter Strike</em> was sluggish and whenever I’d steer it, it appeared that the screen was moving along with it, giving me the impression that I was controlling the camera rather than the ship itself. Now this is akin to similar games like <em>Star Fox</em> but I don’t remember it bugging me as it does when I play <em>Jupiter Strike</em>. Perhaps this is because of the ship’s poor animation.</p>
<div id="attachment_1388" style="width: 310px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/01/jupiter-strike-something.jpg"><img class="size-full wp-image-1388" title="Jupiter Strike - Something" src="http://mybrainongames.files.wordpress.com/2012/01/jupiter-strike-something.jpg?w=474" alt=""   /></a><p class="wp-caption-text">Unfortunately I never made it to this stage. It has more colors than the space stages.</p></div>
<p>Also, rather than incorporating many different weapons and have them be obtainable through many means, Taito opted to include just two. My ship naturally had a basic attack which fired shots repeatedly consistent to my button presses. It also had a special laser that homed in on enemies. To target enemies I’d have to “paint them” with my cursor while holding down a button. When I released the button, lasers would target individual enemies. Both of my attacks had infinite uses, although the laser had to be charged. This lack of weapon diversity (also the lack of pick-ups) led to monotony.</p>
<p>I didn’t play the game offensively. I never felt like I was doing a good job at hitting enemies, although in truth I was. Instead, I opted to play defensively. My tactic was to fly around the edges of the screen avoiding enemy fire and wailing away with my trigger fingers. Playing like this, I was more concerned with avoiding enemy fire rather than shooting them down. This worked well too, up until stage four (of eight?).</p>
<p>A boss battle occurred at the end of each even numbered stage. The first boss was tough. It took a few tries, but I was able to learn/avoid his attacks and use my opportunities to strike back. He just had a lot of health. I didn’t fare as well against the second boss and it’s probably due to my inability to adapt.</p>
<p>The second boss was basically in a tunnel. During the stage I was flying into and out of large space ships until my encounter with the boss. It had octopus-like appendages that it used to crawl through this tunnel. Worst of all it was equipped with very strong weapons that were hard to avoid. I of course stuck to riding the edges of the screen but I wasn’t able to avoid his attacks. They depleted my health fast and after a few attempts I decided that the time I’d need to invest to beat <em>Jupiter Strike</em> wasn’t worth it.</p>
<p><em>Jupiter Strike</em> was uninteresting. It’s a bare bones game that doesn’t do anything to set it apart from similar games. On top of that, the audio mixing was awful! If I fired I could not hear the soundtrack. Then again the soundtrack was so basic that sounded like a game from the previous generation.</p>
<div id="attachment_1387" style="width: 360px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/01/jupiter-strike-blah.jpg"><img class="size-full wp-image-1387" title="Jupiter Strike - Blah" src="http://mybrainongames.files.wordpress.com/2012/01/jupiter-strike-blah.jpg?w=474" alt=""   /></a><p class="wp-caption-text">Blah.</p></div>
<p>In short, <em>Jupiter Strike</em> is just another shoot ‘em up set in space, and like the initial cutscene, it’s boring.</p>
<p>1/5</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/1385/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/1385/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1385&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>4</slash:comments>
	
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			<media:title type="html">johnengelman</media:title>
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		<media:content url="http://mybrainongames.files.wordpress.com/2012/01/jupiter-strike.jpg" medium="image">
			<media:title type="html">Jupiter Strike</media:title>
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			<media:title type="html">Jupiter Strike - Something</media:title>
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		<media:content url="http://mybrainongames.files.wordpress.com/2012/01/jupiter-strike-blah.jpg" medium="image">
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		<title>UmJammer Lammy &#8211; First Impressions</title>
		<link>https://mybrainongames.com/2012/01/24/umjammer-lammy-first-impressions/</link>
		<comments>https://mybrainongames.com/2012/01/24/umjammer-lammy-first-impressions/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 13:00:10 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[First Impressions]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[1999]]></category>
		<category><![CDATA[nanaon-sha]]></category>
		<category><![CDATA[parappa the rapper]]></category>
		<category><![CDATA[rhythm]]></category>
		<category><![CDATA[sony computer entertainment]]></category>
		<category><![CDATA[umjammer lammy]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=1372</guid>
		<description><![CDATA[UmJammer Lammy is a simple rhythm game for the PlayStation released in 1999. It's a spin-off of PaRappa the Rapper and it's tough.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1372&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_1373" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/01/umjammer-lammy.jpg"><img class="size-full wp-image-1373" title="UmJammer Lammy" src="http://mybrainongames.files.wordpress.com/2012/01/umjammer-lammy.jpg?w=474" alt=""   /></a><p class="wp-caption-text">I guess it was cheap for a reason.</p></div>
<p><em>UmJammer Lammy</em> is a simple music game that was published by Sony for the PlayStation in 1999. It was developed by NanaOn-Sha, a Japanese studio headed up by Masaya Matsuura. They’re most known for <em>PaRappa the Rapper</em>, to which <em>UmJammer Lammy</em> serves as a spinoff. The game features a striking art style courtesy of Rodney Greenblat. Matching the bizarre art design is a similarly weird story and funny songs. While the non-interactive parts of <em>UmJammer Lammy</em> are laudable, the gameplay was simple yet tough and unclear.</p>
<p>Lammy is a guitarist in an all girl rock band called MilkCan. Rocking out is what she does, but rocking out in front of a crowd in a traditional venue just isn’t wacky enough for the art style. I only made it to the second level, but it seemed to promise grand stages. In that level Lammy had to help put out a burning building. To do so she imagined that a fire house was her guitar and she began rocking out. When Lammy is without her guitar she isn’t very confident, but with it she’s unstoppable; unless I’m playing in which case it’s constant failure.</p>
<div id="attachment_1375" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/01/umjammer-lammy-gameplay.jpg"><img class="size-full wp-image-1375" title="UmJammer Lammy - Fire Fire!!" src="http://mybrainongames.files.wordpress.com/2012/01/umjammer-lammy-gameplay.jpg?w=474" alt=""   /></a><p class="wp-caption-text">The note path I needed to pay attention to was at the top of the screen.</p></div>
<p>As a guitarist, Lammy’s job is to play rock ‘n’ roll and perform well so this responsibility falls on me as the player. Fortunately for me, Lammy had teachers who would show me the buttons I’d have to press moments before I’d have to press them. Sounds simple enough but the game is ridiculously demanding.</p>
<p>When playing a song I’d be graded in real-time. It seemed way too easy to have my grade drop fast. I wasn’t sure if the timing of my button presses was off because there wasn’t any indication telling me otherwise. Even when I’d perform well, I’d reach the end of the song and fail for no good reason. Besides my grade I’d also have a point total so perhaps I needed to get this above a certain amount to succeed?</p>
<p>Another aspect to the gameplay was the ability to freestyle. Like in <em>PaRappa the Rapper</em>, <em>UmJammer Lammy</em> encourages players to freestyle. The manual encouraged me to press buttons other than the ones I should be pressing to rack up much higher scores and reach the ultimate grade of cool. When I reached this grade, Lammy’s teacher would leave her side and I was able to press whatever buttons I felt like, as long as I stuck to the rhythm of the song. Alas I was never able to progress beyond the second stage.</p>
<div id="attachment_1374" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2012/01/umjammer-lammy-graffix.jpg"><img class="size-full wp-image-1374" title="UmJammer Lammy - Graffix" src="http://mybrainongames.files.wordpress.com/2012/01/umjammer-lammy-graffix.jpg?w=474" alt=""   /></a><p class="wp-caption-text">Rodney Greenblat&#039;s flat art style is eye-catching.</p></div>
<p>I bought <em>UmJammer Lammy</em> with anticipation. It looked like a fun game and I hoped to see what craziness the game had to offer. Unfortunately I found the simple gameplay very tough. It never provided me feedback on why I was doing poorly and that disappointed me. Maybe I don’t have rhythm, but I couldn’t get into the game.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/1372/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/1372/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1372&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>4</slash:comments>
	
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			<media:title type="html">johnengelman</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2012/01/umjammer-lammy.jpg" medium="image">
			<media:title type="html">UmJammer Lammy</media:title>
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		<media:content url="http://mybrainongames.files.wordpress.com/2012/01/umjammer-lammy-gameplay.jpg" medium="image">
			<media:title type="html">UmJammer Lammy - Fire Fire!!</media:title>
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		<media:content url="http://mybrainongames.files.wordpress.com/2012/01/umjammer-lammy-graffix.jpg" medium="image">
			<media:title type="html">UmJammer Lammy - Graffix</media:title>
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		<title>Juggernaut &#8211; Review</title>
		<link>https://mybrainongames.com/2011/12/02/juggernaut-review/</link>
		<comments>https://mybrainongames.com/2011/12/02/juggernaut-review/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 13:00:44 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[1999]]></category>
		<category><![CDATA[2/5]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[jaleco]]></category>
		<category><![CDATA[juggernaut]]></category>
		<category><![CDATA[mansion of hidden souls]]></category>
		<category><![CDATA[myst]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[the mansion of hidden souls]]></category>
		<category><![CDATA[tonkin house]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[will]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=1190</guid>
		<description><![CDATA[Juggernaut is a first-person adventure game where the primary mechanic is solving puzzles. Juggernaut was released on the Playstation in 1999.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1190&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_1191" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2011/12/juggernaut.jpg"><img class="size-full wp-image-1191" title="Juggernaut" src="http://mybrainongames.files.wordpress.com/2011/12/juggernaut.jpg?w=474" alt=""   /></a><p class="wp-caption-text">Juggernaut earned its mature rating alright, this game is very dark and features a good amount of violence.</p></div>
<p>Q: What is <em>Juggernaut</em>?</p>
<p>A: <em>Juggernaut</em> is a first-person adventure game where the primary mechanic is solving puzzles. A great shorthand reference would be the popular game <em>Myst</em>, a less ideal one would be either <em><a title="Mansion of Hidden Souls – Review" href="/2011/05/19/mansion-of-hidden-souls-review/">Mansion of Hidden Souls</a></em> or <em><a title="The Mansion of Hidden Souls – Review" href="/2011/06/02/the-mansion-of-hidden-souls-review/">The Mansion of Hidden Souls</a></em>, two similar games that I wrote about earlier in the year. <em>Juggernaut</em> was released on the Playstation in 1999, many years after any of these games.</p>
<p>Q: What is <em>Juggernaut</em> about?</p>
<p>A: The protagonist’s girlfriend has become possessed by an evil spirit (presumably the devil) and a priest has notified the protagonist that the exorcism he performed was ineffective. Telling the protagonist that his love for her is the greatest chance of removing the evil, he sends him into her body to rid her of the evil.</p>
<p>Q: Wait, what!?</p>
<p>A: Yes, that’s only the beginning to the surreal adventure that plays out in <em>Juggernaut</em>. Inside the girlfriend’s body my friend and I did not find organs and blood but instead a mansion; perhaps a nod to the <em>Mansion</em> games?</p>
<p>Q: Okay, but why a mansion?</p>
<p>A: Well I suppose it could be a metaphor for something. Maybe it symbolizes her soul with the rooms inside representing specific chapters of her life, maybe not though. Functionally it provides a great backdrop for a single environment that requires a lot of exploration and houses many puzzles.</p>
<div id="attachment_1193" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2011/12/juggernaut-environment.jpg"><img class="size-full wp-image-1193" title="Juggernaut - Environment" src="http://mybrainongames.files.wordpress.com/2011/12/juggernaut-environment.jpg?w=474" alt=""   /></a><p class="wp-caption-text">The environments (and graphics for that matter) were generally basic, and really grainy!</p></div>
<p>Q: You’ve mentioned puzzles, but what’s gameplay like besides them, what do you do?</p>
<p>A: My friend and I controlled the protagonist and explored the mansion and other environments. We’d explore until we couldn’t progress any farther, usually because of puzzles, although I use that term lightly. Most puzzles seemed to revolve around finding an item and making the connection as to what it’s used for. There were puzzles that required my friend and me to get scratch paper out and think something through, but for the most part making connections was the name of the game.</p>
<p>Q: So it’s a puzzle game and the puzzles aren’t that great, why should I even care about <em>Juggernaut</em>?</p>
<p>A: That’s a great point actually. My friend and I felt the same way until we encountered an evil microcosm, what we were attempting to rid the girlfriend’s body of. The evil microcosms were one-off stories that featured unique plots, characters, and environments. The stories and dialogue in the microcosms were absurd! Definitely some of the weirdest stuff I’ve encountered in a video game.</p>
<p>There were eight microcosms in all. Two of them took place in the future, entirely on the internet via virtual reality. Two of them took place in an isolated prison. One of these featured a spy who yelled out karate moves before he attacked people, like “karate correspondence manual page 12, flying kangaroo”. It ended in a goofy/creepy five minute conversation with another character that had my friend and me laughing, and confused. Two took place on tropical islands and they also resulted in confusion. The last two took place in woods and they dealt with a ghost shaman from Africa and a killer who slashed out eyes. I’m only scratching the surface of what makes these storylines strange by the way, just know the plots develop strangely and the dialogue is detailed</p>
<p>Q: After everything you did was the ending satisfying?</p>
<p>A: Yes, actually. What was more satisfying was the epilogue though. It added another puzzle and a lot of exposition from the girlfriend’s perspective, plus, a twist.</p>
<p>Q: Who made <em>Juggernaut</em>?</p>
<p>A: I’m unclear on that. There are two Japanese companies attached to <em>Juggernaut</em>, Will and TonkinHouse. From what I’ve gathered Will developed it and Tonkin House published it in Japan. Jaleco published it in America. Remember, it came out on the PlayStation in 1999.</p>
<div id="attachment_1192" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2011/12/juggernaut-choices.jpg"><img class="size-full wp-image-1192" title="Juggernaut - Choices" src="http://mybrainongames.files.wordpress.com/2011/12/juggernaut-choices.jpg?w=474" alt=""   /></a><p class="wp-caption-text">Vague questions foreshadowed a general sense of unknowing.</p></div>
<p>Q: So should I play it?</p>
<p>A: Nah. The gameplay was slow and it takes a long place to get somewhere. There was an interesting mechanic in the mansion of having to switch bodies to access specific rooms but this was time consuming. <em>Juggernaut</em> is a pretty ugly game even considering how old it is but I liked the soundtrack, it wasn’t overbearing, it was moody, and set the tone well. It was fun solving puzzles and experiencing the oddities with a friend and the microcosms were surreal, but you can probably YouTube that stuff.</p>
<p>2/5</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/1190/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/1190/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=1190&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">johnengelman</media:title>
		</media:content>

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			<media:title type="html">Juggernaut</media:title>
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			<media:title type="html">Juggernaut - Environment</media:title>
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		<title>Jigsaw Madness &#8211; Review</title>
		<link>https://mybrainongames.com/2011/09/30/jigsaw-madness-review/</link>
		<comments>https://mybrainongames.com/2011/09/30/jigsaw-madness-review/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 13:00:26 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2002]]></category>
		<category><![CDATA[3/5]]></category>
		<category><![CDATA[jigsaw puzzle]]></category>
		<category><![CDATA[nippon ichi software]]></category>
		<category><![CDATA[ps]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[xs games]]></category>

		<guid isPermaLink="false">http://mybrainongames.wordpress.com/?p=968</guid>
		<description><![CDATA[What's more current than a jigsaw puzzle video game for the PlayStation? Nothing!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=968&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_969" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2011/09/jigsaw-madness.jpg"><img class="size-full wp-image-969" title="Jigsaw Madness" src="http://mybrainongames.files.wordpress.com/2011/09/jigsaw-madness.jpg?w=474" alt=""   /></a><p class="wp-caption-text">Jigsaw Madness is okay. Not like I was expecting XS Games to knock it out of the park.</p></div>
<p>Before they were known for the <em>Disgaea</em> series, Nippon Ichi Software developed a puzzle video game for the PlayStation back in 1996. <em>Jigsaw Madness</em> was published in the USA by budget publisher XS Games in 2002 and when I say it’s a puzzle game, I literally mean you put together jigsaw puzzles.</p>
<p>In regular old jigsaw mode I tried completing puzzles as fast as I could, with the help of up to three other players, if I had a multi-tap… and three other people who wanted to play a jigsaw video game. There were plenty of puzzles, 150 to be exact so should someone be seriously interested in this game, there’s ample content. Most of the puzzles I played seemed fitting with the theme of puzzle design: they had a lot of colors and plenty of objects.</p>
<p>Besides the puzzle itself, I had many options that affected the difficulty of the puzzles. Most importantly I could decide on how many pieces that puzzle should be comprised of: 24 pieces, 96 pieces, or 150 pieces; naturally the more pieces, the longer the puzzle took. I could also choose whether the pieces were in the correct position or if I had to rotate them. Another option that amped up the difficulty was if I wanted to view the puzzle piece outlines on the uncompleted puzzle.</p>
<div id="attachment_971" style="width: 330px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2011/09/jigsaw-madness-four-player-frenzy.jpg"><img class="size-full wp-image-971" title="Jigsaw Madness - Four Player Frenzy" src="http://mybrainongames.files.wordpress.com/2011/09/jigsaw-madness-four-player-frenzy.jpg?w=474" alt=""   /></a><p class="wp-caption-text">Actual back of the box quote: &quot;Truly challenging!&quot;</p></div>
<p>The reason I pulled this game off the shelf however was to try it out with a friend; but I couldn’t find two others or a multi-tap, dang. We played a handful of rounds of the game’s competitive multiplayer. There are two modes and they’re only available for two players. In the first mode we tried to complete three puzzles faster than our opponent, simple enough. The second mode was a little more challenging; we attempted to capture more puzzle pieces than the other guy. To capture pieces we had to surround them, and the results from this mode were always up in the air until the end.</p>
<p>One very cool thing about the multiplayer was the items we could use. With each puzzle piece we placed correctly, we’d fill up a bar on the screen. As it filled up more items became available to use. There were a few dastardly items too. Reversing our opponent’s controls, speeding up their controls, blacking out the images on the pieces; depending on which side of the item we were on, it was frustrating or hilarious.</p>
<div id="attachment_970" style="width: 330px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2011/09/jigsaw-madness-two-player-trouble.jpg"><img class="size-full wp-image-970" title="Jigsaw Madness - Two Player Trouble" src="http://mybrainongames.files.wordpress.com/2011/09/jigsaw-madness-two-player-trouble.jpg?w=474" alt=""   /></a><p class="wp-caption-text">Actual back of the box quote: &quot;Everybody&#039;s a winner!&quot;</p></div>
<p>I’m not really sure what the appeal of a jigsaw video game is (or was) but for what it’s worth, <em>Jigsaw Madness</em> is a good game. There’s plenty of content there for those who are interested, but playing with a friend is where it’s at. Whether you’re working together or against each other, it’s a unique video game experience.</p>
<p>3/5</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/968/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/968/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=968&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">johnengelman</media:title>
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			<media:title type="html">Jigsaw Madness</media:title>
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		<title>Grandia &#8211; Review</title>
		<link>https://mybrainongames.com/2010/07/08/grandia/</link>
		<comments>https://mybrainongames.com/2010/07/08/grandia/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 23:22:17 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[1999]]></category>
		<category><![CDATA[entertainment software publishing]]></category>
		<category><![CDATA[esp]]></category>
		<category><![CDATA[game arts]]></category>
		<category><![CDATA[grandia]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[ps]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[rpg]]></category>
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		<description><![CDATA[My final thoughts on Grandia.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=140&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_141" style="width: 428px" class="wp-caption aligncenter"><img class="size-full wp-image-141" title="Grandia's title card." src="http://mybrainongames.files.wordpress.com/2010/07/save-point-saikyo-mog-2-3.jpg?w=474" alt=""   /><p class="wp-caption-text">The title card for Grandia.</p></div>
<p>That <em>Grandia</em> was released recently on the PlayStation Network is a coincidence to my play through of the game. I had purchased it earlier in the year and finally got around to playing it, coincidentally it was released on the PSN a week or so later so this review is relatively timely. Prior to my play through of <em>Grandia</em>, my only other experience with the series was a play through of <em>Grandia II</em> on the Dreamcast which I remember loving, but I’m unsure if I finished it. Personally I’m a fan of more action-orientated RPGs and <em>Grandia</em> is one of, if not the best.</p>
<p><em>Grandia</em> opens up in a somewhat bustling port town and quickly introduces the player to Justin and Sue, two young kids who are playful and not very serious. Nevertheless Justin is intent on becoming an adventurer like his father and Sue would follow Justin anywhere so she’s up for it as well. While the initial premise for the game is one that is often used, the game’s story gets deeper as Justin and crew learn of a mysterious ancient civilization that once perished. As they search for this ancient civilization they run into trouble with an army lead by a power monger and go through a few non-permanent party members. The story is very light and comedic, with an overarching sense of seriousness.</p>
<div id="attachment_142" style="width: 160px" class="wp-caption alignright"><a href="http://mybrainongames.files.wordpress.com/2010/07/save-point-saikyo-mog.jpg"><img class="size-thumbnail wp-image-142   " title="Grandia save point." src="http://mybrainongames.files.wordpress.com/2010/07/save-point-saikyo-mog.jpg?w=150&#038;h=84" alt=""   /></a><p class="wp-caption-text">Justin and Sue standing next to a save point.</p></div>
<p>Like I said earlier, <em>Grandia</em> is more action-orientated than a traditional turn-based RPG; however this element of control is kind of a façade as the battles are ultimately a turn-based affair. In a dungeon you can see any enemy before battling, as opposed to random encounters; once you’ve run into an enemy or vice versa, you’re shifted into a battle scene. Along the bottom of the screen is a meter that shows icons representing your party members and all enemies; the icons move from left to right until one hits the command point. Here the battle will pause and you can tell that party member what to do. There is still a bit of time before they enact whatever you told them to do and this allows for strategy and planning as you can delay and cancel enemy moves based on when and what attack you hit them with.</p>
<p>There are many options when in battle: normal attacks, critical attacks which delay or potentially cancel depending on when landed, special moves, magic and items. One of the more interesting, and addicting, elements of battling is that every special move and magic attack has its own level that increases as you use it. The characters level relatively slowly but having all of these moves that are going up frequently gave a good sense of progression and feeling of accomplishment. Of course with any RPG that has magic there are elements of strengths and weaknesses but I never paid attention to this facet, probably due to my want to just level up everything, and this worked for me. The battles were fast-paced and fun, I looked forward to battling every enemy and leveling up many different things made me not want to skip out on fights.</p>
<div id="attachment_143" style="width: 310px" class="wp-caption alignleft"><img class="size-medium wp-image-143 " title="Grandia battle." src="http://mybrainongames.files.wordpress.com/2010/07/save-point-saikyo-mog-2.jpg?w=300&#038;h=169" alt=""   /><p class="wp-caption-text">Justin, Sue and Feena in a battle.</p></div>
<p>The soundtrack, like the story, was lighthearted; many of the tracks were quirky, with unusual sounds and upbeat tempos, matching the game’s tone. There were a few standout tracks that I really enjoyed listening to and I can’t say there were any I disliked. The voice acting on the other hand was quite poor. The voice acting was infrequent throughout the game and when there was any, what the characters said, would never seem to match the tone of the situation at that moment. <em>Grandia</em> is set a 3D world, with characters, buildings and other objects being made of 2D sprites. This mixture of old and new (at the time) graphics give it a feeling reminiscent of the “golden age” of the JRPG, while still progressing technologically. I’ve already mentioned that the game’s story and soundtrack were lighthearted and fun, and the look of the game matches. <em>Grandia</em> is set in a colorful world with interesting character designs and locales.</p>
<p><em>Grandia</em> cost me fifteen dollars and I put fifty-plus hours into it, and had fun the majority of the time. If you’re someone like me, who likes owning a physical copy of your games and having the chance to look through the manual, I’d recommend seeking out a copy of <em>Grandia</em> rather than purchasing it off of the PSN, but maybe do that as well to support it! <em>Grandia’s</em> manual is robust, and while much of it is explaining relatively basic mechanics of the game, which if you haven’t played a <em>Grandia</em> title will be very beneficial, I did get stuck on a boss and consulting it did help me.</p>
<p>I loved <em>Grandia</em>. It’s quickly become one of my favorite JRPGs and even after I beat it, I can imagine wanting to play more to level up the rest of my party’s stats. It’s a long game with rare feelings of tediousness and overall, it was a lighthearted, adventurous romp through a colorful world, which is a great escape from the current market of more adult, serious games.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/140/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/140/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=140&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Grandia&#039;s title card.</media:title>
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		<title>Grandia: Day Three</title>
		<link>https://mybrainongames.com/2010/04/23/grandia-day-three/</link>
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		<pubDate>Sat, 24 Apr 2010 01:04:16 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Grandia Journal]]></category>
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		<description><![CDATA[My third day playing Grandia.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=89&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>When I left off yesterday I thought I was getting ready to fight a boss and that’s kind of true. Justin has a Spirit Stone from his father; it’s an ancient artifact and it opened a door that no one else managed to iin the Sult Ruins. Inside were two psychedelic rooms where I met Liete of Alent. She took Justin and Sue into outer space, or perhaps it was just an illusion. She convinced Justin to travel to the new continent to meet her. Upon exiting the area Colonel Mullen tried to capture Justin and Sue but they got away. Colonel Mullen doesn’t seem like a bad person as afterwards he burst into laughter and was happy Justin was so daring.</p>
<p>To get to the new continent I needed a passport; Justin and Sue learned they could get one from a partly crazy, old adventurer. I took a train to the Leck Mines, south of Parm. Once there Java, the adventurer, required they pass a test to get his passport. I traveled into the mines and explored it until I met an orc king who I subsequently defeated. Java gave them the passport and I headed back to Parm. To get to the new continent the group had to travel by ship but Justin thought Sue should stay in Parm. Justin sailed away the next day alone and without telling his mother, but she left him a note saying that she knew. After exploring the ship I found out that Sue had snuck on! Justin and Sue were back together and since she is considered a stow-away, they are required to do some manual labor.</p>
<p>TOTAL TIME PLAYED: 04:41:36</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/89/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/89/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=89&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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