Tag Archives: mr. driller: drill spirits

Hot Pixel – Review

It's available on the cheap!

Figuring I might have a little bit of free time on a trip to visit my girlfriend’s family, I decided to bring along my PSP and a few games. Of the games I brought, Hot Pixel received the most attention. It was developed in France by zSLide and published by Atari on October 2, 2007.

Massage the tattoo on this lady's back, but quickly!

Hot Pixel is really nothing more than a WarioWare clone with an urban theme. It sticks with the idea of microgames and coasts on that idea for about an hour, the time it took me to beat the game and finish with 67% completion. The core mode is broken up into ten episodes consisting of about ten microgames as well as a boss battle. Whereas the microgames lasted a few seconds at most, the boss battles were slightly longer, like a remixed round of Breakout. This isn’t the only remixed Atari classic in the game but there aren’t that many; I wish there was there was more of an emphasis on utilizing Atari’s catalog of old games.

One feature that I thought was inventive was the addition of playlists. Hot Pixel comes preloaded with many playlists, usually with clever parameters; they can be customized too. I can’t follow up the previous paragraph with one composed of two sentences and I still want to talk about unlockables, so I will! They were lame. There doesn’t seem to be a lot and the ones I unlocked weren’t compelling enough to keep me playing to see what else there was. I was rewarded with pixels for completing games, but they weren’t used for anything. I would’ve liked to see an abundance of unlockables and a shop where pixels were spent, but that wasn’t the case.

This game of Breakout takes place on a skyscraper.

Like Mr. Driller: Drill Spirits, Hot Pixel was satisfying for a short period of time. I didn’t dig every microgame I played, many were too similar, and I wish the game played up Atari’s past more but the game was enjoyable nonetheless. There isn’t enough of a reason for it to be a primary focus, but it’s great for a trip.

2/5

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Mr. Driller: Drill Spirits – Review

Drill Spirits... DS... Nintendo DS... I see what you did there...

Mr. Driller: Drill Spirits. It’s a game about digging to the bottom of sometimes infinite voids, and while it isn’t packed with enough content to fill the void left by major releases, its fast-paced gameplay and moments of surviving by just an inch are apt enough to fill the void in between other things.

Mr. Driller: Drill Spirits is an action/puzzle game for the Nintendo DS. It was developed and published by Namco and released on November 30, 2004, about a week after the DS was released.

A spiritual successor of sorts to the arcade game Dig Dug, my objective was to dig deep. I had to dig through rocks shaped like squares and composed of different colors. I needed to be careful so the rocks wouldn’t drop on me while also keeping an eye out for oxygen tanks as I had a limited supply of oxygen. The gameplay was easy to grasp, tough to master, and fast-paced; I found it very fun.

I was able to see a lot of rocks thanks to the added viewing area provided by the two screens.

Mr. Driller: Drill Spirits is light on content. There are three single player modes and they’re just slightly different from each other. Mission driller is the primary mode; here I was tasked to dig through increasingly deeper stages and was rewarded with minimal amounts of conversation and unlockable characters. In pressure driller mode I had to escape an enormous driller while also attacking it with ammunition I had to pick up and then fire at it. The third single player mode was a time attack mode where I had to complete stages as quickly as possible.

The game also has multiplayer, but it requires each person to have a copy of the game so that was out of the question for me. Its gameplay is easy to grasp and it can get frantic so I would’ve liked the option for single-cart multiplayer to try it out, but it’s not present.

The single player modes were challenging. It was easy for me to complete the early levels in the modes, but I needed to evolve my techniques to make headway, something I had a hard time doing. I gather the ideal way to play Mr. Driller is to zigzag through the stages. Doing this makes it easier to gather pickups and prevents rocks from falling onto my character as they would join with rocks of the same color or get caught on other rocks. I had to train myself to dig horizontal when my inclination was to dig vertical.

Pressure driller mode was hectic. Digging to escape while also firing at it was tough.

I liked Mr. Driller: Drill Spirits’ gameplay. It was simple and fast-paced, but it became very challenging. I was able to complete the game, but I found little reason to play afterwards. I could play as other characters and get different conversations, but that wasn’t that appealing. I did find the gameplay enticing enough to play post completion just competing for higher scores however. It’s fun while it lasts and it’s fun to play afterwards for small chunks of time and with complete copies selling for five bucks on the internet that sounds like a good deal.

3/5