Like my last article, this one will cover a few games that I passed over writing about, and that my friend and I passed over playing. Unlike Bridge and Checkers though, these three weren’t really meant for competition. All are flight simulators of different stripes. Starmaster is a sci-fi flight simulator akin to Atari’s Star Raiders. Space Shuttle: A Journey into Space simulates a NASA operation and lastly, Tomcat: The F-14 Fighter Simulator lets players act out the role of a top gun.
What’s fascinating about these games is how the designers were able to implement them on the Atari 2600. After all, the platform’s main method of input was a joystick with a single button. My first thought when approaching these was how the heck they were going to make something decently complicated like a flight simulation using a controller with one button. The answer is ingenious.
Turning and pushing the plethora of knobs and buttons found in the cockpit of these flying craft is done by hitting the toggle switches on the console itself. This blew my mind. What a stunning workaround that allowed these simulations be complicated. And really, that’s what players of these games are looking for, right – something complicated?
I wouldn’t know. I’ve never been a fan of flight simulations, although I think I can understand the appeal. Humankind has desired to make flying craft since we first saw birds. For the past one hundred or so years, this has become a reality. Still, piloting airplanes is a task that appears to require a high level of smarts and skill – let alone flying spacecraft. Replicating this act makes for a solid use of the medium.
That being said, I don’t know much about these games having only played a smidgen of them on Activision Anthology. I’ll admit, they seem mighty complicated, so much so that I wasn’t ready to invest time learning how to play them. The manuals for these three range from the average manual size of around eight pages to the gargantuan thirty-two. That last one is Space Shuttle and its manual highlights something that makes these early Activision titles so great. The passion that oozes out of these manuals and the refined gameplay so often found in the games I’ve written about. Although these three aren’t titles I’ll delve into, I know someone has, and they loved every minute of the experience.
These three games were designed by Alan Miller, Steve Kitchen, and Dan Kitchen, respectively and were released in 1982, 1983, and 1988, respectively. When played in Activision Anthology, a commercial and four patches can be unlocked for Starmaster, two patches for Space Shuttle, and nothing for Tomcat.