Satisfied with my completion of Breath of the Wild, I was free to singularly devote time to another game on the Switch. Next in the queue: I Am Setsuna.
Originally released for the PlayStation 4 and Vita in early 2016, Square Enix announced I Am Setsuna would be a launch title for the Switch shortly before the platform’s launch. The game was developed by Tokyo RPG Factory, a newly minted subsidiary of Square Enix with the primary intent of creating RPGs inspired by classics from the 1990s. The story and characters were fairly rote although a series of late game reveals caught me by surprise. Narrative and dialogue were compelling to the end, as was the soundtrack, which I’d go beyond and describe as exceptional! Lastly, the gameplay was immediately familiar thanks to the implementation of the Active Time Battle system. Considering the studio’s narrow purpose, I Am Setsuna was a success, albeit unambitious. Continue reading I Am Setsuna [Switch] – Review
Without getting into the long history of Final Fantasy XV and the middling decade the series has weathered since the game’s announcement as Final Fantasy Versus XIII back in 2006, I’ll succinctly say I kept my expectations in check. Square Enix finally released it last November and it immediately supplanted Pokémon Sun, which released the week prior, as the game I was focused on playing. It took a few sessions for me to grasp the combat and character progression but once I did, I couldn’t wait to get home from work, ignore my responsibilities, and spend inordinate amounts of time with it. On the flip side, I was letdown by the barebones narrative and practical absence of exposition. After eighty hours and a platinum trophy to show for my time, I’m certain I’ve never had such mixed emotions regarding a game. Continue reading Final Fantasy XV [PlayStation 4] – Review
Jeff, of just1morelevel.com, and I spent a few Fridays in December and January discussing our playthroughs of Final Fantasy XV. We’ve finally gotten around to publishing this content and you can listen to our four-part podcast below. Be warned: we discussed everything and cursed most of the time. Let us know what you think!
Damn, what a year! In a lot of ways, it seemed to be one long downer, a year devoid of hope for many. I’m very fortunate in many ways and as this year winds down I’m going to look forward to 2017 and aim to devote more of my time to outlets that benefit others. As it stands now, much of my spare time in 2016 was devoted to video games and related interests. As I’ve done yearly, I’ll compile the ten favorite games I played this year, in alphabetical order. Per routine, this list is not limited to brand new releases but instead is based off what I actually played. When applicable, I’ll link to any articles I wrote during the year.
Continue reading The Top 10 Games I Played in 2016
I don’t want this review to sound too acrimonious, but I had a lousy experience with Final Fantasy VI. It’s a game I started a couple of times over the past few years, only to burn out early on. By the time I began playing this game, soon after completing the two prior entries, I suffered from a Final Fantasy fatigue. With a few years between my last attempts, I finally restarted this summer and managed to beat it. While I enjoyed much of my playthrough this go-around, my impressions were still negatively colored by those initial burnouts, especially after listening to years of praise for this entry, often cited as the greatest in the series. Opinions are malleable, and mine will undoubtedly grow rosy with the passing of time, but as of this writing I feel this is the weakest Final Fantasy on the Super Nintendo. Continue reading Final Fantasy VI [PlayStation] – Review