Lock ‘n’ Chase [Intellivision] – Review
October 1, 2012
The primary objective of any thief is to steal anything of value and escape without being apprehended. That’s just what players do in Lock ‘n’ Chase, a Pac-Man like game with the objective of filling a thief’s coffers while evading the police. Originally a Data East arcade game, Mike Winans programmed the Intellivision version which was published by Mattel in 1982.
John: A poor Pac-Man clone that loses a great deal of playability thanks to the Intellivision’s disc pad. Also, the soundtrack’s three sounds are grating. Not a great game.
Jeff: There isn’t much you can do with the Pac-Man formula and Lock ‘n’ Chase shows that. As a clear clone of the excellent Pac-Man you would think it wouldn’t be difficult to make a similar “run around and collect things, while avoiding capture”, but I was wrong. Thank you Data East for this horrendous game; beep, beep and a boop to you!