Mass Effect 2: Kasumi – Stolen Memory – Review
June 30, 2011
Kasumi Goto is an interesting character. She’s a thief, not the most famous, but the best, as she says it, and like the rest of Shepard’s squad in Mass Effect 2, she is interesting and a little different from everyone else. As Kasumi’s Stolen Memory unfolds I learned about her past and why we needed each other’s help; Shepard could obviously use all the help he can get and she needed use of his talents.
Kasumi’s Stolen Memory is basically her loyalty mission. It’s a fun mission and for the most part different from what I’d experienced in Mass Effect 2. Gunplay didn’t play a large part until the latter half, at which point it became a rather tedious shootout. The beginning had me undercover at a party and looking for clues to help her break into the vault of a dubious man, who had something very dear to her. Of course, they get discovered and it’s a series of shootouts to freedom. The ending was a little difficult, but it was a welcome change, up until then, it was monotonous filling guards with lead, or whatever Mass Effect guns use for ammo, until they keeled over.
Besides Kasumi, there is a small amount of loot and a new submachine gun. Kasumi was talkative back on the Normandy, but as was the case with Zaeed, she lacks a conversation wheel so she just spouts info when prompted. She has a unique ability that is both effective and fun to use, but I can’t see her being more useful than anyone of the current squad.
Kasumi’s Stolen Memory was a short play through, but an interesting one, and I not only got a new character from it, but a decent amount of loot. I think seven dollars was a little too much to charge, but I still enjoyed what I played.