After cleaning up the trophies in Tokyo Jungle and Blue Toad Murder Files, I went back through my partially played PlayStation 3 history to see if there were any other trophy lists I could mop up somewhat quickly. I was on a roll and figured I would keep trophy hunting before devoting serious time to something else, like Suikoden III. After all, whether my friends realize it or not, we’re in a never-ending competition to obtain trophies, achievements, etc. I eventually decided upon Sonic’s Ultimate Genesis Collection. The prospects of unlocking the platinum trophy didn’t seem too daunting, and to boot, it’d give me an excuse to purchase one of the Retro-Bit 2.5 GHz Genesis controllers I’d been salivating over.Continue reading Sonic’s Ultimate Genesis Collection & Retro-Bit’s Wireless Genesis Controller – Review
Developed by Crispy’s, a seemingly now defunct developer based in Tokyo’s Chūō ward, Tokyo Jungle was published for the PlayStation 3 on June 7, 2012, with western releases following in September of that year. The middle release of their output, it followed MyStylist, their self-described “fashion life support tool” which remained exclusive to Japan following its February 2008 release for the PlayStation Portable. And to my knowledge, their 2014 endless runner Short Peace: Ranko Tsukigime’s Longest Day, made in collaboration with Grasshopper Manufacture, remains their last published work. Oh, and they also revamped Tokyo Jungle for mobile devices and the PlayStation Vita, although that version is shamefully unavailable to play anymore.Continue reading Tokyo Jungle [PlayStation 3] – Review
A little more than nine years later, I’m finally making good on the parting words from my review of Blue Toad Murder Files’ first episode. That is, a review of the game in full. In actuality, my friend and I did see the game through to the end back then, but I failed to follow up. And I suppose it’s because there really wasn’t much to add. Rereading that review all these years later, I’m surprised above all else that I didn’t cringe. There are some things I would change were I to write it now, but I honestly think it summarized the game pretty succinctly.
To recap, the multiplayer orientated, puzzle solving whodunit was rich with British charm and a variety of brain teasing puzzles. Each episode followed the same formula, and in replaying them all for trophy cleanup last week, the experience wore thin. This is definitely a game best experienced with others, and with a day or week break in between each hour-long episode.
Even now I don’t have much to add to my original thoughts, but one point I didn’t touch on back then, and this is the accountant in me speaking, is how efficient the developers at Relentless Software were. At the time of this game’s release, they were making a go at independence after a number of years developing the Buzz! games for Sony. The concept for this game allowed for a single setting, a small number of environments that didn’t need to be overly detailed, characters that didn’t require much animation (including no visuals below the waist), and relatively simple interaction for the puzzle gameplay. And still, it was an enjoyable experience all the same. Brilliant!
After experiencing the three titles that make up the Kingdom Hearts HD 1.5 Remix compilation in quick succession last year, I needed a break. It was a desire to join in on the zeitgeist surrounding the release of Kingdom Hearts III that prompted me to finally jump into the series, though truth be told I’d always been interested. I started itching to get back into the series while playing the F.E.A.R. games last year, if anything to experience something a little more uplifting. First up: Kingdom Hearts II Final Mix. Continue reading Kingdom Hearts II Final Mix [PlayStation 3] – Review
Spearheaded by Sony’s Japan Studio and developed by Acquire, Rain is a somber adventure game available for the PlayStation 3. Released worldwide at the beginning of October 2013, Rain’s debut was no doubt overshadowed by the impending launch of the PlayStation 4. In fact, looking back on how I came to own the game, I didn’t even buy it; I received it through the settlement for the 2011 PlayStation Network outage. Unlike my ownership of the game, my decision to give it a go was intentional. Wanting to play through a batch of shorter games in the wake of Fire Emblem: Three Houses, and thinking it might tie into the Halloween season, it topped the short list of games I had put together. Continue reading Rain [PlayStation 3] – Review
I’ll keep this brief, since I’ve already talked at length about Kingdom Hearts: Final Mix and Kingdom Hearts Re:Chain of Memories, two-thirds of the entries that make up Kingdom Hearts HD 1.5 ReMIX. They’re fantastic games in their own right, and the remastered versions included in this compilation are without a doubt the best way to experience them. Instead, I’ll turn my focus towards Kingdom Hearts 358/2 Days, which rounds out this compilation in cinematic form, and the Limited Edition release itself. Continue reading Kingdom Hearts HD 1.5 ReMIX [PlayStation 3] – Review
With Kingdom Hearts completed, the logical next step in my exploration of the series was Kingdom Hearts Re:Chain of Memories. Designed as a connecting thread between the first game and the then-impending sequel, Chain of Memories was outsourced to Jupiter Corporation, the Japanese developer perhaps best known for their Nintendo published Picross titles. It was released for the Game Boy Advance in Japan on November 11, 2004, with its American debut following less than a month later. Square Enix then remade it for the PlayStation 2 and included it as a bonus with the Japanese release of Kingdom Hearts II Final Mix on March 29, 2007. This version received a standalone release in North America on December 2, 2008 and was eventually enhanced further in the PlayStation 3 compilation Kingdom Hearts HD 1.5 ReMIX, which is the way I experienced it. Continue reading Kingdom Hearts Re:Chain of Memories [PlayStation 3] – Review
Up until my recent playthrough of Kingdom Hearts Final Mix, I hadn’t touched a game in the series. More than anything, I just never started. The prospect of diving into a notoriously convoluted series of games was honestly daunting, especially considering my desires to experience the whole of a property when I dive in. Well, the hype surrounding the release of Kingdom Hearts III, the long in-development conclusion to the core trilogy, got to me. Continue reading Kingdom Hearts Final Mix [PlayStation 3] – Review
Last month, while grinding out weapon trophies in Uncharted 3: Drake’s Deception, I’d play Pac-Man Championship Edition DX as a palette cleanser. Much in the same way Ms. Pac-Man expanded upon the formula introduced by Pac-Man in the early 1980s, this 2010 release expands upon Bandai Namco’s 2007 original. That’s to say the changes, new maps and features, are minor but solid improvements on an otherwise fantastic game. When I focused solely on improving my score, I was able to lose myself to the mesmerizing flow of continually changing mazes and satisfying sounds of points racking up. These positive feelings were mired only by my desire to obtain the game’s trophies and subject myself to repetitious challenges. Continue reading Pac-Man Championship Edition DX [PlayStation Network] – Review
Spurred on by my recent purchase of Uncharted 4: A Thief’s End, I’ve returned to the series after a yearlong hiatus. Picking up where I left off, I’ve now completed Uncharted 3: Drake’s Deception, the final installment on the PlayStation 3. Debuting in North America on November 1, 2011, Naughty Dog attempted to top its predecessor, which I deemed a “greatest hits of the action-adventure genre.” In many ways, this entry does. The set piece events and ancient mechanical puzzles were more frequent and extravagant than ever before. Nate and company explored a variety of new, visually impressive and incredibly detailed environments. Gameplay was enhanced by an increased emphasis on melee and improvements to stealth takedowns. And, per usual the acting and storytelling was top notch. All that said, the multitude of “one-shot” cliff-hanger moments and the dependable presence of a perfectly placed ledge was wearing thin and eroding the veneer of realism. Continue reading Uncharted 3: Drake’s Deception [PlayStation 3] – Review