May 14, 2012
In the interest of making money, some companies resort to rebooting their classic franchises and the results are usually less than stellar. This is a common practice for Atari and its stable of classics from the 70s and 80s. Since the era of the Atari 2600 and the golden age of arcades, Atari has struggled and been in the hands of many. In the late 90s when Hasbro owned Atari, Pong, Missile Command, and Centipede were rebooted. They’ve once again fallen back on their classic lineup and last year’s Centipede: Infestation from respected developer WayForward Technologies is one of their newest reboots.
With a strong Saturday morning cartoon vibe, Centipede: Infestation is definitely skewed towards a younger audience. In between stages, stills of animation and goofy voice-acting propel the budding relationship of Max and Maisy. The young gun-for-hire and gardener live in a post-apocalyptic world devastated by giant, radiated bugs and surviving is their day-to-day goal.
Centipede: Infestation cribs from another early 80s classic: Robotron: 2084. In that game, stages were very quick and players were tasked with destroying enemies, rescuing innocents, and surviving. The common element between them is the control scheme and arena-style stages. Robotron: 2084 spawned the dual-joystick shooter that has been oh-so popular in the past handful of years.
The analog moves Max while the face buttons shoot. Shooting in four directions isn’t very fluid and it caused me to try and shoot in one direction the entire time and “walk” my weapon fire into enemies. To be fair, you can shoot diagonally as well, but it didn’t make me change my strategy.
Stages in Centipede: Infestation take place in small arenas and players help Max survive by killing enemy bugs with his gun, powerful stomp, and power-ups. Capping off stages are fateful battles with a centipede whose movements call to mind the original Centipede. Stages are short and sweet and although the shooting isn’t perfect, the dual-joystick genre is still easy enough to get into and most importantly, fun.
Reboots of classics usually aren’t successful but there are always exceptions – Pac Man Championship Edition (DX too!) comes to mind and I’ll include Galaga Legions because I like it. Centipede: Infestation isn’t the Centipede game people will remember and, while enjoyable, it’s not for me.
By the way, a dozen or so classic Atari 2600 games are available to play for free on Atari’s website.
September 14, 2011
BloodRayne: Betrayal is a side-scrolling hack and slash game aiming to reboot the BloodRayne series. I personally remember the series pretty well. I’ve only played a smidgen of the first game but I remember it and its sequel receiving mixed reviews. BloodRayne: Betrayal was developed by a different studio however and it garnered a lot of positive prerelease buzz and after playing the demo I can see why.
I’m not sure how much the plot is related to the previous games, but the demo contained two stages that had me fighting to reach a castle. An army was trying to get to it, but they weren’t going to be able to handle the occultist enemies so they called in Rayne.
The game looked phenomenal. The animation was really slick and the graphics were dark but pretty. The same goes for the soundtrack. There were a lot of sad piano riffs and a lot of epic rock mixed with orchestral instruments.
I hacked and slashed my way through a few different types of enemies and tons of them. The stages were pretty long (each about fifteen minutes) which gave me plenty of time to experiment with combos. The action was fast-paced and open to combos, but for the majority of the demo I simply button mashed. I was graded at the end for my score and I got an F, really terrible. It seems like the game is going to require a lot of time to master the combat and receive really good scores. Regardless, I had a fun time cutting up bad guys by button mashing.
BloodRayne: Betrayal was super gory. As I cut through bad guys, blood would fly everywhere. And when they were stunned, I could suck their blood to refill my health bar, a very cool feature. I enjoyed plowing through my enemies, even though I wasn’t doing it very well. But as I did with Devil May Cry 4, it might be fun to replay to improve my skills. I was surprised at the production values of the game. The graphics and the soundtrack were really good, as was the combat. It seems like a really intense side-scrolling hack and slash game. It was developed by WayForward and published by Majesco for Xbox Live Arcade and PlayStation Network last week.