Boxing [Atari 2600] – Review
February 20, 2013
As is the case with most every game on the platform, Boxing for the Atari 2600 is a simplistic version of the real thing. Fortunately, it’s easy to pick up and play and well suited for multiplayer.
Viewed from a top-down perspective, the boxers appear to be two Geodudes in a pigpen in the eyes of Pokemon fan such as myself. The boxers are almost magnetically attracted when they near each other, locking gloves and making it difficult to get a punch in. Only through a side to side shuffle does the opportunity present itself to land a punch; hopefully prompting a long combo, but if the other boxer isn’t against the ropes, there’s slim chance that’ll happen.
The first boxer to score one hundred points is deemed the winner and this roughly translates to one hundred landed punches. When I’ve played it though, I noticed points increasing in value during a combo. Then again, my opponent has had me seeing birdies more than once too – only human counterparts though, the computer boxer is a chump. Without a human opponent, Boxing wears thin fast and I can’t imagine playing more of it without one.
Bob Whitehead designed Boxing, and a healthy list of other games for the Atari 2600 that I’ll discuss in the coming days. He was one of the four designers who cofounded Activision who originally published this game in 1980. Included alongside Boxing in Activision Anthology is a corporate commercial that highlights a few commercials interspersed with commentary from some of Activision’s designers.