Tag Archives: activision

Call of Duty: Advanced Warfare [PlayStation 4] – Review

Call of Duty Advanced Warfare - PlayStation 4 - North American Box Art

Acting upon a sense of urgency for no particular reason, this year has seen me completing many of the games that have populated my backlog for ages. Singularity and Syndicate, a pair of narrative-orientated first-person shooters, each with unique gameplay hooks, are two such games. While it misses the mark on alliteration, Call of Duty: Advanced Warfare otherwise fits the bill, scratching that itch for what I want in an FPS. Published by Activision on November 4, 2014, it was Sledgehammer Games’ second entry in the series, following their co-development of Modern Warfare 3 alongside Infinity Ward. Additionally, Raven Software (the studio behind Singularity, coincidentally enough) developed the multiplayer components while High Moon Studios handled the previous generation versions. Continue reading Call of Duty: Advanced Warfare [PlayStation 4] – Review

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Singularity [Xbox 360] – Review

Singularity - Xbox 360 - North American Box Art

With Cubivore: Survival of the Fittest done and dusted, I thought I’d turn my attention to another game that’s been on my backlog for years: Singularity. Developed by Raven Software and published by Activision on June 29, 2010, it’s an alternate history first-person shooter centered on the Cold War and time manipulation. Accordingly, it has a few unique, and fun, time-based gameplay mechanics. The gunplay is solid but clearly intended for a mouse and keyboard in favor of a controller. Speaking of favors, I did myself none by playing on the hardest difficulty. Nonetheless, it lived up to my expectations and was a net-positive experience.

Continue reading Singularity [Xbox 360] – Review

Shanghai [Sega Master System] – Review and Let’s Play

Shanghai - Sega Master System - American Cover

There’s not much to say about Shanghai. It is solitaire mahjong and I’ve found it relaxing and enjoyable. Developed by Brodie Lockard, it was originally published by Activision on nearly every home computer in the mid/late 1980s. This version was ported by Sega and released in 1988. My sole objective was clearing all mahjong tiles from a randomly assembled pyramid by matching up “free” pairs. A tile was “free” if it had no tile on top and a free space to its left or right. For the most part, it was a game of hide and seek embellished by the quantity of tile designs and somewhat indistinguishable assemblage. Thanks to a helpful pair-finding option, I never grew frustrated when my search for a match persisted. Even after continuous losses, I was eager to dive back in and start fresh. It was oddly satisfying to locate pairs and watch the pyramid disappear. Plus, the soundtrack was quite invigorating! Easy to learn and endlessly replayable, Shanghai is worth checking out.

Ghostbusters [Sega Master System] – Review and Let’s Play

ghostbusters

Ghostbusters really caught me by surprise. My formative video game years occurred during a generation when almost every movie tie-in was garbage. It wasn’t always that way but I was nonetheless blown away by the ambition and, mostly, enjoyable execution of the multiple gameplay genres and mechanics in this game. Further research shed a light on why I felt this way: David Crane designed it! He was one of the early luminaries of the video game industry with a spate of terrific and influential titles to his name. Now truly, this game didn’t begin life as a Ghostbusters tie-in, but the concepts originating in the film were applied and executed in such a way that that fact is not obvious. Continue reading Ghostbusters [Sega Master System] – Review and Let’s Play

Returning to Guitar Hero II Expert after Six Years

Guitar Hero II

With the announcements of new Rock Band and Guitar Hero games, my vigor towards those titles currently in my collection was reignited. Coincidentally, it wasn’t too long before these announcements that I had procured a copy of Green Day: Rock Band. It had been sitting in my closet for a while and with this redeveloped enthusiasm, my partner and I got the plastic instrument band back together. To be fair, achievements did play a role too.

We jammed through Green Day: Rock Band in a single sitting – complying with the requirements for one of the game’s endurance based achievements. It didn’t make him a fan of theirs and didn’t make me anything more than the casual fan I already was. We conquered, and moved onto Guitar Hero: Van Halen a week or so later. We aimed to do the same with it, but called it quits early on when we realized the achievements wouldn’t pop for the both of us, only the primary player. For us, this was a nightmarish callback to the launch of Guitar Hero III: Legends of Rock.

GH3 360 Coverwrap.indd

I purchased that game on a break between college classes and when school was done for the day, we rocked the evening away in a single marathon session. When all was said and done, I had the medium co-op achievement pop, but nothing happened for him. After the fact research yielded our answer: nothing would unlock for the secondary player. What a jip! What were people supposed to do to unlock the four co-op related achievements? Bribe friends, put out an ad on Craigslist? Keeping in mind that the difficulty achievements didn’t stack meant all related songs would have to be played through four times, each on a different difficulty. Needless to say we didn’t start a new co-op career on another difficulty.

So, I was left to finish Guitar Hero: Van Halen on my own. Unlike the crotches of 80s rock stars, it wasn’t bulging with content so it was a relatively brief affair. I did discover a few of their lesser-known songs though. All this recent Guitar Hero and Rock Band playing had me curious towards the older games in my collection, specifically, ones with achievements that I hadn’t obtained. Perusing TrueAchievements signaled that I may be able to clean up a few achievements in Guitar Hero II – namely completing the game on expert and a co-op achievement or two. This was a possibility because the co-op achievements unlocked for both players.

Green Day Rock Band

So I fired up Guitar Hero II and was greeted with a nearly complete expert playthrough – I was four songs away. Of those, I only had access to three. The first one I attempted was “Misirlou” by Dick Dale. Although you may not recognize it by title or performer, if you hear it, you’d likely be able to place it – surf rock of the 1960s. Surprising myself I passed it with flying colors barely scraping by on my first time. “Wow! I can do this” I exclaimed to nobody but myself. My next attempts – “Institutionalized” by Suicidal Tendencies and “Hangar 18” by Megadeth put the difficulty level into perspective.

I didn’t give up though. On my initial attempts with those songs I was able to clear more than 80 percent on each. A few days passed before my next attempts but with those I played the songs over and over and over again, getting better at performing the tricky hammer-ons and pull-offs and learning the crucial moments to activate Star Power. One by one I conquered the songs until I was left with game-ender: “Free Bird” by Lynyrd Skynyrd. I sat through the first few minutes of that song no less than a half-dozen times thanks to the tricky solos. Eventually, everything synced and I was able to scrape by. Achievement unlocked.

Random Game #21 – Golf: Tee It Up! [Xbox Live Arcade]

Golf Tee It Up!

When you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.

Now here’s a game I’ve actually played! Albeit, not in a very long time. Back in my achievement hunting days, I’d call this “an easy 200.” Gamerscore that is, but in truth, this was actually a decent golf game. Even with the limited experience I had with golf games, I was able to jump right in and have a good time. The only downside was the limited amount of content – reading about it now, the game has two courses (both 18 holes) with an additional one available for purchase. Pretty weak, still, for the handful of days that I played it, it was enjoyable and the online multiplayer was a plus.

Golf: Tee It Up! was developed by Housemarque, most recently known for their standout efforts on PSN, such as Super Stardust HD. It was published by Activision on Xbox Live Arcade on July 9, 2008.

Random Game #16 – Guitar Hero: World Tour [Xbox 360]

Guitar Hero World Tour

When you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.

By the time Guitar Hero: World Tour released, I had not only moved onto Rock Band, but moved away from acquiring the annual rhythm game. This being 2008, the genre was red hot and hadn’t been flooded quite yet. World Tour was Activision’s attempt to evolve the Guitar Hero series into a full-fledged band game and by all accounts, they were very successful. Not only that, they introduced a few differentiating features such as the music creation tools and a drum kit featuring cymbals. I only picked it up this year for a dollar or so and have yet to play it. I’ve been hooked on this type of game before and at the very least, I’m looking forward to playing through the game with a friend.

Guitar Hero: World Tour was developed by Neversoft and released in North America on October 26, 2008. It was available for a plethora of platforms: PlayStation 2, Xbox 360, PlayStation 3, Wii, PC, and Mac. The PS2 and Wii versions were ported by Budcat Creations and Vicarious Visions, respectively, while the PC and Mac versions were ported and published by Aspyr Media. These last two were released on July 26, 2009. Activision published all other versions.