Without getting into the long history of Final Fantasy XV and the middling decade the series has weathered since the game’s announcement as Final Fantasy Versus XIII back in 2006, I’ll succinctly say I kept my expectations in check. Square Enix finally released it last November and it immediately supplanted Pokémon Sun, which released the week prior, as the game I was focused on playing. It took a few sessions for me to grasp the combat and character progression but once I did, I couldn’t wait to get home from work, ignore my responsibilities, and spend inordinate amounts of time with it. On the flip side, I was letdown by the barebones narrative and practical absence of exposition. After eighty hours and a platinum trophy to show for my time, I’m certain I’ve never had such mixed emotions regarding a game. Continue reading Final Fantasy XV [PlayStation 4] – Review
While recording my playthrough of Ys: The Vanished Omens, I consulted the sole walkthrough available on GameFAQs every now and then. Seeing as there was just a handful of resources available for this game online, and upon realizing it was fairly straightforward, I took a shot at writing a walkthrough. Although it was a linear experience, it was still challenging composing the guide. Especially when it came time to format it to GameFAQs’ liking. Well, after many attempts, I’ve finally got the formatting as GameFAQs likes it and am now confident enough to share it here. So, if you ever need help while playing the game, give my guide a shot!
Walkthrough on GameFAQs
I don’t want this review to sound too acrimonious, but I had a lousy experience with Final Fantasy VI. It’s a game I started a couple of times over the past few years, only to burn out early on. By the time I began playing this game, soon after completing the two prior entries, I suffered from a Final Fantasy fatigue. With a few years between my last attempts, I finally restarted this summer and managed to beat it. While I enjoyed much of my playthrough this go-around, my impressions were still negatively colored by those initial burnouts, especially after listening to years of praise for this entry, often cited as the greatest in the series. Opinions are malleable, and mine will undoubtedly grow rosy with the passing of time, but as of this writing I feel this is the weakest Final Fantasy on the Super Nintendo. Continue reading Final Fantasy VI [PlayStation] – Review
Nihon Falcom’s Ys: The Vanished Omens was originally released on a variety of Japanese home computers in 1987, and is the first entry in the long-running and still active, action-RPG series. The Sega Master System version served as the North American debut, and it came courtesy of Sega, in 1988. Although I’ve been interested in the games since discovering them many years ago, completing this version marked the first time I’ve actually played an entry, and I enjoyed the heck out of it! Narrative was light, and it proved to be a succinct and straightforward adventure, despite copious amounts of backtracking. Similarly, grinding was prevalent but it didn’t bog down the simplistic action-RPG combat. The combat was buoyed by light strategic elements and a series of fun boss fights. Now having firsthand experience with an entry, it’s easy to see why the series has stuck around.
Continue reading Ys: The Vanished Omens [Sega Master System] – Review
After spending some time with After Burner and Ghost House on the Sega Master System I finally found a title to sink my teeth into. Ys: The Vanished Omens is the first game in Nihon Falcom’s long-running action-RPG series. Released for the system in 1988, I really enjoyed it and intend to publish a walkthrough and a review in due time.