July 29, 2011
Continuing on with game show video games for the Super Nintendo, my friend and I popped in Wheel of Fortune: Deluxe Edition. It was developed by Imagitec Design and published by GameTek in 1994 and I came away with the same feelings as I did with Family Feud. It was a competent recreation of the TV show and we enjoyed playing it, but there are probably newer, better versions out there.
My friend and I entered in our names and chose to be one of six characters. We played through the game in four rounds and a speed-up round, and finally the winner would play a bonus round. Like Family Feud, Wheel of Fortune: Deluxe Edition did a good job of recreating the TV show, albeit within the abilities of the SNES.
When it was our turn, we could spin the wheel, buy a vowel, or attempt to solve the puzzle. When spinning the wheel we’d land on a slot (hopefully not bankrupt or lose a turn) and then pick a consonant and win money depending on how many of that letter were in the puzzle. We could also buy vowels, and lastly attempt to solve the puzzle. If we were right, we’d win the money we had accumulated in that round. The winner after four normal rounds and the speed-up round would continue into the bonus round. Here the winner would pick three consonants and one vowel, and then attempt to guess the puzzle.
I feel practically the same about Wheel of Fortune: Deluxe Edition as I did about Family Feud on the SNES. My friend and I both had a good time playing it, but there is probably a newer, better version available.
July 29, 2011
Having not played anything multiplayer on my Super Nintendo Entertainment System in a long time, my friend and I decided to hook it up. The first game we decided to play was Family Feud. It was developed by Imagineering and published by GameTek in 1993. The game recreated the TV show well and my friend and I had a good time playing it, but there are probably newer, better video game versions of the TV show.
After giving our families obscenity-ridden names we played the bull’s-eye round. The host asked us questions (five total, one for each family member) and we had to buzz in and guess the number one answer and whoever got it right won money. This round acted to boost our winnings, which only mattered if we wrote down the code at the end of the game to keep playing with the winning family, a neat feature.
After the bull’s-eye round, we played the main rounds of Family Feud. The host asked us a question and we had to guess what the top answers were, just like the TV show. The game continued this way until one of us had surpassed three hundred points, thereby defeating the other team and continuing into the final round, the fast money round.
In this round, two of the winning family’s members had to answer specific questions, aiming to reach a total of two hundred points, and winning the fast money round. If they didn’t crack two hundred points, they would be awarded five dollars for each point.
Family Feud on the SNES recreated the show well, but being nearly twenty years old now, it probably isn’t the ideal version to play. There wasn’t a lot going on graphically; the interface looked fine and was understandable, but the animation for the contestants was terrible. Answering required my friend and I to spell out our answer using an alphabet box, and this worked fine. We only played one game so we didn’t play through many questions, but some of the answers were not that obvious. We had a fun time playing Family Feud, chastising each other’s answers and just horsing around, and are up for playing it again.