When you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.
This is an article about Surgeon Simulator 2013. Here’s the deal though, I haven’t actually played it… yet. I’ll get around to it someday – trust me. I, no doubt, acquired it as a part of some Humble Bundle, and honestly didn’t think too much of it until now. I hadn’t heard of it prior to my acquisition and summarily forgot about it afterwards. Having just watched a few videos of the game on Steam though, I’m surprised! It’s not a serious take on surgery, but instead, a “darkly humorous” take on the practice. It appears to have a control scheme similar to Octodad, the goals of Trauma Center, and the parameters of Operation. It looks comical and it’s on my radar now.
Surgeon Simulator 2013 is actually the follow-up to a prototype of sorts that was developed in 48 hours, presumably during a game jam. This title was developed with a little more time – 48 days. The individuals responsible were Tom Jackson, Jack Good, Luke Williams, and James Broadley; otherwise known as Bossa Studios. This game was originally released for PC and Mac on April 19, 2013, and has since seen releases on PlayStation 4, iOS, and Android.