Raiden IV [Xbox 360] – Review

If anything has stuck with me from my high school driver’s ed class, it was a tip from one of the two teachers. While out on a drive, the football coach teacher (as opposed to the softball coach teacher) stated that people tend to focus so closely on the rear of the car in front of them, that they lose consciousness regarding their surroundings. Well, my stupid ass tends to do that with enemy bullets in shoot ‘em ups. I pay such close attention to them – in order to avoid them – that I inevitably and unintentionally lose track of where I am in relation, and wind up right in their path!

Continue reading Raiden IV [Xbox 360] – Review

Peggle: Dual Shot [Nintendo DS] – Review

When I started playing Peggle: Dual Shot, I envisioned that it could be my next “bedtime” game. That is, something in the vein of Picross or Pic Pic, a game where I could complete puzzles through an almost Zenlike unthinking process, and perhaps listen to a podcast or otherwise just drift off to sleep. Which is a bit of an oxymoron isn’t it, since those games feature logic puzzles, which uh, require you to, you know, think.

Continue reading Peggle: Dual Shot [Nintendo DS] – Review

Castlevania [NES] – Review

You know, I still remember checking out Castlevania on the NES in the early-to-mid 2000s, marveling at the foundations of the series that spawned one of my favorite games at the time, Castlevania: Aria of Sorrow. This had to have been late in my middle school years, perhaps even my first year of high school. I had already been turned onto video games for a year or so, and not too long before I had scored an incredible haul from a garage sale that furthered my interests in retro gaming. It was a NES with, like, all the heavy hitters. I’m talking multiple Super Mario Bros. and Zelda games, Metroid, Contra, the Zapper, and of course, Castlevania. What stuck with me most about checking out Castlevania was its difficulty. I could only get so far – maybe the second boss – before burning out and throwing in the towel.

Fast forward to Halloween afternoon, 2021 and I STILL hadn’t played a thematically appropriate game for the month of October. As one does with scary stories, horror movies, and the like, there’s just something fitting about consuming them in October. At least here in North America, fall is starting to FEEL like fall. It’s getting darker earlier and colder, which makes it harder to enjoy physical activities outdoors, and on top of that, everything’s dying. Why not revel or find solace in a piece of entertainment that mirrors the increasingly dire situation that surrounds oneself? Well after days of seeing Philip Summers – aka “The Hand-Drawn Game Guides guy” – post about his Castlevania exploits on Twitter, I decided I’d do the same!

Continue reading Castlevania [NES] – Review

Suikoden III [PlayStation 2] – Review

I concluded my review of Suikoden II stating that “It’s tale of war, viewed from macro and micro perspectives, was better executed than its predecessor, and one that I’ll inevitably judge its successors upon.” Well, the rubber meets the road now that I’ve completed Suikoden III.

Continue reading Suikoden III [PlayStation 2] – Review

Resistance: Burning Skiws [PlayStation Vita] – Review

Wow Japan, very cool!

It’s October 2021 and Resistance: Burning Skies remains the most recent release in the Resistance series, which is kind of a shame. This game certainly isn’t as bad as I was lead to believe, but it sure isn’t great either.

Continue reading Resistance: Burning Skiws [PlayStation Vita] – Review

Deathsmiles [Xbox 360] – Review

Stylistically, I’m not as smitten with Deathsmiles as I am with Akai Katana. What can I say, I’m just not into sexualized preteens and teenage girls! Honestly though, across the dozen or so unique half-hour playthroughs, there were only one or two skeezy scenes, but hey, one is too many, right?

Continue reading Deathsmiles [Xbox 360] – Review

Raiden Fighters Aces [Xbox 360] – Review

As a kid of the 1990s, games like those included in the Raiden Fighters Aces compilation are what come to mind when I think of shoot ‘em ups. The three games included display an adherence to 2D pixel graphics, when in the mid to late 1990s, at the time of their release, 3D polygonal visuals were becoming the norm. The vehicles I piloted, those I destroyed, the villages and other locales I flew over all appeared to be grounded in reality, save for the sci-fi weaponry blotting the screen at all times. And the ludicrously high scores, now those I remember. Yep, stepping up to arcade cabinets at the bowling alley and having to count out the high score in chunks of three to see how many million points I attained, that I remember.

Continue reading Raiden Fighters Aces [Xbox 360] – Review

Pacific Wings [PlayStation 4] – Review

We’ve all done things we’re not proud of. We’re human, after all. For achievement and trophy hunters, there are plenty of temptations. Nowadays, games whose rewards are not hard-earned are bountiful. Take Pacific Wings, for instance. It’s a shameless clone of Capcom’s 1942, developed Sprakelsoft, a German purveyor of similar clones on mobile storefronts.

Debuting as a free-to-play app on Google Play in 2010 – the digital storefront for Android devices – it has since seen release on a number of other platforms, such as the PlayStation 4. While lacking a platinum trophy – the most coveted trophy of all on Sony platforms – it nonetheless contained a few gold trophies, the next best thing. Even better, obtaining them required little effort, and less than a half-hour!

Now there’s a downside, and in this case it’s playing Pacific Wings. The game’s twenty stages go by with little difficulty, little change in scenery, and thankfully, little time to ponder if it was worthwhile. Those gold trophies are front loaded in the first half, leaving only a measly bronze for folks with little shame. But like they say, go big or go home.

Super Destronaut Games

Tell me if you’ve heard this one before. An indie developer gets their start making and publishing digital games for the Wii U. Yeah, I never heard that one either, but apparently that’s just what happened with Petite Games, the maker of Super Destronaut DX and Super Destronaut: Land Wars.

Continue reading Super Destronaut Games

Nier: Automata [PlayStation 4] – Review

You know that feeling when you’ve just finished a movie or book and feel like you had some grasp of what happened, but know another round would benefit you’re comprehension immensely? Well, Nier: Automata sure as hell produced that feeling in me!

Continue reading Nier: Automata [PlayStation 4] – Review

The internet's source for Mansion of Hidden Souls.