Tag Archives: gran turismo 4

Random Game #37 – Gran Turismo 4 [PlayStation 2]

Gran Turismo 4

When you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.

This was the first brand new game I purchased for the PlayStation 2. I can still remember so clearly walking into the newly opened GameStop in my town and picking this game up. It had to have been six months to a year after release as it was about thirty dollars, if memory serves. This was the first “major” simulation racing game I played. I was enveloped in the experience as a result and spent so much time playing, unlocking car after car. That was one of the things that kept me hooked. Since I grew up on Pokémon, I can dig collecting, and Gran Turismo is one of those series where there’s an immense amount of cars to collect. I didn’t fully complete it, and I daydream about returning to it, almost instead of trying my hand at one of its sequels. This will remain a collection of some of my fondest PS2 memories.

Gran Turismo 4 was developed by Polyphony Digital and published by Sony Computer Entertainment. It was released for the PlayStation 2 in North America on February 22, 2005, following the original December 28, 2004 Japanese release. As is the case with every title in the series currently, its development was overseen by Kazunori Yamauchi. Also, in keeping with tradition, this game was subject to many delays. That being said, no one can dispute the quality of the final product.

Random Game #11 – R: Racing Evolution [GameCube]

R Racing EvolutionWhen you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.

Like Super Monkey Ball 2, R: Racing Evolution was another game that I acquired through the local Sam’s Club bargain bin. It’s a simulation racing game from Namco and is a spin-off from their Ridge Racer series. Compared to the more hardcore console simulation games from the generation in question, this game is a little lacking. At the time, Gran Turismo 4 and Forza Motorsport hadn’t released yet, but Gran Turismo 3 was the de facto standard. For owners of the Xbox or GameCube though, this was arguably the next best example. This game had something neither of those series did though and that’s a story. It followed the unexpected racing career of Rena Hayami and I can still remember how cool it was to hear the team manager patch in to her during the races.

The game was developed and published by Namco. It was released in North America on December 9, 2003 (nearly 11 years to the date!) and was available for the PlayStation 2, Xbox, and GameCube. The Player’s Choice rerelease on the GameCube includes Pac-Man Vs. so that’s cool.

Auto Modellista [GameCube] – Review

The Dodge Viper!

Being an avid fan of Nintendo, especially during the GameCube years, I was turned on to cel-shaded games via The Legend of Zelda: The Wind Waker. Since then, I’ve had a fondness for the cartoony graphical style used in games as far-ranging as cartoon tie-ins and the uber-violent affairs of Suda51. Auto Modellista was an arcade-style racing game from the time period that I also had a fondness for, primarily because of its art style. Underneath however, was an informative racing game that enabled me to understand crucial racing concepts.

Auto Modellista originally appeared on the PlayStation 2 in 2002. Developed by Capcom Production Studio 1, the game was part of an initiative to support the PlayStation 2’s online capabilities. The other games from this group (Resident Evil: Outbreak and Monster Hunter) outperformed it, and is perhaps why this game was later ported to the GameCube and Xbox. The GameCube was the only version to lack online play, which it might as well now. Despite it including a split screen mode for two, I strictly played solo.

Auto Modellista - Mazda 6

The Garage Life mode is the primary single player mode. Freely using up to thirty cars, I completed individual races and series’ to unlock further challenges, new cars, and customization parts – even for my garage! The customization was light – most every car’s exterior could be customized in areas (bonnet, side, rear, spoiler, etc.) and most had three options. Performance upgrades were unlocked and also very limited, although they were beneficial and necessary to winning. I made sure to focus on events that awarded these first and I breezed through the game in a few hours.

The courses were divided up amongst the familiar circuit design and more unique hill courses. These upward or downward winding courses were set against the backdrop of the Japanese hillside and featured ludicrous amounts of sharp turns. These sections might as well have been a scene from Initial D! They were one of my highlights from the game, particularly due to their uniqueness. With less than a dozen tracks, they didn’t have much competition. Speaking of, the opponent AI wasn’t much to deal with either. The difficulty stemmed more from the performance upgrades and whether I had them or not.

One element of the Garage Life mode that I appreciated the most back in the day was the extensive information the game passed on to me via emails. With every type of car I used, I’d be flooded with emails describing it and the best way to handle the car. The same held true when I received performance upgrades or competed on a new track for the first time. This was the first racing game I played that taught me how to corner and also how to corner in a specific car setup. It was helpful when I later graduated to Gran Turismo 4!

Auto Modellista - WRX

My recent replay of Auto Modellista wound up being a brief sojourn through my memories of not only the game but the video game industry when it was released. I feel it’s indicative of the then growing popularity of cel-shaded graphics and the move towards online play. Despite those elements of the game, at its core, it’s a typical arcade racer with an extra dose of customization and simulation style information. However, it’ll always be remembered for being that cel-shaded racing game.

Forza Motorsport 4 – Demo Impressions

It's got a Ferrari on the cover but OutRun this is not.

Simulation racing games are not my favorite genre but I’ve dabbled with them in the past. I was very big into Gran Turismo 4 and spent a fair amount of time with Forza Motorsport 2; I still get the urges to get back into it, but that’s pretty much it for sim racing games. But perhaps it’s time for me to pick another one up. Forza Motorsport 4 was released today but I have only played its demo.

The demo consisted of one track, a beautiful one set in the Alps, and a few cars. The cars, and the game for that matter, were absolutely gorgeous. The track was scenic and idealistic, as were the cars; you’ll never find one with paint as glossy as it is here.

I said these cars were shiny and I meant it.

As has become standard for the series, the user interface is very easy to interpret and navigate. Matched with a minimalistic soundtrack and it’s a very modern game. Also standard for the series are the helpful driving assists. Driving and braking lines are available to help find the best path as well as more technical assists, upping the difficulty, and the rewards when turned off.

Racing around the Alps was fun, but I found the AI a little easy. I quickly gained the lead and kept it. To be fair, I probably didn’t have the difficulty adjusted too hard. The feature I got the most enjoyment out of the demo however was the rival races.

In these races, I tried to beat the time trial set by someone on my friends list. They could challenge me and I would drive the car they picked and try to post a faster time. When I raced I saw their ghost and once I beat their time, I could send them a message challenging them to beat my time. It was nice to be able to immediately notify them to make sure they knew to attempt it.

The Top Gear test track is in the game so now you can compete against the stars in cars.

Forza Motorsport 4 is a killer racing game and continues to represent simulation racing games well. The game looked really nice and it wasn’t too hard to get sucked into the thrill of racing against my friends. I wish the demo had a glimpse of the Autovista feature where Jeremy Clarkson of Top Gear fame talks about a car, but I don’t need a demo to let me know that’ll be fantastic. To the right person, Forza Motorsport 4 will be a metaphoric supercar, the pinnacle of racing games and an opportunity to spend hundreds of hours competing against like-minded people. For me, it’s a chance to sucked into a sim racing game again. Forza Motorsport 4 was developed by Turn 10 Studios and published by Microsoft Studios today for the Xbox 360.

Links:

Forza Motorsport 4
Turn 10 Studios
Microsoft Studios