Tag Archives: 2003

CIMA: The Enemy [Game Boy Advance] – Review

CIMA The Enemy - Game Boy Advance - North American Cover

I’ve wanted to play CIMA: The Enemy since reading about in Nintendo Power around its November 2003 release. It’s a “bucket list” game in that sense, in this case personal rather than universally agreed upon. Initially, it was such a disappointment as my perception of it had been as a more straightforward action-RPG (perhaps in spite of the marketing that touted it as something new and unique). About three hours in, I was ready to call it quits. I planned on writing a scathing first impressions article since my experience to that point had been mostly unenjoyable.  Around this time though, things clicked. My understanding of the various gameplay systems coalesced and I was able to successfully execute plans. It was formulaic to a fault and routinely frustrating but I’m glad I saw it through to the end, if anything for closure. Continue reading CIMA: The Enemy [Game Boy Advance] – Review

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Mario & Luigi: Superstar Saga [Game Boy Advance] – Review

Mario & Luigi Superstar Saga - Game Boy Advance - North American Cover

Considering Mario & Luigi: Superstar Saga + Bowser’s Minions released on the Nintendo 3DS just two weeks ago, this review is coming at a pretty opportune time. Granted, I played through the original Game Boy Advance version and not the remake… but what I have to say should remain applicable. And, for the record, I purchased my copy before the 3DS remake was announced, like a week or two before actually. Needless to say the remake announcement surprised me and my uncle who works at Nintendo…  Anyways, developed by AlphaDream and published by Nintendo, Superstar Saga was released for the Game Boy Advance in November 2003. A spiritual successor of sorts to Super Mario RPG and Paper Mario, it similarly blended humor, platforming, and role-playing gameplay with great execution. Continue reading Mario & Luigi: Superstar Saga [Game Boy Advance] – Review

Random Game #41 – P.N. 03 [GameCube]

P.N. 03

When I think of Sam’s Club, I tend to look back fondly on my middle school/high school gaming habits. With the plethora of $13 games I added to my collection, I experienced some of the best low sellers of that period. One of those titles was P.N. 03 – a futuristic character-action game from Shinji Mikami. It was set in a clean science-fiction environment, looked stunning, but played tepidly. Much of the game is lost to me now, but I do remember it being poorly received. In fact, I remember not being that big of a fan, although I played through the entirety of it, and played more to unlock additional costumes for Vanessa Z. Schneider. I’m willing to pop it in again, but I’m afraid I’ll be greeted with stilted combat that hasn’t aged well.

P.N. 03 was developed by Capcom Production Studio 4, and naturally, published by Capcom. It was spearheaded by Shinji Mikami and was one of the “Capcom Five.” In fact, this was the sole game of the lot that remained exclusive to the GameCube. Thankfully, this game turned out to be more of a testing ground for Mikami’s ideas; ideas that went on to create the brilliant Vanquish. P.N. 03 was originally released in Japan on March 27, 2003 and was released in North America on September 9, 2003.

Random Game #34 – Batman: Rise of Sin Tzu [GameCube]

Batman Rise of Sin Tzu

When you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.

I played a little bit of, and wrote about this game a couple of years ago. I think my introductory paragraph sums up my thoughts on the game perfectly. “The most notable aspect of Batman: Rise of Sin Tzu is that it marked a first for the Batman franchise: the first time a major character was debuted in a video game. It has been nine years since the game’s release though, and I’m not aware of the villain Sin Tzu gaining much traction; I mean, I’ve only ever heard of him in the context of this video game, albeit, I’m not especially well versed in the Batman universe. Debuting in a mediocre beat ‘em up probably didn’t help his chances at stardom though.”

Batman: Rise of Sin Tzu was developed by Ubisoft Montreal. The studio is massive (over 2,600 employees!) and has remained incredibly prolific in the wake of the release of Tom Clancy’s Splinter Cell in 2002. This game was, naturally, published by Ubisoft. It original released on the PlayStation 2 and Xbox on October 16, 2003 in North America. The Game Boy Advance and GameCube versions subsequently launched on October 27, 2003 and November 11, 2003, respectively. The game also had special editions on the home consoles. The PS2 and Xbox versions came with an action figure while the GameCube release had a lithograph (read: small poster), which I have.

Random Game #32 – Panzer Dragoon Orta [Xbox]

Panzer Dragoon Orta

When you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.

My experience with the Panzer Dragoon series is limited. When my friend purchased a Saturn a year or two ago, Panzer Dragoon was one of the first games he got. We played a small chunk of it and enjoyed it. Other than that, I’ve fawned over Panzer Dragoon Saga on eBay and daydreamed about finding a copy at a garage sale. I’ve always been interested in the series, and when I purchased this game early last year, I finally granted myself the best opportunity to play one of the games. What I remember most about this game was reading the strategy guide in a period Tips & Tricks magazine. It seemed like there was a lot of unlockables and a lot of various requirements. A game I’ll need to check out.

Panzer Dragoon Orta was developed by Smilebit and released exclusively on the Xbox. It was published by Sega; originally on December 19, 2002 in Japan with the North American released happening January 14, 2003. All previous games had been developed by Team Andromeda, which was folded together with a few other companies to form Smilebit. Despite this, it was the first (and last, I suppose) game to feature no involvement from Yukio Futatsugi, the director for the previous games. He has since made Crimson Dragon on the Xbox One.

Random Game #20 – Prince of Persia Trilogy [PlayStation 3]

Prince of Persia Trilogy

When you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.

This was a memorable purchase for me. While in St. Louis for Sonic Boom 2013, my friend and visited many video game retailers, with a focus on the mom and pop game shops in the various suburbs. However, I acquired this at a Toys ‘R’ Us alongside Eternal Sonata for the Xbox 360. As is usually the case, I haven’t played this yet, but I really do want to! I can recall reading Game Informer’s review of The Sands of Time while riding the backseat of my parent’s car. I thought it looked so cool, and so did they. I was less interested in the sequels, although they were well received too.

The Prince of Persia Trilogy contains the PS2 versions of The Sands of Time, Warrior Within, and The Two Thrones, all originally developed by Ubisoft Montreal. The HD ports were handled by Ubisoft Sofia. This collection was originally released for the PS2, exclusively in Europe on October 27, 2006, but the PS3 version was released in North America on April 19, 2011 – 5 months after its European release. These HD remakes are also available individually on PSN.

Random Game #11 – R: Racing Evolution [GameCube]

R Racing EvolutionWhen you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.

Like Super Monkey Ball 2, R: Racing Evolution was another game that I acquired through the local Sam’s Club bargain bin. It’s a simulation racing game from Namco and is a spin-off from their Ridge Racer series. Compared to the more hardcore console simulation games from the generation in question, this game is a little lacking. At the time, Gran Turismo 4 and Forza Motorsport hadn’t released yet, but Gran Turismo 3 was the de facto standard. For owners of the Xbox or GameCube though, this was arguably the next best example. This game had something neither of those series did though and that’s a story. It followed the unexpected racing career of Rena Hayami and I can still remember how cool it was to hear the team manager patch in to her during the races.

The game was developed and published by Namco. It was released in North America on December 9, 2003 (nearly 11 years to the date!) and was available for the PlayStation 2, Xbox, and GameCube. The Player’s Choice rerelease on the GameCube includes Pac-Man Vs. so that’s cool.