Space Armada [Intellivision] – Review
October 6, 2012
An armada of bomb-dropping aliens will wreak havoc on Earth’s defenses unless players take them out effectively. The bunkers can withstand a formidable amount of damage but they won’t last forever. The fleets are never-ending and they’ll require more skill as time flies by. This is Space Armada, a blatant clone of Space Invaders. It was released for the Mattel Intellivision in 1981 and developed by John Brooks and Chris Hawley, programmers at APh Technological Consulting.
John: Wow, this is unashamedly a clone of Space Invaders; a hard one to boot. I like that the game is very colorful and it plays well, but it’ll take a lot of practice to make progress.
Jeff: This was a clone of Space Invaders; very simple and somewhat responsive. I just didn’t like how the first stage appears to be impossible to pass. I know it is possible, but just not worth the effort. The arcade industry didn’t have much reason to worry about home consoles at this point in time and I can see why.