January 6, 2012
I’ve been playing a lot of Pokemon HeartGold in my free time lately. One thing that I like about it is the user interface. Because it’s on the Nintendo DS it can take advantage of the system’s touch screen. Now you think it working fine would be a no-brainer. A menu heavy role-playing game on a system with a touch screen should work well, and HeartGold does. I guess my whole point in bringing this up is because of how little Game Freak utilized the touch screen in Pokemon Diamond/Pearl.
In that generation of Pokemon games the touch screen was used terribly outside of battles. The normal action took place entirely on the top screen while occupied on the bottom screen were twenty or so mostly useless doodads. The bottom screen was a Swiss Army knife of crap. Navigation of menus could sometimes be done through the bottom screen, but the icons were so small and positioned as to be nearly useless. On the other hand, the bottom screen was utilized well in battles.
In battle there were four options. Instead of the prompts being of equal size and therefore of equal importance, the battle option was very prominent. After selecting it, the next choices are what moves to use and these are evenly divided between a Pokemon’s four options; even when using an item or switching to another Pokemon in battle, the user interface is easy to use.
HeartGold makes no improvements of the user interface in battles but menus outside of battles are totally revamped. In HeartGold (and SoulSilver mind you) the menu is readily available on the bottom screen. Thanks to this improved accessibility, and the navigation that’s miles ahead of where it was in Diamond/Pearl, I play the game nearly exclusively with a stylus. I remember thinking to myself when I played Diamond that buttons were much faster thanks to the poor implementation, not so in HeartGold/SoulSilver.
I grew up on Pokemon games so I have a lot of love for the series, hence this article. Plus, I’ve been thinking about this topic a lot lately and thought I’d write about it. At this point HeartGold is two years old and it’s not even in the most current generation of Pokemon games any more, Pokemon Black/White take that honor. I haven’t played those yet (my thoughts on those two are a whole other article haha) so I wonder what kinds of improvements – if any – were made in those games.
March 28, 2010
New Pokemon games are out! Kind of; Pokemon HeartGold and SoulSilver released not too long ago and having played HeartGold a good deal, I feel experienced enough to talk about it. The games are remakes of Pokemon Gold and Silver, which happen to be my favorites in the series. I’d probably say Pokemon Red and Blue are the best since they laid the foundation, but Gold and Silver introduced a lot of things that I thought added to the formula and it was really my first chance to get sucked into the games as soon as everyone else.
You are given the choice of picking one of three Pokemon, which are creatures, like pets, that people fight with in the hopes of becoming the best and/or catching them all. Wait… if you’re reading this I’m going to assume that you know the basic story and mechanics of Pokemon games; these two areas haven’t evolved too much in the main games, and they’re still addictive. If you have tried a Pokemon game and it didn’t click with you, these games won’t convert you and if you’ve been waiting for the next hit, chances are you’ve already picked one of these up.
What I liked a lot about Gold and Silver were them bringing elements of the “real world” into the experience. They ran on a seven day schedule that allowed for special events on certain days and since it also had a 24 hour system, they could happen at specific times. Searching for Pokemon got a little trickier as the ones that seemed like a “night” Pokemon, would appear at night. I remember thinking about the games before they came out originally and was amazed that I’d have to stay up late to play them. Many elements that have been introduced since Gold and Silver have been adapted into HeartGold and SoulSilver like the online battling and online trading, as well as pretty much everything else. I’ve forgotten how the battling and trading worked out in Pokemon Diamond but so far I’ve found it to be halfway simple considering it’s a Nintendo game. I’ll finally be able to catch them all!
Unlike in Diamond, I find that I’m using the touch screen way more, in fact, I’m using it nearly exclusively. Most of the menus seem easier to use, though there are some exceptions like the PC system which I find is not quick to navigate. I love the pop-up book effect that the 3D in the game has but at this point I’m beginning to look less fondly on them not being totally 3D, or at least having the Pokemon be 3D. I could understand that they’d want to save that for the next set of games or, more likely, that having nearly five hundred Pokemon, and hundreds of moves animated and in 3D is too space consuming.
Easily the biggest addition is the Pokewalker. It’s essentially a pedometer that allows you to walk with a Pokemon to level it up and play two minigames that net you items and Pokemon. I’ve been using it ever since I got it and find it to be a fun diversion at work. You can also communicate with other players with it, but overall, it’s too simple to spend more than five or ten minutes with.
You already know if you interested in HeartGold and SoulSilver and I was on the fence since the games were announced but, deep down I knew I was going to get them simply because they’re new Pokemon games and thus far I’ve enjoyed all twenty plus hours I’ve sunk into HeartGold.