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		<title>Pokemon Colosseum [GameCube] &#8211; Review</title>
		<link>https://mybrainongames.com/2014/01/04/pokemon-colosseum-gamecube-review/</link>
		<comments>https://mybrainongames.com/2014/01/04/pokemon-colosseum-gamecube-review/#comments</comments>
		<pubDate>Sat, 04 Jan 2014 22:48:00 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[GameCube]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2004]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[genius sonority]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[pokemon colosseum]]></category>
		<category><![CDATA[pokemon emerald]]></category>
		<category><![CDATA[pokemon leafgreen]]></category>
		<category><![CDATA[pokemon ruby]]></category>
		<category><![CDATA[pokemon sapphire]]></category>
		<category><![CDATA[role-playing game]]></category>
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		<category><![CDATA[the pokemon company]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=2512</guid>
		<description><![CDATA[Pokemon Colosseum isn't your grandfather's Pokemon game. Nintendo's first attempt at realizing the popular series as a full-scale console RPG brought a slew of changes to the traditional Pokemon formula. I found these changes disappointing when the game was originally released in 2004, but they're the exact reason I enjoyed the game in 2013.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2512&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://mybrainongames.files.wordpress.com/2014/01/pokemon-colosseum1.jpg"><img class="aligncenter size-full wp-image-2514" alt="Pokemon Colosseum" src="http://mybrainongames.files.wordpress.com/2014/01/pokemon-colosseum1.jpg?w=474&#038;h=672" width="474" height="672" /></a>Released back in 2004, <i>Pokémon Colosseum</i> was Nintendo’s first attempt at making a full-scale console RPG out of their <i>Pokémon</i> series. Having been an avid fan at the time it was originally released, I remember being severely let down by the nontraditional take on the <i>Pokémon</i> formula. My teenage self couldn’t even bother to complete the game, despite the allure of trading some truly worthy Pokémon into <i>Pokémon Ruby</i>. Think of all the free time I had then! I’m revisiting the game now as a part of my grand <a title="Pokemon: A Grand Ambition" href="/2013/11/10/pokemon-a-grand-ambition/" target="_blank"><i>Pokémon</i> ambition</a>, and I came away enjoying it more than I originally did for the exact reason I disliked it then – it’s different.</p>
<div id="attachment_2523" style="width: 423px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2014/01/pokemon-colosseum-battle2.jpg"><img class="size-full wp-image-2523" alt="Double battles all the way in this game." src="http://mybrainongames.files.wordpress.com/2014/01/pokemon-colosseum-battle2.jpg?w=474"   /></a><p class="wp-caption-text">Double battles all the way in this game.</p></div>
<p>Wes, the player’s avatar, is a mute antihero attempting to foil the plans of the nefarious gang he recently betrayed. Alongside a spunky girl named Rui, who is the only known person able to detect Shadow Pokémon, the duo set about snagging and purifying all Pokémon that have had their hearts corrupted. I thought the storyline and characters were ridiculously simple, although some were just plain ridiculous. Of course, I didn’t begin this game with expectations of a riveting story. In fact, I don’t think anyone plays these games for their story; it’s the gameplay that draws people in.</p>
<p>The backdrop of the game is the Orre region, and as it is rather desolate, and a little more rough-and-tumble than other regions, there aren’t any wild Pokémon. The only method of building one’s collection in this game is snagging Shadow Pokémon from other trainers, which goes against everything that had been ingrained in the series up to this point. Once they’ve been snagged, they need to be rehabilitated through use in battle, among other procedures. While battling, Shadow Pokémon may enter Hyper Mode from time to time. While in this mode, their chances of striking a critical-hit increase, however, they may also ignore orders. Calling their name will calm them down.</p>
<p>A second distinguishing feature of this game is the battles themselves. For the duration of the storyline, every battle is a double battle. Each trainer plays with two active Pokémon. I really enjoyed the developer’s dedication to this feature. Most other games only feature double battles intermittently, which in a way, dilutes their appeal. Instead, the opportunity presented itself to build my party around combinations that made sense. I didn’t necessarily strategize in such a way, but the other trainers sure did; the combination of Earthquake and floating Pokémon did grow to be annoying.</p>
<div id="attachment_2520" style="width: 484px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2014/01/pokemon-colosseum-phenac-city.jpg"><img class="size-full wp-image-2520" alt="Cities and dungeons weren't as much a part of this game." src="http://mybrainongames.files.wordpress.com/2014/01/pokemon-colosseum-phenac-city.jpg?w=474&#038;h=355" width="474" height="355" /></a><p class="wp-caption-text">Cities and dungeons weren&#8217;t as much a part of this game.</p></div>
<p>Due to the structure of the game, there is a set number of obtainable Pokémon. Following the storyline and having an inquisitive nature will generally result in <span style="text-decoration:line-through;">catching</span> snagging them all. Once the game has been completed, players can freely trade between <i>Pokémon Ruby</i>, <i>Sapphire</i>, and <i>Emerald</i>. There is also Mt. Battle, a 100-trainer challenge, and a few multiplayer battling modes. Should one snag and purify every Pokémon and complete Mt. Battle, they’ll be awarded a Ho-oh – my current quest.</p>
<div id="attachment_2522" style="width: 484px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2014/01/pokemon-colosseum-mirror-b1.jpg"><img class="size-full wp-image-2522" alt="Mirror B. is one of the goofier antagonists." src="http://mybrainongames.files.wordpress.com/2014/01/pokemon-colosseum-mirror-b1.jpg?w=474&#038;h=295" width="474" height="295" /></a><p class="wp-caption-text">Mirror B. is one of the goofier antagonists.</p></div>
<p>Back in the day, I couldn’t get beyond <i>Colosseum</i>’s differences from the Game Boy Advance games. I simply wanted one of those games with full-scale console graphics, nothing more and nothing less. Instead, Nintendo and developer Genius Sonority developed a different type of <i>Pokémon</i> game. Coming to it now, and with tempered expectations, I actually really enjoyed myself. The gameplay differences kept it fresh as I was coming to it having just completed <a title="Pokemon LeafGreen [GBA] – Snapshot Review" href="/2013/11/09/pokemon-leafgreen-gba-snapshot-review/" target="_blank"><i>LeafGreen</i> </a>– a very traditional game. Not only that, getting to see so many Pokémon visualized in respectable 3D was exciting for me. This isn’t your grandfather’s <i>Pokémon</i> game.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/2512/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/2512/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2512&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Pokemon Colosseum</media:title>
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			<media:title type="html">johnengelman</media:title>
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		<media:content url="http://mybrainongames.files.wordpress.com/2014/01/pokemon-colosseum1.jpg" medium="image">
			<media:title type="html">Pokemon Colosseum</media:title>
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			<media:title type="html">Double battles all the way in this game.</media:title>
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			<media:title type="html">Cities and dungeons weren&#039;t as much a part of this game.</media:title>
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			<media:title type="html">Mirror B. is one of the goofier antagonists.</media:title>
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		<title>rymdkapsel [Android] &#8211; Review</title>
		<link>https://mybrainongames.com/2013/12/21/rymdkapsel-android-review/</link>
		<comments>https://mybrainongames.com/2013/12/21/rymdkapsel-android-review/#comments</comments>
		<pubDate>Sat, 21 Dec 2013 18:06:58 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2013]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[grapefrukt]]></category>
		<category><![CDATA[martin jonasson]]></category>
		<category><![CDATA[niklas strom]]></category>
		<category><![CDATA[real-time strategy]]></category>
		<category><![CDATA[ridiculous fishing]]></category>
		<category><![CDATA[rymdkapsel]]></category>
		<category><![CDATA[spelltower]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=2480</guid>
		<description><![CDATA[Described as a slow, meditative strategy game set in space, I found rymdkapsel to be an engrossing and approachable real-time strategy game.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2480&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_2481" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/12/rymdkapsel.jpg"><img class="size-full wp-image-2481" alt="Currently available for a variety of mobile platforms, rymdkapsel is a minimalist RTS." src="http://mybrainongames.files.wordpress.com/2013/12/rymdkapsel.jpg?w=474"   /></a><p class="wp-caption-text">Currently available for a variety of mobile platforms, rymdkapsel is a minimalist RTS.</p></div>
<p>The third game from the Humble Mobile Bundle 3 that really clicked with me was <i>rymdkapsel</i>. I enjoyed <a title="SpellTower [Android] – Review" href="/2013/12/16/spelltower-android-review/" target="_blank"><i>SpellTower</i> </a>and <a title="Ridiculous Fishing [Andoid] – Review" href="/2013/12/17/ridiculous-fishing-andoid-review/" target="_blank"><i>Ridiculous Fishing</i></a> a great deal, but I was engrossed with this game – more so than those two. I found the minimalistic design philosophies behind each aspect of the game to be quite interesting and executed wonderfully. As was the case with <i>Ridiculous Fishing</i>, I have had my fill of the game currently, but I imagine I’ll return to <i>rymdkapsel</i> before I return to <i>Ridiculous Fishing</i>.</p>
<div id="attachment_2484" style="width: 470px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/12/rymdkapsel-shooting.gif"><img class="size-full wp-image-2484" alt="Confrontation was simple, but I had to plan my approach out before things got to serious." src="http://mybrainongames.files.wordpress.com/2013/12/rymdkapsel-shooting.gif?w=474"   /></a><p class="wp-caption-text">Confrontation was simple, but I had to plan my approach out before things got to serious.</p></div>
<p><i>rymdkapsel</i> is a real-time strategy game with few elements. Initially, I started off on a miniscule space station with two minions and a handful of the game’s three resource types. I commanded the minions and expanded the space station using an intuitive and simple user interface. I dragged and dropped the tetromino rooms and hallways, aiming to develop the space station as efficiently as possible. Enemies attacked in increasingly larger waves as I attempted to complete the game’s three distinct objectives. Success was defined as researching all four monoliths, doing so in less than 45 minutes, and surviving 28 waves.</p>
<div id="attachment_2482" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/12/rymdkapsel-user-interface.jpg"><img class="size-full wp-image-2482" alt="The different colored rooms indicated their purpose. The green outline is a room being built." src="http://mybrainongames.files.wordpress.com/2013/12/rymdkapsel-user-interface.jpg?w=474"   /></a><p class="wp-caption-text">The different colored rooms indicated their purpose. The green outline is a room being built.</p></div>
<p>My gameplay sessions lasted forty minutes to an hour and it took me a few to even accomplish one objective. Now, as I discussed <a title="Fire Emblem: The Sacred Stones [GBA] – Review" href="/2013/04/16/fire-emblem-the-sacred-stones-gba-review/" target="_blank">earlier this year</a>, I’m not the most strategically inclined, so others mileage with <i>rymdkapsel</i> may vary. That said, when I failed I wasn’t distraught. I took my experience into the next session and applied a concept that made itself apparent to me or increased my management efficiency. Of the three games I’ve discussed recently, this was my favorite. The accolades it’s earning from Apple and Google are well-deserved.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/2480/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/2480/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2480&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">rymdkapsel - Shooting</media:title>
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			<media:title type="html">johnengelman</media:title>
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		<media:content url="http://mybrainongames.files.wordpress.com/2013/12/rymdkapsel.jpg" medium="image">
			<media:title type="html">Currently available for a variety of mobile platforms, rymdkapsel is a minimalist RTS.</media:title>
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		<media:content url="http://mybrainongames.files.wordpress.com/2013/12/rymdkapsel-shooting.gif" medium="image">
			<media:title type="html">Confrontation was simple, but I had to plan my approach out before things got to serious.</media:title>
		</media:content>

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			<media:title type="html">The different colored rooms indicated their purpose. The green outline is a room being built.</media:title>
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	</item>
		<item>
		<title>Ridiculous Fishing [Andoid] &#8211; Review</title>
		<link>https://mybrainongames.com/2013/12/17/ridiculous-fishing-andoid-review/</link>
		<comments>https://mybrainongames.com/2013/12/17/ridiculous-fishing-andoid-review/#comments</comments>
		<pubDate>Wed, 18 Dec 2013 03:17:38 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2013]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[ridiculous fishing]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[vlambeer]]></category>
		<category><![CDATA[zach gage]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=2475</guid>
		<description><![CDATA[So another game from the Humble Mobile Bundle 3 that gave me a lot of enjoyment was Ridiculous Fishing. I was aware of the positive press it received when it was released for iOS earlier this year, but I didn’t feel like playing it on my ancient iPod Touch. Luckily, this particular Humble Bundle marked [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2475&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_2478" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/12/ridiculous-fishing.jpg"><img class="size-full wp-image-2478" alt="Vlambeer's most popular game?" src="http://mybrainongames.files.wordpress.com/2013/12/ridiculous-fishing.jpg?w=474"   /></a><p class="wp-caption-text">Vlambeer&#8217;s most popular game?</p></div>
<p>So another game from the <a title="SpellTower [Android] – Review" href="/2013/12/16/spelltower-android-review/" target="_blank">Humble Mobile Bundle 3</a> that gave me a lot of enjoyment was <i>Ridiculous Fishing</i>. I was aware of the positive press it received when it was released for iOS earlier this year, but I didn’t feel like playing it on my ancient iPod Touch. Luckily, this particular Humble Bundle marked its debut on Android; meaning I had a chance to play it on my tablet. Its gameplay was simple and the feedback loop implemented was rewarding enough to keep me playing until the end.</p>
<div id="attachment_2476" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/12/ridiculous-fishing-cast-a-line.jpg"><img class="size-full wp-image-2476" alt="At first you want get as deep as possible." src="http://mybrainongames.files.wordpress.com/2013/12/ridiculous-fishing-cast-a-line.jpg?w=474"   /></a><p class="wp-caption-text">At first you want get as deep as possible.</p></div>
<p>There is a story behind why the avatar, Billy, is fishing although it’s scant and really only consists of a slightly humorous intro and outro. It’s beside the point. The point of <i>Ridiculous Fishing</i> (and its Flash-based predecessor <i>Radical Fishing</i>) is a simple feedback loop. As discussed in <a href="http://www.gamasutra.com/view/feature/188097/ridiculous_fishing_the_game_that_.php?print=1" target="_blank">this Gamasutra article</a>, the entire premise of the game is based on a feedback loop that keeps the player in the game.</p>
<p>I didn’t think about it until I read the article, but performing well in one of the game’s three distinct sections, leads to better performance in the next. At first, Billy casts his line and attempts to get as deep as possible. Once his lure reaches the bottom or snags a fish, the goal switches to catching as many as possible. Finally, once he’s reeled them in, he thrusts them into the air and blows them into smithereens, getting money. This money can then be spent on various upgrades suited to increasing each cast’s payload. Then rinse and repeat until one finds satisfaction.</p>
<div id="attachment_2477" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/12/ridiculous-fishing-shoot-em-up.jpg"><img class="size-full wp-image-2477" alt="Then once once you've reeled a lot in, shoot them for money!" src="http://mybrainongames.files.wordpress.com/2013/12/ridiculous-fishing-shoot-em-up.jpg?w=474"   /></a><p class="wp-caption-text">Then once once you&#8217;ve reeled a lot in, shoot them for money!</p></div>
<p>For me, I was satisfied with completing the four stages and reaching the ending. It took me a few hours split amongst multiple bedtime gameplay sessions. I still have a good amount of unlockables and a scant few fish to catch, but I’ve had my fill. The visual style and soundtrack were both unique enough to warrant interest and the faux-Twitter app, Brydr was worthy of a few retweets but above all, the feedback loop and simple gameplay kept me hooked.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/2475/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/2475/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2475&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Ridiculous Fishing</media:title>
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			<media:title type="html">Vlambeer&#039;s most popular game?</media:title>
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			<media:title type="html">At first you want get as deep as possible.</media:title>
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			<media:title type="html">Then once once you&#039;ve reeled a lot in, shoot them for money!</media:title>
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		<title>SpellTower [Android] &#8211; Review</title>
		<link>https://mybrainongames.com/2013/12/16/spelltower-android-review/</link>
		<comments>https://mybrainongames.com/2013/12/16/spelltower-android-review/#comments</comments>
		<pubDate>Mon, 16 Dec 2013 10:00:31 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[spelltower]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[zach gage]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=2471</guid>
		<description><![CDATA[SpellTower is a word making game available for iOS and Android devices. It's great for high score competitions between friends or publicly boasting one's knowledge thanks to its Twitter hooks.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2471&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://mybrainongames.files.wordpress.com/2013/12/spelltower.jpg"><img class="aligncenter size-full wp-image-2501" alt="SpellTower" src="http://mybrainongames.files.wordpress.com/2013/12/spelltower.jpg?w=474&#038;h=173" width="474" height="173" /></a>I’ve gotten a kick out of the games I’ve purchased through Humble Bundle. One of the better bundles in recent memory was the Mobile Bundle 3. I’ll highlight a few games from it starting with <i>SpellTower</i>. It’s a word-making game that I’ve been playing on my Google Nexus 7. There are a few gameplay modes, leaderboards, and even a multiplayer mode that I haven’t had the opportunity to test. I’ve found it to be a fun diversionary game at bedtime.</p>
<p>Each of the four modes is centered on high scores. By swiping together adjacent letters (even diagonally) and making words, I scored points. Longer words or ones using uncommon letters would net me more points. In Tower Mode, I did so using a set number of letters. What I found more enjoyable were the Puzzle, Extreme Puzzle, and Rush Modes. The puzzle modes started with a few rows of letters. Every time I completed a word a new row would be added. I could take as long as I wanted and this was a good exercise in crafting worthy words. Rush Mode also started with a few rows of letters. However, more were added over time. This was more an exercise in quick word making.</p>
<div id="attachment_2473" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/12/sc03.png"><img class="size-full wp-image-2473" alt="An example of word creation. Or an homage to Fleetwood Mac's most popular album." src="http://mybrainongames.files.wordpress.com/2013/12/sc03.png?w=474"   /></a><p class="wp-caption-text">An example of word creation. Or an homage to Fleetwood Mac&#8217;s most popular album.</p></div>
<p>SpellTower isn’t a game designed for extended gameplay sessions. When played in small chunks, I imagine it’ll remain in ones queue for many weeks. Especially if one has friends who also have it. The Twitter hooks are in this game and it’s hard not to boast about a new high score. I overloaded early so I’m a little burned out on it at this point. However, from time to time, I get the urge and pop it on for a round or two to see if I can top my best score. Can you top my best word?</p>
<p>Best word: jillets – 616 points. Definition: giddy or flirtatious girls or young women.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='474' height='297' src='http://www.youtube.com/embed/tpEAMVco8W8?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/2471/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/2471/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2471&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">SpellTower</media:title>
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			<media:title type="html">johnengelman</media:title>
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			<media:title type="html">SpellTower</media:title>
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			<media:title type="html">An example of word creation. Or an homage to Fleetwood Mac&#039;s most popular album.</media:title>
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		<title>Shenmue II [Xbox] &#8211; Review</title>
		<link>https://mybrainongames.com/2013/12/15/shenmue-ii-xbox-review/</link>
		<comments>https://mybrainongames.com/2013/12/15/shenmue-ii-xbox-review/#comments</comments>
		<pubDate>Sun, 15 Dec 2013 20:32:28 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[2002]]></category>
		<category><![CDATA[action-adventure]]></category>
		<category><![CDATA[beat 'em up]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[microsoft game studios]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sega am2]]></category>
		<category><![CDATA[shenmue]]></category>
		<category><![CDATA[shenmue ii]]></category>
		<category><![CDATA[shenmue iii]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[yu suzuki]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=2463</guid>
		<description><![CDATA[I could go into excruciating detail about the narrative and highlight all of the major plot points of Shenmue II, but I won’t. Actually, I can’t say that I won’t because I did and I’m just not publishing it. What I wrote was a two page article that read more like a set of game notes. I dove fairly deep into explaining the three major sections of the game and even then, I barely scratched the surface. What you as someone who is unfamiliar with this game needs to know is that Shenmue II is narratively rich, yet ultimately unfulfilling. Narratively speaking, that is. It’s still a joy to play.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2463&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_2465" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/12/shenmue-ii.jpg"><img class="size-full wp-image-2465" alt="The box art itself is epic!" src="http://mybrainongames.files.wordpress.com/2013/12/shenmue-ii.jpg?w=474"   /></a><p class="wp-caption-text">The box art itself is epic!</p></div>
<p>I could go into excruciating detail about the narrative and highlight all of the major plot points of <i>Shenmue II</i>, but I won’t. Actually, I can’t say that I won’t because I did and I’m just not publishing it. What I wrote was a two page article that read more like a set of game notes. I dove fairly deep into explaining the three major sections of the game and even then, I barely scratched the surface. What you as someone who is unfamiliar with this game needs to know is that <i>Shenmue II</i> is narratively rich, yet ultimately unfulfilling. Narratively speaking, that is. It’s still a joy to play.</p>
<p>In short, the game picks up directly where the <a title="Shenmue [Dreamcast] – Review" href="/2013/09/22/shenmue-dreamcast-review/" target="_blank">original </a>left off. Ryo Hazuki has travelled to Hong Kong to exact revenge on the mysterious Chinese man who murdered his father. Ryo investigates the Wan Chai and Kowloon areas of Hong Kong in a similar manner as he did in Yokosuka. He follows up on leads by asking residents, gets into street fights and other scuffles, and finds odd jobs to pay his bills. All this eventually culminates in a trip to a remote village where an event that has been foreshadowed since the beginning occurs. The beginning of this sequence had my friend and I sit straight up as we knew what would follow was very important. However, eleven years after its original American release, the cliffhanger ending is still unresolved and the current stopping point for this ill-fated trilogy.</p>
<div id="attachment_2467" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/12/shenmue-ii-monks.jpg"><img class="size-full wp-image-2467" alt="The various quarters of Wan Chai and Kowloon are each large and distinct." src="http://mybrainongames.files.wordpress.com/2013/12/shenmue-ii-monks.jpg?w=474"   /></a><p class="wp-caption-text">The various quarters of Wan Chai and Kowloon are each large and distinct.</p></div>
<p>As I mentioned, the structure of the game is identical to its predecessor, although elements have been improved. The primary emphasis was still on investigation and completing odd tasks and I found their resolutions very rewarding. Brawls and QTEs were still a large part too, but they seemed less prevalent. I find it peculiar that the fighting system appears to have such depth and yet it was hardly utilized. This made it a little tough for my friend and me towards the end as the rising action and climax consists of dozens of easy and tough fights. Needless to say, we relied very heavily on simple punches and combos.</p>
<p>And what a climax! These last few hours were simultaneously tumultuous to play and epic to witness. Kicked off by a stressful quest to raise money, my friend and I spent a solid hour gambling and resetting the game when things didn’t go our way. This was followed up by a convoluted trek through 18 floors of a massive 40 floor building. The dozens of fights Ryo had provided closure for the events that took place in Kowloon and they eventually led to a climactic scene where Ryo caught up with Lan Di. Although nothing transpired between the two, he now knows that Ryo is after him. Afterwards, the chance encounter that had my friend and I sit at attention was drawn out, torturous, and a great opportunity for two characters to become acquainted before finding out their destinies lie with each other.</p>
<div id="attachment_2466" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/12/shenmue-ii-jianmin-tao.jpg"><img class="size-full wp-image-2466" alt="The cast of characters is ridiculous. So many interesting individuals. " src="http://mybrainongames.files.wordpress.com/2013/12/shenmue-ii-jianmin-tao.jpg?w=474"   /></a><p class="wp-caption-text">The cast of characters is ridiculous. So many interesting individuals.</p></div>
<p>I’m doing it again. I’m trying to delve into the narrative and I just need to stop. There’s a reason this series has such a zealous fan base. <i>Shenmue</i> and <i>Shenmue II</i> are fantastic examples of the narrative-driven single player video game. An epic coming of age tale coupled with exploration, investigation, and action. The blend of gameplay elements kept the game fresh and despite a few tumultuous sequences and the occasional camera or control issues, <i>Shenmue II</i> was an overwhelmingly positive experience. The passion of Yu Suzuki and his development team shines through in this game as it did in the original. Now, what about <i>Shenmue III</i>?</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/2463/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/2463/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2463&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Shenmue II</media:title>
		</media:content>

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			<media:title type="html">johnengelman</media:title>
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		<media:content url="http://mybrainongames.files.wordpress.com/2013/12/shenmue-ii.jpg" medium="image">
			<media:title type="html">The box art itself is epic!</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/12/shenmue-ii-monks.jpg" medium="image">
			<media:title type="html">The various quarters of Wan Chai and Kowloon are each large and distinct.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/12/shenmue-ii-jianmin-tao.jpg" medium="image">
			<media:title type="html">The cast of characters is ridiculous. So many interesting individuals. </media:title>
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		<title>Deus Ex: Human Revolution [Xbox 360] &#8211; Review</title>
		<link>https://mybrainongames.com/2013/11/27/deus-ex-human-revolution-xbox-360-review/</link>
		<comments>https://mybrainongames.com/2013/11/27/deus-ex-human-revolution-xbox-360-review/#comments</comments>
		<pubDate>Wed, 27 Nov 2013 13:00:56 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[deus ex]]></category>
		<category><![CDATA[deus ex: human revolution]]></category>
		<category><![CDATA[deus ex: invisible war]]></category>
		<category><![CDATA[deus ex: the conspiracy]]></category>
		<category><![CDATA[eidos montreal]]></category>
		<category><![CDATA[first-person shooter]]></category>
		<category><![CDATA[role-playing game]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[stealth]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=2442</guid>
		<description><![CDATA[2011’s Deus Ex: Human Revolution was the first product of Eidos Montreal. Charged with the task of revitalizing the long-dormant Deus Ex franchise, I consider it an overwhelming success. Taking place in 2027, the game is set amongst the backdrop of contentious debates regarding human augmentation. The gameplay is an amalgamation of first-person shooting, stealth, [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2442&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_2443" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution.jpg"><img class="size-full wp-image-2443" alt="Lots of goldish hues in this game." src="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution.jpg?w=474"   /></a><p class="wp-caption-text">Lots of goldish hues in this game.</p></div>
<p>2011’s <i>Deus Ex: Human Revolution</i> was the first product of Eidos Montreal. Charged with the task of revitalizing the long-dormant <i>Deus Ex</i> franchise, I consider it an overwhelming success. Taking place in 2027, the game is set amongst the backdrop of contentious debates regarding human augmentation. The gameplay is an amalgamation of first-person shooting, stealth, and role-playing style character progression that offers the player choice in approaching confrontations. Further complimenting player choice is the level design – funneling the player towards objectives while offering multiple paths. These elements, aided by the fantastic art design, combine for a laudable single-player experience.</p>
<p>On the eve of a hearing in Washington D.C. regarding regulation of human augmentations, Sarif Industries – a Detroit, MI based manufacturer of human augmentations – is the victim of sabotage. The lead scientists are abducted and the company’s security officer is left on the brink of death. He is resuscitated and implanted with many augmentations, becoming more than human. Upon his awakening, Adam Jensen thirsts for answers and, along with the company’s founder and CEO David Sarif, wants revenge.</p>
<div id="attachment_2445" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-confrontation.jpg"><img class="size-full wp-image-2445" alt="Players could choose a confrontational path..." src="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-confrontation.jpg?w=474"   /></a><p class="wp-caption-text">Players could choose a confrontational path&#8230;</p></div>
<p>Adam’s quest takes him from his home in Detroit to Montreal and Shanghai. Along the way, he encounters every side of the human augmentation debate and the corporations and politicians who have major voices in shaping the future. Conspiracies and betrayals were prevalent in the two dozen hours it took me to complete the game. Every major player and corporation seemed to have ulterior motives, and I could identify with, or at least understand, the positions everyone took. If done correctly, players have the choice of four endings, each of which I could sympathize with partially. After viewing them all, I reflected on the concepts laid before me by the thinkers in this game’s world and on my part, I extracted those philosophies to other areas of human nature. In that aspect, I found the game to be very thought-provoking.</p>
<div id="attachment_2446" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-stealth.jpg"><img class="size-full wp-image-2446" alt="Or a stealthier alternative." src="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-stealth.jpg?w=474"   /></a><p class="wp-caption-text">Or a stealthier alternative.</p></div>
<p>I wouldn’t describe the blend of gameplay styles to be provocative however, as they seem like a combination that is becoming ever more common these days. At the very least, the adaptation of RPG style skill trees is becoming increasingly prevalent in all styles of games. On a side note, that was sort of a trend in the seventh generation of home consoles, wasn’t it? In my mind, what makes this game stand out is the viability of either a lethal or non-lethal approach. I decided from the get-go to complete the game non-lethally and at the same time, attempted to do so without being seen and setting off an alarm. This involved reloading many saves and I wasn’t successful on the second objective, but I never felt like I couldn’t do it. In many games that offer this sort of option, it seems that the odds are stacked against the players who choose the stealthy route. I didn’t have that sentiment at any point.</p>
<div id="attachment_2447" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-npcs.jpg"><img class="size-full wp-image-2447" alt="Like most everything else about this game, the characters were interesting." src="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-npcs.jpg?w=474"   /></a><p class="wp-caption-text">Like most everything else about this game, the characters were interesting.</p></div>
<p>What assisted this viability was the open-ended design of the levels. They were linear in a sense as most usually led to a singular endpoint, but as I compulsively explored I stumbled upon many routes propelling me forward. I’d generally choose the one most suited to my stealthy motives. Outside of these mission-based levels were the cities of Detroit and Shanghai. Both were open-world hubs that offered numerous NPCs and side quests. The cities also showcased the dystopian future that Eidos Montreal envisioned for the game. The art design in general was highly influenced by other works of pop culture but I still found it fascinating and cohesive throughout the game’s entirety.</p>
<div id="attachment_2444" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-cityscape.jpg"><img class="size-full wp-image-2444" alt="This concept art of Shanghai perfectly illustrates the actual cityscape in the game." src="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-cityscape.jpg?w=474"   /></a><p class="wp-caption-text">This concept art of Shanghai perfectly illustrates the actual cityscape in the game.</p></div>
<p>My exposure to the original games is slight – I played a fair amount of <i>Deus Ex: The Conspiracy</i> on the PS2, of which I remember liking it and not completing it, and although I haven’t played it, I know that <i>Invisible War</i> wasn’t as well received as the original. So while I may not be the definitive source on judging how well Eidos Montreal did in reviving the series, it’s hard to argue that <i>Human Revolution</i> isn’t fantastic. The game dealt with a serious topic in a mature way and was thought-provoking throughout, but the ending in particular summarized each viewpoint well. I also thought highly of the gameplay and level design; especially the ability to play through stealthily and not feel inadequate in any way. Of course, the overall art design was awesome too. All in all, <i>Deus Ex: Human Revolution</i> combined many elements to form a cohesive, worthwhile, adventure.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/2442/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/2442/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2442&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<geo:lat>42.331427</geo:lat>
		<geo:long>-83.045754</geo:long>
		<media:content url="http://0.gravatar.com/avatar/6097d3ee4a47354e6625610d870e0240?#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">johnengelman</media:title>
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		<media:content url="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution.jpg" medium="image">
			<media:title type="html">Lots of goldish hues in this game.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-confrontation.jpg" medium="image">
			<media:title type="html">Players could choose a confrontational path...</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-stealth.jpg" medium="image">
			<media:title type="html">Or a stealthier alternative.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-npcs.jpg" medium="image">
			<media:title type="html">Like most everything else about this game, the characters were interesting.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/11/deus-ex-human-revolution-cityscape.jpg" medium="image">
			<media:title type="html">This concept art of Shanghai perfectly illustrates the actual cityscape in the game.</media:title>
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		<title>Pokemon LeafGreen [GBA] &#8211; Snapshot Review</title>
		<link>https://mybrainongames.com/2013/11/09/pokemon-leafgreen-gba-snapshot-review/</link>
		<comments>https://mybrainongames.com/2013/11/09/pokemon-leafgreen-gba-snapshot-review/#comments</comments>
		<pubDate>Sun, 10 Nov 2013 00:17:53 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Game Boy Advance]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2004]]></category>
		<category><![CDATA[game boy advance]]></category>
		<category><![CDATA[gba]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[pokemon blue]]></category>
		<category><![CDATA[pokemon firered]]></category>
		<category><![CDATA[pokemon leafgreen]]></category>
		<category><![CDATA[pokemon red]]></category>
		<category><![CDATA[role-playing game]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=2432</guid>
		<description><![CDATA[While everyone is busy playing Pokemon X and Y, I'm over here playing LeafGreen. Released for the Game Boy Advance in 2004, it's a 3rd generation Pokemon title and, along with FireRed, is the first remake in the series.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2432&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_2433" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/11/pokemon-leafgreen.jpg"><img class="size-full wp-image-2433" alt="The GBA Wireless Adapter didn't see much use." src="http://mybrainongames.files.wordpress.com/2013/11/pokemon-leafgreen.jpg?w=474"   /></a><p class="wp-caption-text">The GBA Wireless Adapter didn&#8217;t see much use.</p></div>
<p><i>Pokémon LeafGreen</i>, and its retail buddy <i>Pokémon FireRed</i>, are remakes of the original <i>Pokémon</i> games. Released for the Game Boy Advance in 2004, <i>LeafGreen</i> and <i>FireRed</i> are 3<sup>rd</sup> generation <i>Pokémon</i> titles and the first remakes in the series. As such, there are major improvements over their originators. However, the improvements are primarily relegated to updated graphics, which are much more detailed compared to their Game Boy brethren. There is a decent amount of new post-game content too, mostly introducing Pokémon from newer generations. It’s a solid title, with the toughest Elite Four in the series and a selection of Pokémon that isn’t completely overwhelming.</p>
<p>By the way, the theme for the 4th and 5th Sevii Islands totally rocks. It&#8217;s so hot, I have it on my iPod!</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='474' height='297' src='http://www.youtube.com/embed/fm7HjS747mM?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/2432/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/2432/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2432&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">johnengelman</media:title>
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		<media:content url="http://mybrainongames.files.wordpress.com/2013/11/pokemon-leafgreen.jpg" medium="image">
			<media:title type="html">The GBA Wireless Adapter didn&#039;t see much use.</media:title>
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		<title>Final Fantasy V [PlayStation] &#8211; Review</title>
		<link>https://mybrainongames.com/2013/10/22/final-fantasy-v-playstation-review/</link>
		<comments>https://mybrainongames.com/2013/10/22/final-fantasy-v-playstation-review/#comments</comments>
		<pubDate>Tue, 22 Oct 2013 13:00:37 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[1999]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[final fantasy iii]]></category>
		<category><![CDATA[final fantasy iv]]></category>
		<category><![CDATA[final fantasy v]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[role-playing game]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[square]]></category>
		<category><![CDATA[square electronic arts]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=2402</guid>
		<description><![CDATA[When I began playing Final Fantasy V, the first ten or so hours got me down. Coming off of my completion of Final Fantasy IV, this game felt like a pause in progression for Square. The characters, protagonists and antagonists alike, felt one-dimensional. The narrative didn’t allow for a rotating party as the previous game [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2402&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_2403" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology.jpg"><img class="size-full wp-image-2403" alt="Warning: the black label version of FFV has minor glitches when played on the PS2 and is nigh unplayable on the PS3." src="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology.jpg?w=474"   /></a><p class="wp-caption-text">Warning: the black label version of FFV has minor glitches when played on the PS2 and is nigh unplayable on the PS3.</p></div>
<p>When I began playing <i>Final Fantasy V</i>, the first ten or so hours got me down. Coming off of my completion of <a title="Final Fantasy IV [PSP] – Review" href="/2013/09/02/final-fantasy-iv-psp-review/" target="_blank"><i>Final Fantasy IV</i></a>, this game felt like a pause in progression for Square. The characters, protagonists and antagonists alike, felt one-dimensional. The narrative didn’t allow for a rotating party as the previous game did, and this kept the experience stale. During this early period, the combat system felt wholly similar to its predecessor too. It wasn’t until the job system was unlocked and given a few hours to come into its own, that I really began to enjoy the game.</p>
<div id="attachment_2405" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology-meteorite.jpg"><img class="size-full wp-image-2405" alt="The sky is dropping transporters." src="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology-meteorite.jpg?w=474"   /></a><p class="wp-caption-text">The sky is dropping transporters.</p></div>
<p>With a traditional narrative revolving around elemental crystals and a maniacal evildoer, I didn’t get drawn into the story. After all, with a name like X-Death, there’s no questioning his motives. The protagonists were, slightly, more fleshed out though. Bartz was a wanderer who encountered the princess Reina and a stranger from another planet, Galuf, while investigating a meteorite. They joined together and set about to protect the four crystals after they witnessed one of them shattering and learned that collectively, the crystals protected a seal on X-Death.</p>
<p>Soon enough, the group bumped into the pirate Faris. Get this, Faris suffers from amnesia and is actually Reina’s long lost sister, Salsa. The group initially fails to protect the four crystals and X-Death is freed. With his freedom, X-Death returns to his original planet to begin conquering those who sealed him away. As the story plays out, the group learns that the two worlds were once one and in their quest to defeat X-Death, they reunite them. Galuf’s granddaughter Krile joins the fray eventually as the party composition changes partway through the game.</p>
<div id="attachment_2406" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology-battle.jpg"><img class="size-full wp-image-2406" alt="The battles got more interesting with more job classes to choose from." src="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology-battle.jpg?w=474"   /></a><p class="wp-caption-text">The battles got more interesting with more job classes to choose from.</p></div>
<p>This game adapts the Active Time Battle system of its predecessor so battles played out nearly identically. This meant time continued to flow as I navigated the battle menus, etc. The differentiator for this game was the job system. Although <a title="Final Fantasy III – Review" href="/2010/10/18/review-final-fantasy-iii/" target="_blank"><i>Final Fantasy III</i></a> had a job system, the one implemented here is structured differently – I found it more fun.</p>
<p>Each character had a personal level and a job level. Gaining a personal level improved stats while gaining a job level unlocked related abilities. An unlocked ability could be equipped regardless of what job any given character was at the time. This meant a white mage could also use black and time magic or a samurai could heal in the clutch. The abilities and benefits were plentiful and I had many favorite combinations at different points in the game. This gameplay system kept the game interesting when the narrative failed to do so. In my mind, that’s how I’ll remember the game.</p>
<div id="attachment_2404" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/mode-7.jpg"><img class="size-full wp-image-2404" alt="Mode 7!!!" src="http://mybrainongames.files.wordpress.com/2013/10/mode-7.jpg?w=474"   /></a><p class="wp-caption-text">Mode 7!!!</p></div>
<p><i>Final Fantasy V</i> was a slow starter. It was hard for me to get excited about the game when the story and characters weren’t doing it for me. This was concerning as I felt Square genuinely moved the genre forward with <i>Final Fantasy IV</i>. Eventually, the gameplay became the focal point of interest for me as the job system grew more robust and my party was earning the experience to unlock abilities. Mixing and matching the traits of different jobs and overcoming tough enemies were definitely the stars of the game.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/2402/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/2402/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2402&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">johnengelman</media:title>
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		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology.jpg" medium="image">
			<media:title type="html">Warning: the black label version of FFV has minor glitches when played on the PS2 and is nigh unplayable on the PS3.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology-meteorite.jpg" medium="image">
			<media:title type="html">The sky is dropping transporters.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/final-fantasy-anthology-battle.jpg" medium="image">
			<media:title type="html">The battles got more interesting with more job classes to choose from.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/mode-7.jpg" medium="image">
			<media:title type="html">Mode 7!!!</media:title>
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		<title>Broken Sword: The Shadow of the Templars &#8211; The Director&#8217;s Cut [Android] &#8211; Review</title>
		<link>https://mybrainongames.com/2013/10/10/broken-sword-the-shadow-of-the-templars-the-directors-cut-android-review/</link>
		<comments>https://mybrainongames.com/2013/10/10/broken-sword-the-shadow-of-the-templars-the-directors-cut-android-review/#comments</comments>
		<pubDate>Fri, 11 Oct 2013 02:15:59 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[1996]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[broken sword]]></category>
		<category><![CDATA[broken sword: the shadow of the templars]]></category>
		<category><![CDATA[revolution software]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[watchmen]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=2373</guid>
		<description><![CDATA[Originally released in the fall of 1996, Broken Sword: The Shadow of the Templars still holds up as a fantastic point-and-click adventure game. I came to it last month with virgin eyes when I was craving a game to play on my Google Nexus 7. The director’s cut of the game was released onto Google [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2373&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_2377" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars.jpg"><img class="size-full wp-image-2377" alt="What a wonderful adventure game!" src="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars.jpg?w=474"   /></a><p class="wp-caption-text">What a wonderful adventure game!</p></div>
<p>Originally released in the fall of 1996, <i>Broken Sword: The Shadow of the Templars</i> still holds up as a fantastic point-and-click adventure game. I came to it last month with virgin eyes when I was craving a game to play on my Google Nexus 7. The director’s cut of the game was released onto Google Play in 2012, although it has appeared on many platforms since 2009. The narrative and characters were impressively crafted and the puzzle-solving gameplay was well-paced. My only complaint was the hodgepodge nature of the audiovisual qualities of the director’s cut.</p>
<div id="attachment_2375" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-user-interface.jpg"><img class="size-full wp-image-2375" alt="I found the user interface to be easy to use and understand." src="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-user-interface.jpg?w=474"   /></a><p class="wp-caption-text">I found the user interface to be easy to use and understand.</p></div>
<p>Vacationing in Europe, American tourist George Stobbart witnesses the murder of a French citizen and takes it upon himself to research the tragedy. George is a self-confident, joke-cracking Californian and his conversations usually put a smile on my face. He quickly bumps into Nicole Collard, a French journalist, also interested in the murder. They cooperate and unravel a plot to revive the Knights Templar. George’s involvement came about due to happenstance and self-motivation. For Nicole, the events were personal.</p>
<p>The director’s cut of the game apparently includes a lot of new content. Among the additions is a lengthy introduction that stars Nicole. This segment filled in Nicole’s motivations beyond simply being a journalist. As she prepares to conduct an interview, the French diplomat who personally requested her is murdered by a costumed killer. Investigating his premises before the police arrive, she discovers that the diplomat had mysterious ties to her beloved father. More research leads her to another individual who would soon be murdered and bring about a chance encounter with George.</p>
<div id="attachment_2376" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-georges-arrival.jpg"><img class="size-full wp-image-2376" alt="George's introduction, shortly after a bomb blows up the cafe he was at." src="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-georges-arrival.jpg?w=474"   /></a><p class="wp-caption-text">George&#8217;s introduction, shortly after a bomb blows up the cafe he was at.</p></div>
<p>The ten or so hours of gameplay saw the duo explore Paris and a few nearby countries. Most of it was spent having conversations. These conversations were lengthy and necessary to digging up clues and leads. As I mentioned, the conversations George conducted with others were often humorous; if not because of his line of thought, because of people he spoke with. The other major time sink was the puzzle-solving. This entailed exploring each scene for objects to interact with and figuring out how to utilize the small inventory of items George had. Occasionally there were one-off puzzles that required translating a passage or completing a sliding puzzle as well.</p>
<p>George and Nicole’s journeys across Paris and the few neighboring countries they visited were conveyed solely through hand-drawn backgrounds and animations. Overall, it was an impressive-looking game. However, there were a few bits of animation that sequenced different scenes together and these were quite poor. The style calls to mind Don Bluth with shoddy animation. I feel the same about the voice-acting. In general, it’s great. Yet there are bits and pieces where the quality is noticeably worse. New to the director’s cut are hand-drawn character portraits during conversations. These were drawn by Dave Gibbons of <i>Watchmen</i> fame but hey, they’re just character portraits.</p>
<div id="attachment_2374" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-spain.jpg"><img class="size-full wp-image-2374" alt="No, George isn't exploring the Amazon. This is an estate in Spain." src="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-spain.jpg?w=474"   /></a><p class="wp-caption-text">No, George isn&#8217;t exploring the Amazon. This is an estate in Spain.</p></div>
<p>Now that I’ve completed <i>Broken Sword: The Shadow of the Templars</i>, I’m sad I won’t get to experience anymore of it for the first time. I honestly found the narrative and characters enthralling. The lengthy exchanges George had with others only started to wear on me when I was in the homestretch, but they were always entertaining. I found this to be a perfect tablet game and the user interface for exploring and puzzle-solving was implemented wonderfully. Some of the illustrations and animation looked poor, but in a way, those were blemishes that endeared me to the game’s age. Fantastic game!</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/2373/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/2373/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2373&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars.jpg" medium="image">
			<media:title type="html">What a wonderful adventure game!</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-user-interface.jpg" medium="image">
			<media:title type="html">I found the user interface to be easy to use and understand.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-georges-arrival.jpg" medium="image">
			<media:title type="html">George&#039;s introduction, shortly after a bomb blows up the cafe he was at.</media:title>
		</media:content>

		<media:content url="http://mybrainongames.files.wordpress.com/2013/10/broken-sword-the-shadow-of-the-templars-spain.jpg" medium="image">
			<media:title type="html">No, George isn&#039;t exploring the Amazon. This is an estate in Spain.</media:title>
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		<title>Shenmue [Dreamcast] &#8211; Review</title>
		<link>https://mybrainongames.com/2013/09/22/shenmue-dreamcast-review/</link>
		<comments>https://mybrainongames.com/2013/09/22/shenmue-dreamcast-review/#comments</comments>
		<pubDate>Sun, 22 Sep 2013 19:35:50 +0000</pubDate>
		<dc:creator><![CDATA[John]]></dc:creator>
				<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2000]]></category>
		<category><![CDATA[action-adventure]]></category>
		<category><![CDATA[after burner]]></category>
		<category><![CDATA[beat 'em up]]></category>
		<category><![CDATA[dreamcast]]></category>
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		<category><![CDATA[outrun]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sega am2]]></category>
		<category><![CDATA[shenmue]]></category>
		<category><![CDATA[shenmue ii]]></category>
		<category><![CDATA[shenmue iii]]></category>
		<category><![CDATA[space harrier]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[virtua fighter]]></category>
		<category><![CDATA[yu suzuki]]></category>

		<guid isPermaLink="false">https://mybrainongames.com/?p=2359</guid>
		<description><![CDATA[Shenmue definitely has a reputation that precedes it. At the time and for many years afterwards, it was reportedly the most expensive video game ever produced. With respectable sales that weren’t near the expected numbers, it assisted in ending Sega’s home console development. Nonetheless, the game received high praise critically and is routinely cited as [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2359&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_2364" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/shenmue.jpg"><img class="size-full wp-image-2364" alt="A must-have title for the Dreamcast." src="http://mybrainongames.files.wordpress.com/2013/09/shenmue.jpg?w=474"   /></a><p class="wp-caption-text">A must-have title for the Dreamcast.</p></div>
<p><i>Shenmue</i> definitely has a reputation that precedes it. At the time and for many years afterwards, it was reportedly the most expensive video game ever produced. With respectable sales that weren’t near the expected numbers, it assisted in ending Sega’s home console development. Nonetheless, the game received high praise critically and is routinely cited as an influential video game. <i>Shenmue</i> has always been on a personal bucket list of mine and I’m finally able to check it off.</p>
<p>Before being consumed by <i>Virtua Fighter</i>, Yu Suzuki was a titan at Sega. He was the major figure behind a plethora of the company’s marquee arcade titles in late 1980s. <i>Space Harrier</i>, <i>Hang-On</i>, <i>OutRun</i>, <i>After Burner</i> – this guy had a knack for designing video games. I’m not intending to short shrift <i>Virtua Fighter</i> either. It’s one of the most respected fighting game series and has a dedicated fan base. <i>Shenmue</i> is Yu Suzuki’s <i>magnum opus</i> however, and it oozes his passion. In the manual, in the credits, in the way he describes the game – the fictional world and gameplay elements that comprise the game were undoubtedly personal muses for the man.</p>
<p><i>Shenmue</i> takes place in Yokosuka, Japan during the winter of 1986. The game is a tale of revenge, following Ryo Hazuki as he tracks down the mysterious man who murdered his father. Ryo’s father, Iwao, was a master martial artist whose dojo was in a remote suburb of Yokosuka. Iwao’s murderer, Lan Di, is a mysterious Chinese martial artist who had an unknown grudge against Ryo’s father. Not only that, but Lan Di’s ties to a Chinese criminal syndicate further complicate the affair as Ryo investigates the mysterious Chinese man.</p>
<div id="attachment_2363" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/shenmue-camera-angles.jpg"><img class="size-full wp-image-2363" alt="Watching Shenmue was an engrossing experience thansk to the dynamic camera angles." src="http://mybrainongames.files.wordpress.com/2013/09/shenmue-camera-angles.jpg?w=474"   /></a><p class="wp-caption-text">Watching Shenmue was an engrossing experience thanks to the dynamic camera angles.</p></div>
<p>Exploration and puzzle solving are the primary focuses of <i>Shenmue’s</i> gameplay, although there is a minor emphasis placed on brawling. Knowing practically nothing of Lan Di, Ryo takes to the neighborhoods and shops of Yokosuka to find and follow up on any leads he can. Interacting with dozens of townsfolk, it was easy for me to get immersed in the day to day heartbeat of the city. Ryo’s leads introduced him to friends and foes from practically all of the storefronts, and since the game had a strong adherence to portraying a realistic setting, I’d have to make sure to check in with individuals at the corresponding hour of the day, or night.</p>
<p>I was dead set on making a physical map of the shopping district and outlying neighborhoods, but by the time I sketched it out, I was familiar enough with the areas to abandon the prospect. The neighborhoods contained little to experience but the shopping district was densely packed with unique individuals and storefronts. To an outsider, such as myself, it was a joy to experience what this slice of Japan might’ve been like in the late 1980s – minus Ryo’s Sega Saturn.</p>
<div id="attachment_2362" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/shenmue-arcade.jpg"><img class="size-full wp-image-2362" alt="The arcade was a fun diversion and I'd be remiss to not mention the gashapon machines." src="http://mybrainongames.files.wordpress.com/2013/09/shenmue-arcade.jpg?w=474"   /></a><p class="wp-caption-text">The arcade was a fun diversion and I&#8217;d be remiss to not mention the gashapon machines.</p></div>
<p>The puzzle solving aspect of the gameplay revolved mostly around locating the proper individual to speak with. Then, utilizing the information they provided with Ryo. Be it an area to check or another individual to speak with. I didn’t find monotony in constantly seeking someone out, only to be pointed elsewhere. It didn’t seem like it was filler content. For the most part, every lead advanced the plot, if only slightly.</p>
<p>One related point is what I interpret as shoddy localization. The game is fully voice-acted and everyone will respond to Ryo if he prompts them. However, a lot of the dialog doesn’t sound natural. It’s as if the script was translated directly from the Japanese original with no localization. Translating the game is one part of the localization process, but another would be making it so the characters speak realistically. Some lines of dialogue didn’t make functional sense to me. Then again, the game contained a friendly Jamaican hot dog vendor named Tom, and he doesn’t make a lot of sense either.</p>
<div id="attachment_2361" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/shenmue-tom.jpg"><img class="size-full wp-image-2361" alt="Tom, the Jamaican hot dog vendor." src="http://mybrainongames.files.wordpress.com/2013/09/shenmue-tom.jpg?w=474"   /></a><p class="wp-caption-text">Tom, the Jamaican hot dog vendor.</p></div>
<p>The third pillar of the gameplay is the action sequences. I’d break these down into two categories: brawling and quick-timer events (QTEs). Both were infrequent, but an important aspect nonetheless. Brawling was reminiscent of the fighting system from <i>Virtua Fighter</i> – deep and very precise. Ryo had a wealth of moves at his disposal, but I was able to meander on by button mashing. This was helped by the fact that there were about twelve fights across the entire game. QTEs are now commonplace in video games and we have <i>Shenmue</i> to thank for that! They were pioneered in the game and allowed the player to experience a handful of exciting action sequences and actually feel some involvement. They were also infrequent.</p>
<p>After a dozen or so hours, I had brought Ryo to the end of his quest in Yokosuka. <i>Shenmue</i> ended with a slew of events, beginning with Ryo getting a job at the Yokosuka docks. This entailed me operating a forklift for about a week of in-game time which translated to a few hours. It was a decidedly dull climax to the game, but it was far from over. At the docks Ryo got a better understanding of the criminal syndicate Lan Di was aligned with.</p>
<p>Eventually, Ryo was too late to confront Lan Di who was already heading back to China. Ryo’s story was just beginning, but I wasn’t left unfulfilled. <i>Shenmue</i> capped off with an exciting motorcycle ride through the nighttime Yokosuka highway system. The goal was to reach the docks which lead to an epic brawl against 70+ gang members. Ryo intent on pursuing Lan Di to China and many of the interactions with Ryo’s friends and family were heartfelt.</p>
<div id="attachment_2360" style="width: 428px" class="wp-caption aligncenter"><a href="http://mybrainongames.files.wordpress.com/2013/09/shenmue-forklift.jpg"><img class="size-full wp-image-2360" alt="Forklift racing at the dock was a fun beginning to each workday." src="http://mybrainongames.files.wordpress.com/2013/09/shenmue-forklift.jpg?w=474"   /></a><p class="wp-caption-text">Forklift racing at the dock was a fun beginning to each workday.</p></div>
<p>With <i>Shenmue</i> off my bucket list, I’m anxious to begin <i>Shenmue II</i> on the Xbox. The series was originally proposed as a trilogy so my journey with Ryo will end with an unfulfilled cliffhanger upon completion of the second game. Heck, I’ll probably convert into one of those crazies trying to get a grassroots effort started to develop <i>Shenmue III</i>. It wouldn’t be a surprise. The game came out nearly a decade-and-a-half ago and it still feels modern. Its combination of storytelling, setting, and gameplay meld together to form one of the most realized and worthwhile video games out there.</p><br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mybrainongames.wordpress.com/2359/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mybrainongames.wordpress.com/2359/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mybrainongames.com&#038;blog=12061140&#038;post=2359&#038;subd=mybrainongames&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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