My expectations for Parlour Games were low but I’ve come away pleasantly surprised. Developed by Compile and published by Sega in 1988, it’s a collection of various forms of billiards, darts, and bingo. While each game supports four players (impressive!), I played each versus the computer. In both billiards and darts I found the level of challenge fair; I won some, the computer won some. Although I lacked a manual (and didn’t bother reading it online) billiards was easy to understand. On the other hand, in darts I remained perplexed on how to accurately throw the dart. Nonetheless, I enjoyed both and appreciated the multiple game types. Bingo was… bingo. Inherently designed around luck, bingo was a total bore without human opponents. Granted I won, but I don’t even know how considering I never completed a full line! This is a robust compilation of party games with billiards and darts both offering respectable variety and enjoyment. I can’t say it’d be at the top of my party game list, but if we’re playing retro games, it’d be in consideration.
There’s not much to say about Shanghai. It is solitaire mahjong and I’ve found it relaxing and enjoyable. Developed by Brodie Lockard, it was originally published by Activision on nearly every home computer in the mid/late 1980s. This version was ported by Sega and released in 1988. My sole objective was clearing all mahjong tiles from a randomly assembled pyramid by matching up “free” pairs. A tile was “free” if it had no tile on top and a free space to its left or right. For the most part, it was a game of hide and seek embellished by the quantity of tile designs and somewhat indistinguishable assemblage. Thanks to a helpful pair-finding option, I never grew frustrated when my search for a match persisted. Even after continuous losses, I was eager to dive back in and start fresh. It was oddly satisfying to locate pairs and watch the pyramid disappear. Plus, the soundtrack was quite invigorating! Easy to learn and endlessly replayable, Shanghai is worth checking out.
Looking forward to playing a traditional shoot ‘em up, my hopes were dashed soon after starting Global Defense. It falls squarely within the genre but is anything but traditional. Originally released as SDI – Strategic Defense Initiative in arcades in 1987, the Master System port followed a year later with a less obtuse moniker. Gameplay remained unchanged but proved complex for the simple control options of the platform. Playing solo was a cumbersome affair that yielded little enjoyment. With a partner, it was much more fun but still lackluster.
Continue reading Global Defense [Sega Master System] – Review and Let’s Play
The Double Dragon series is one that I have no particular fondness for. The maiden entry was originally released as an arcade game in 1987 and ushered in what most consider the Golden Age of the beat ‘em up genre. It was an extremely successful game, spawning a live-action film, cartoon series, and unsurprisingly, many sequels and home conversions. Playing through the Sega Master System version with a friend this past week served as my first hands-on experience with the series and it was a little underwhelming. The depth of combat and stage variety was a drastic improvement over the primitive Black Belt but my natural tendencies resulted in an initial playthrough that was less entertaining than later entries in the genre, such as Streets of Rage. Persistent sprite flicker and vague hit detection didn’t help matters. Continue reading Double Dragon [Sega Master System] – Review and Let’s Play
Just as the Sega Master System’s version of After Burner was disappointing, so too was its port of Thunder Blade, Sega’s 1987 arcade shoot ‘em up. Having not played any version of Thunder Blade beforehand, I lack a reference point for the game although I feel confident in asserting this was an underwhelming port. Its portrayal of two separate styles of gameplay was competent but bland. After encountering early difficulties, I decided against devoting too much time towards the game’s completion.
Continue reading Thunder Blade [Sega Master System] – First Impressions and Let’s Play
While recording my playthrough of Ys: The Vanished Omens, I consulted the sole walkthrough available on GameFAQs every now and then. Seeing as there was just a handful of resources available for this game online, and upon realizing it was fairly straightforward, I took a shot at writing a walkthrough. Although it was a linear experience, it was still challenging composing the guide. Especially when it came time to format it to GameFAQs’ liking. Well, after many attempts, I’ve finally got the formatting as GameFAQs likes it and am now confident enough to share it here. So, if you ever need help while playing the game, give my guide a shot!
Walkthrough on GameFAQs
Nihon Falcom’s Ys: The Vanished Omens was originally released on a variety of Japanese home computers in 1987, and is the first entry in the long-running and still active, action-RPG series. The Sega Master System version served as the North American debut, and it came courtesy of Sega, in 1988. Although I’ve been interested in the games since discovering them many years ago, completing this version marked the first time I’ve actually played an entry, and I enjoyed the heck out of it! Narrative was light, and it proved to be a succinct and straightforward adventure, despite copious amounts of backtracking. Similarly, grinding was prevalent but it didn’t bog down the simplistic action-RPG combat. The combat was buoyed by light strategic elements and a series of fun boss fights. Now having firsthand experience with an entry, it’s easy to see why the series has stuck around.
Continue reading Ys: The Vanished Omens [Sega Master System] – Review