Who else but Housemarque could’ve perfectly melded arcade-inspired twin-stick shoot ‘em up gameplay with class-based multiplayer, RPG character progression, and an addictive loot system? The Helsinki-based developers are after all, in their own words, the torchbearers of the classic arcade game ethos. They’ve been riffing on Asteroids since the early 1990s with their Stardust series, paid homage to Defender with Resogun, the best title to play on the PlayStation 4 at launch, and even collaborated with Eugene Jarvis, the man behind Defender and a few more of the most iconic arcade games of all time, on 2017’s Nex Machina. Fast-paced, responsive, good feeling gameplay is at the core of their best works, some of which represent my favorite games of the last couple of console generations. And now, after a few dozen hours with it, I can add Alienation to that list.Continue reading Alienation [PlayStation 4] – Review
After cleaning up the trophies in Tokyo Jungle and Blue Toad Murder Files, I went back through my partially played PlayStation 3 history to see if there were any other trophy lists I could mop up somewhat quickly. I was on a roll and figured I would keep trophy hunting before devoting serious time to something else, like Suikoden III. After all, whether my friends realize it or not, we’re in a never-ending competition to obtain trophies, achievements, etc. I eventually decided upon Sonic’s Ultimate Genesis Collection. The prospects of unlocking the platinum trophy didn’t seem too daunting, and to boot, it’d give me an excuse to purchase one of the Retro-Bit 2.5 GHz Genesis controllers I’d been salivating over.Continue reading Sonic’s Ultimate Genesis Collection & Retro-Bit’s Wireless Genesis Controller – Review
Developed by Crispy’s, a seemingly now defunct developer based in Tokyo’s Chūō ward, Tokyo Jungle was published for the PlayStation 3 on June 7, 2012, with western releases following in September of that year. The middle release of their output, it followed MyStylist, their self-described “fashion life support tool” which remained exclusive to Japan following its February 2008 release for the PlayStation Portable. And to my knowledge, their 2014 endless runner Short Peace: Ranko Tsukigime’s Longest Day, made in collaboration with Grasshopper Manufacture, remains their last published work. Oh, and they also revamped Tokyo Jungle for mobile devices and the PlayStation Vita, although that version is shamefully unavailable to play anymore.Continue reading Tokyo Jungle [PlayStation 3] – Review
A little more than nine years later, I’m finally making good on the parting words from my review of Blue Toad Murder Files’ first episode. That is, a review of the game in full. In actuality, my friend and I did see the game through to the end back then, but I failed to follow up. And I suppose it’s because there really wasn’t much to add. Rereading that review all these years later, I’m surprised above all else that I didn’t cringe. There are some things I would change were I to write it now, but I honestly think it summarized the game pretty succinctly.
To recap, the multiplayer orientated, puzzle solving whodunit was rich with British charm and a variety of brain teasing puzzles. Each episode followed the same formula, and in replaying them all for trophy cleanup last week, the experience wore thin. This is definitely a game best experienced with others, and with a day or week break in between each hour-long episode.
Even now I don’t have much to add to my original thoughts, but one point I didn’t touch on back then, and this is the accountant in me speaking, is how efficient the developers at Relentless Software were. At the time of this game’s release, they were making a go at independence after a number of years developing the Buzz! games for Sony. The concept for this game allowed for a single setting, a small number of environments that didn’t need to be overly detailed, characters that didn’t require much animation (including no visuals below the waist), and relatively simple interaction for the puzzle gameplay. And still, it was an enjoyable experience all the same. Brilliant!
Considering I finished Return of the Obra Dinn a couple of months ago now, this review isn’t particularly timely. A lot has happened in the meantime; most notably my wife gave birth to our first child! The typical rigors of early parenthood – lack of sleep, deciphering the baby’s wants, etc. – have been accentuated by the COVID-19 pandemic, so this will undoubtedly be an especially memorable time for us. Unlike this review however, my playthrough was quite timely. Every year around Halloween, I like to play a thematically appropriate game, and conveniently this particular game, which had been on my radar for a while, was having an anniversary sale. The choice to purchase it was a no-brainer, although the game itself was anything but.Continue reading Return of the Obra Dinn [Switch] – Review
The tradition continues. Another year in the books, and another list of the favorite games I played in said year, in alphabetical order. This list omits Pokemon Sword and Pokemon Go, both of which I’ve poured a ludicrous amount of time into this year.Continue reading The Top 10 Games I played in 2020
Suikoden II lives up to the hype. Having heard its praises sung for years, I’ve long been interested in playing it, and the series as a whole. The recent announcement of a spiritual successor reignited my desire to jump in, and I found the first game quite enjoyable. Suikoden II though, is an improvement in almost every regard. Like its predecessor, the developers adapted gameplay systems and formulas common to traditional Japanese role-playing games – think turn-based battles and town-dungeon-town progression – but did so with their own twist.Continue reading Suikoden II [PlayStation] – Review
After beating Suikoden, the thought of jumping right into Suikoden II left me salivating. That game’s status as the best in the series, and one of the best JRPGs of all time is pretty much universally agreed upon . But, I slowed my roll. Typically, I sandwich a few shorter games in between playthroughs of role-playing games, considering they generally take thirty hours to complete, at a minimum. After all, I’m a grown-ass adult, with grown-ass adult responsibilities, so I don’t have the time to just sit around playing video games all day. Rest assured though, they do occupy way too much of my thoughts.
Anyways, collecting myself, I laid out the three games I’d be playing. The futuristic, yet mechanically ancient first-person shooter Codename: Tenka wasn’t a total bust, but after a couple of hours, I couldn’t justify playing it anymore. In contrast, the one-of-a-kind insect simulation Mister Mosquito only took a few hours, and was right up my alley. Finally, there was Mars Matrix. Spurred on by intriguing compliments delivered by Brandon Sheffield on Twitter (that I can’t seem to find now…), and the realization of how much the Dreamcast version sells for in the secondary market, I figured I ought to give it a shot, or a second one, since it turns out I played it back in 2011, an experience I’d all but forgotten about.Continue reading Mars Matrix [Dreamcast] – Review
As I’ve explained before, I’m a sucker for achievements and trophies, at least on the home consoles, where most of my game time is spent. It was disappointing then, to learn that Army of Two had achievements tied a piece of DLC that was no longer available. Now, I wasn’t going to be able to obtain all of the achievements for Army of Two anyway, since many were tied to the game’s long defunct online multiplayer mode, but it was still disheartening to learn I’d miss out on some associated with the game’s single player/cooperative campaign.Continue reading Army of Two: Veteran Map Pack [Xbox 360] – Review
When Jeff and I started Kirby’s Epic Yarn a few months ago, we were just looking for something to play cooperatively. Little did we know then, that would set us on a path of playing the game’s spiritual successors: Yoshi’s Woolly World and Yoshi’s Crafted World. Since we enjoyed that first game so thoroughly, it just made sense to hop into the follow-ups. They offered us hours of inventive platforming and charming visuals, in addition to a sense of relief of knowing what we’d play next. Like figuring out what’s for dinner, deciding what to play next can be tough, especially when the deliberations include multiple individuals. With the completion of Yoshi’s Crafted World, the most recent of Good-Feel’s oeuvre, we were once again hemming and hawing about what to play next. We’d been on a kick of playing games with full-on cooperative campaigns and decided that was the only criteria a candidate needed to fulfill. Scanning the shelves of games before us, we vetoed proposals and backlogged others, agreeing that “yeah, this one is good, but maybe later,” before striking on one that was tailor-made for our situation: Army of Two.Continue reading Army of Two [Xbox 360] – Review