Animal Crossing: City Folk – Review
May 24, 2011
Having spent so much time with Animal Crossing on the GameCube during my formative years, it’s a game I’ll always have a soft spot for. But besides just blind love for the series because of this, the games appeal to the part of my psyche that enjoys a mundane routine and the drive to complete item lists.
Animal Crossing: City Folk has been a part of my daily routine since I began playing it in March. Composing this review was tough; I could have listed off flaws and make note of the minor improvements that it has made on its predecessors, but that would only be useful for those who have played the previous games. And if you’ve played the previous games and enjoyed them, chances are, you played City Folk when it came out in 2008. And pending you didn’t like the previous Animal Crossing games, guess what? Animal Crossing: City Folk is more of the same, for better or worse.
Animal Crossing: City Folkbegins opens up the same way the previous games did. You, the player is moving into a new town to set up roots and experience life. You are broke however and this requires some help from the local storekeeper, Tom Nook. He lets you have a house in town, with the expectation that you’ll pay him back. From here, the primary objective is to pay off your house, all the while increasing its size and your debt.
From the middle of March until a week or two ago, I had played the game for at least an hour each day. I felt compelled to play, compelled to find the fossils buried around town that day, to see if any events were happening, and to just make a little more money towards my debt. Once I neared my final payments however, I really lost the motivation to get on. I’d like to check back in at the beginning of every month and holidays, but I’m not sure that’ll happen.
I could continue playing City Folk as I have these past two months, all I’d need to do is set up goals. For instance I could donate to the town fund and see what that reaps. Or I could attempt to have my town be graded as perfect. But after so much time with City Folk I’m ready for a break. And if my playtime with the previous games is any indication, I’ll be back at it just like I was from mid-March to mid-May at some point in the future.
But what is it that drew me to the game every day? At this point in the article, you, the reader would say it was paying off my debt, but that would only be true on the surface. It’s what I did to pay off my debt that kept me coming back, it was my routine.
My daily routine consisted of running errands. I’d go fossil hunting, search for the magical rock that spat out money, sell fruit and seashells, see what new items Tom Nook had for sale, water any withering flowers, talk with neighbors, fish and hunt for new insects. Rarer would be the days that I’d visit the city or play online with a friend. What drew me to City Folk every day was errand running; I had a second life that I had to attend to and it became a part of my actual routine, up there with eating breakfast and brushing my teeth.
I loved Animal Crossing: City Folk. My description of the game might make it sound boring, which it sort of is, but it’s the mundane routine I had set up that kept me coming back to the game for two months straight.