MadWorld – Review
February 22, 2010
So I bought MadWorld off of Amazon for cheap and thought it was a steal. I’d always been interested in the game but not enough to pay full price for it, sorry Platinum Games and Sega.
MadWorld is a game unlike any other due to its art style. The game’s look is very reminiscent of Frank Miller’s Sin City and the game overall is influenced by comics. Having not read anything about the game, my guess is the decision for this art style was to cope for the Wii’s graphical power among wanting it to stick out and I really dig it, except that most everything blends together and it can be distracting at times trying to figure out where one thing ends and another begins. Of course that’s not a problem when blood starts spewing over everything, which it does often. This is without a doubt the goriest game I’ve ever played but it didn’t have a negative effect on me like a more realistic game would’ve.
What’s the reason for all this gore? Well, a game show is being staged and it’s being run by people who bet on
contestants. The contestants must survive on an isolated island that has had a virus spread across it. They can’t only survive though; they need to kill the others in outrageous fashion to score points, which is how you progress. You play as Jack Cayman, a mysterious man who is on the island. You get sponsored early on and it’s apparent that Jack has other motives for being here. Jack stabs people with road signs, throws them in spike laden dumpsters and an assortment of other gruesome acts, many including his prosthetic chainsaw arm. Early on I found the story to be the least of my concerns but as the game moved on, it’s what began to draw me in as it got more complex.
Structurally the game doesn’t change much. Each level is a confined map that opens up more and more as you get more points. Throughout the levels are all sorts of objects to inflict death with and halfway through each level, a “Bloodbath Challenge” opens up which tasks you with killing people in a single creative way for a limited amount of time. These break up the pace and most of them are very fun, and they’re all playable in a multiplayer mode. At the end of a level you fight a boss which, like the levels, adheres to a singular structure. You attack the boss some and get the opportunity to do a cinematic, motion-based super attack and then repeat. There are two motorcycle missions but these got old before they were finished. The levels get boring with a repetitive nature to them, but like I said the Bloodbath Challenges provide a nice break in between them and the boss battles are quite fun.
The soundtrack was enjoyable although the developers seemed split on a singular direction to take it audibly. Solemn music fills the menus and cutscenes which is a stark contrast to the obscene rap/rock soundtrack that takes place during levels. Although thinking about it now both types fit the setting well; the dual settings of an island with a bleak outlook to the over the top death game show. Easily one of my favorite parts of the game were the commentators, providing quips about the on-screen action, often in vulgar and funny ways and the voice acting in general I liked.
MadWorld was a cool game. The art style was striking, the story became more interesting as the game progressed and the voice work and soundtrack were well done and added to the over the top setting. There were many interesting and fun gameplay moments, specifically the Bloodbath Challenges and boss fights, but the repetitive nature of the game grew old fast.