Mass Effect 2: Kasumi – Stolen Memory – Review
June 30, 2011

Kasumi Goto, not the most famous thief, but the best, is seeking Shepard's help to retrieve some of her past.
Kasumi Goto is an interesting character. She’s a thief, not the most famous, but the best, as she says it, and like the rest of Shepard’s squad in Mass Effect 2, she is interesting and a little different from everyone else. As Kasumi’s Stolen Memory unfolds I learned about her past and why we needed each other’s help; Shepard could obviously use all the help he can get and she needed use of his talents.
Kasumi’s Stolen Memory is basically her loyalty mission. It’s a fun mission and for the most part different from what I’d experienced in Mass Effect 2. Gunplay didn’t play a large part until the latter half, at which point it became a rather tedious shootout. The beginning had me undercover at a party and looking for clues to help her break into the vault of a dubious man, who had something very dear to her. Of course, they get discovered and it’s a series of shootouts to freedom. The ending was a little difficult, but it was a welcome change, up until then, it was monotonous filling guards with lead, or whatever Mass Effect guns use for ammo, until they keeled over.
Besides Kasumi, there is a small amount of loot and a new submachine gun. Kasumi was talkative back on the Normandy, but as was the case with Zaeed, she lacks a conversation wheel so she just spouts info when prompted. She has a unique ability that is both effective and fun to use, but I can’t see her being more useful than anyone of the current squad.
Kasumi’s Stolen Memory was a short play through, but an interesting one, and I not only got a new character from it, but a decent amount of loot. I think seven dollars was a little too much to charge, but I still enjoyed what I played.