July 14, 2012
The most notable aspect of Batman: Rise of Sin Tzu is that it marked a first for the Batman franchise: the first time a major character was debuted in a video game. It has been nine years since the game’s release though, and I’m not aware of the villain Sin Tzu gaining much traction; I mean, I’ve only ever heard of him in the context of this video game, albeit, I’m not especially well versed in the Batman universe. Debuting in a mediocre beat ‘em up probably didn’t help his chances at stardom though.
Batman: Rise of Sin Tzu is an Ubisoft Montreal developed, Ubisoft published beat ‘em up from 2003. It was released for the PlayStation 2, Xbox, GameCube, and Game Boy Advance, and while I only played the GameCube version, I’m sure the PS2 and Xbox versions are identical. My friend and I played through what I believe constitutes the first quarter of the game, and I speak for both us when I say Rise of Sin Tzu was underwhelming.
The game revolves around on the eponymous hero defending Gotham City from the eponymous villain. Sin Tzu has formed an alliance with Scarecrow, Clayface, and Bane and they’re wreaking havoc. With the assistance of Robin, Batgirl, and Nightwing, Batman sets out to defend Gotham City from these baddies. Although there are four heroes, the game only supports co-operative play for two, a glaring omission. On the bright side, those two extra players won’t be subjected to the tepid gameplay.
Each hero had slightly different stats and had a wealth of combos to execute, yet I was content to just mash the punch or kick button. The combos were differentiated by timed button presses, although they weren’t starkly different. Special moves could be unlocked using earned points which could also be spent on bonus features like toys or comic book covers. My friend and I played through the first quarter of the game, toppling Scarecrow, and besides the lame combat, the bland level design and poor camera left us unfulfilled.
Stages lasted about ten minutes and tasked us with fighting through groups of Scarecrow’s henchmen. Opposition was light early on but they eventually began using Scarecrow’s gas on us. It affected the camera, making it very wavy, but not problematic like the occasional event of the camera getting hung up on a corner. Still the biggest detriment to our enjoyment was the bland level design. We’d plod down unchanging Gotham City streets, encountering groups of henchmen, but no real excitement. This was compounded by the weak combat and the drab graphics.
Batman: Rise of Sin Tzu is a mediocre beat ‘em up that will likely only be remembered for debuting a character into the franchise.
At first glance, Cadillacs and Dinosaurs: The Second Cataclysm is very interesting. This Sega CD/PC video game is based off of the Xenozoic Tales comic books/TV show and it features graphics and cutscenes that stay true to this heritage. Another way the game sticks to its foundation is through the inclusion of the zany post-apocalyptic story. I perceive the developer’s as having a passion for translating this intellectual property into a video game, and yet, my first impressions of The Second Cataclysm are negative. Repeatedly playing the first level of the on-rails shooter deflated my morale until I eventually threw in the towel.
Through a brief comic book in the manual and an introductory cutscene, I was enlightened on the setting and plot points of The Second Cataclysm. Many hundreds of years in the future, Earth was ravaged by unnatural disasters and the remaining humans survived and thrived underground. When they returned to the surface, the planet was overrun with the remains of their civilizations and confusingly, dinosaurs. They’ve learned to follow the “machinatio vitae” which calls for a balance between nature and machinery and when a race of highly developed ground dwellers sense an upset in this balance, they seek out all around good guy Jack Tenrec to prevent another cataclysm like the one that devastated Earth hundreds of years before.
With his trusty accomplice Hannah Dundee and his 1953 Cadillac, Jack sets out to stop Wilhelmina Scharnhorst’s megalomaniacal ambitions. His road to success is littered with obstacles however, first and foremost that there isn’t one!
As I cruised through the jungle in Jack’s hot ride, I’d try my best to avoid rocks, logs, and dinosaurs and if I couldn’t, I’d have Hannah blast them with her gun. I had to keep an eye on the path ahead though because the road to success wasn’t straight. I’d have to make split-second decisions when I came to forks in the road and I’m not quite sure if this holds true in the earlier stages, but the manual leads me to believe that I could go in circles. Keeping the “machinatio vitae” in mind, I’d try my best not to blast dinosaurs because when I did, my time limit to reach Scharnhorst decreased.
Looking back, I probably was going in circles. Still, I would stick it out for as long as I could until the Cadillac was too beat up from obstacles or I ran into a dinosaur preventing me from completing the first stage. I’m not all that interested in trying to best myself and complete the first stage to, reportedly, do the same thing in the same environment six more times until the game alters its stage design before capping off Jack and Hannah’s journey. An ambitious game with tepid gameplay – Cadillacs and Dinosaurs: The Second Cataclysm is a game that can remain extinct.