Tag Archives: jrpg

EarthBound [Super Nintendo] – Review

EarthBound - Super Nintendo - North American Box Art

Probably the quintessential example of a cult classic in the video game industry, at least here in the United States, the Super Nintendo RPG EarthBound had an underwhelming debut when Nintendo released it June 5, 1995. The SNES was reaching the end of its commercial lifecycle, and RPGs on the system had matured to include ever more complex gameplay systems and grandiose visuals. Heck, the Sega Saturn had released a month prior, Sony’s PlayStation was on the horizon, and Nintendo was already discussing the next generation Ultra 64 publicly, so it seemed 2D graphics were on their way out. Yet here comes this simplistic looking game based in a reality not unlike our own instead of an imaginative fantasy or sci-fi backdrop. Similarly, the plain combat system could’ve been considered a throwback, even then. But, there was an audience for the game, and in the years since its debut, that audience has grown into a thriving fandom. Now that I’ve experienced firsthand the charming, unique adventure that EarthBound offers, a fandom so vibrant is well deserved, I’d say. Continue reading EarthBound [Super Nintendo] – Review

Pokemon Sword and Shield [Switch] – Review

Pokemon Sword and Shield - North American Box Art

It’s January 2020 and I think I’m hooked on a Pokémon game more than I ever have been, which is kind of wild considering I was obsessed with the series when it was all the rage in the late nineties, and from 2013-2017 I played nearly every iteration in the series as part of a “grand ambition” to, literally, catch ‘em all. Pokémon Sword and Shield, the newest entries and the ones I find myself wanting to play every night, are just fantastic. Their foundational mechanics aren’t all that different from previous games in the series (a blessing and a curse) but Game Freak has introduced engaging new features and implemented smart quality of life improvements. The games aren’t perfect; performance and network issues bog down some of the cooler features for instance, but on the whole they’re masterfully refined and endlessly addictive. Continue reading Pokemon Sword and Shield [Switch] – Review

Final Fantasy VII [Switch] – Review

Final Fantasy VII - PlayStation - North American Box Art

Years after completing the previous entry in the series, and following its release for the Nintendo Switch and renewed hype for the upcoming PlayStation 4 remake, I’ve finally completed Final Fantasy VII. It’s hard to dispute the game’s status as the most popular Final Fantasy, and now that I’ve experienced it in full, it’s easy to see why. The game’s modern/sci-fi setting and appealing characters make for a more relatable experience than previous entries. The fundamental RPG gameplay is rock solid, and the Materia customization is addictively satisfying. Also, it didn’t hurt that this was the first entry to release with 3D visuals, or that the soundtrack was phenomenal. More than twenty years on from its debut, the game remains a standout entry in the series, and an enjoyable RPG in general. Continue reading Final Fantasy VII [Switch] – Review

Sonic Chronicles: The Dark Brotherhood [Nintendo DS] – Review

Sonic Chronicles The Dark Brotherhood - Nintendo DS - North American Box Art

Released for the Nintendo DS in September 2008, Sonic Chronicles: The Dark Brotherhood is one of the most unique games in the iconic series. Unlike almost every other entry in the franchise, it eschews fast-paced platforming in favor of turn-based battles. This is unsurprising considering BioWare, the Edmonton, Alberta-based developer responsible for it, is best known for their various role-playing games. It features a few trademarks associated with their gameography but plays more like their spin on the Japanese RPG. Continue reading Sonic Chronicles: The Dark Brotherhood [Nintendo DS] – Review

Shadow Hearts [PlayStation 2] – Review

Shadow Hearts - PlayStation 2 - North American Box Art

Up until playing it, I’ve only ever had two associations when thinking about Shadow Hearts. One related to the game’s Judgment Ring, an appealing mechanic that added an element of action to otherwise typical turn-based battles. The other, more prominent association was the proximity of its release to Final Fantasy X, one of the most anticipated games at the time. At first blush, this seems like unfortunate timing, but in actuality it was opportunistic: a hope that those awaiting Final Fantasy X would purchase Shadow Hearts to bide their time with a similar role-playing game, albeit one with a much smaller development budget. With this in mind, I long ago established modest expectations. Now that I’ve completed it, I’ve found that these expectations were spot-on, which isn’t to say I didn’t enjoy playing Shadow Hearts, but it was somewhat unimpressive. Continue reading Shadow Hearts [PlayStation 2] – Review

Evolution Worlds [GameCube] – Review

evolution worlds - gamecube - north american box art

My memories of the experience are faint, but I can still recall renting Evolution Worlds from the local Blockbuster in the final months of junior high. Although I spent hours dungeon crawling, I never managed to complete the game. Even after purchasing a copy and replaying it a few years later, I failed to reach the finale. Since these playthroughs, I’ve viewed the game through a nostalgic lens, joyously recalling days gone by, and looking forward to that point in the indeterminate future when I set aside time to play it again. Well, last year was supposed to be the year I replayed it, as I was cherry-picking those games I always wanted to play or return to. I wound up not getting around to it then, but it was top of my list this year. After fifteen years, I’ve finally beaten Evolution Worlds! Continue reading Evolution Worlds [GameCube] – Review

Pokémon: Let’s Go, Pikachu! [Switch] – Review

pokemon let's go

Anticipation and apathy; for me, that was the prerelease cycle for the newest entries in the Pokémon series. As a lifelong fan, I couldn’t help getting excited with the reveal of Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee!, especially since they would hold such a unique place in the franchise. The developers, Game Freak, intended to bridge the gap between the long-running “core” series and Pokémon Go, the still popular mobile game that was a worldwide craze when it launched in July 2016. As information was disseminated however, my anticipation turned to apathy, doubtful about adjustments being made to accommodate features of the mobile game. Then, on the day of its release it hit me: there would be a new Pokémon game waiting for me when I got home! I was excited again, and that excitement remained all the way through my nostalgic journey of Kanto. Continue reading Pokémon: Let’s Go, Pikachu! [Switch] – Review

Phantasy Star [Switch] – Review

Phantasy Star - Nintendo Switch - Artwork

When I begin the process of writing a review for a game, the first thing I do is create a blank Word document and save it. Most of the time, I find writing process arduous and this small act reminds me that when I’m done, I’ll have accomplished something and it will have all been worth it. Well, when I got started on this review, my computer asked if I wanted to create a copy or overwrite the already existing file. It took me a second to realize that I didn’t start a day or two ago; no, it was referring to the review I wrote when I originally played Phantasy Star back in early 2012. I couldn’t help but chuckle and feel a sense of relief: my work was already done! Continue reading Phantasy Star [Switch] – Review

Octopath Traveler [Switch] – Review

Octopath Traveler - Switch - North American Box Art

One of the first games announced for the Nintendo Switch, Octopath Traveler had me intrigued from the moment I heard its ludicrous name. Developed by Square Enix and Acquire, it was published by Nintendo on July 13, 2018. As indicated by its name, the game highlights the journeys of eight disparate individuals. They travel throughout the continent of Orsterra in separate adventures inspired by golden-age JRPGs. Unique turn-based combat and addictive character development kept me entertained for the hundred hours I spent playing the game, even when the game’s storytelling underwhelmed me. Continue reading Octopath Traveler [Switch] – Review

Xenoblade Chronicles X [Wii U] – Review

Xenoblade Chronicles X - Wii X - North American Box Art

So, remember earlier this year when I began my Xenoblade Chronicles review talking about how I no longer had the time for lengthy RPGs? Well… apparently I do. Three months and 125 hours later, I’m finally done playing that game’s sequel, Xenoblade Chronicles X. Originally published in Japan by Nintendo on April 29, 2015, Monolith Soft’s Wii U follow-up arrived in the west half a year later, on December 4, 2015. Featuring no narrative continuity with its predecessor, this entry recounted humanity’s survival on an alien planet following the destruction of Earth. In nearly every way, the developer’s improved upon and expanded the systems they introduced in the previous game, making for an incredibly deep, and fulfilling experience. Continue reading Xenoblade Chronicles X [Wii U] – Review