I’ll keep this brief, since I’ve already talked at length about Kingdom Hearts: Final Mix and Kingdom Hearts Re:Chain of Memories, two-thirds of the entries that make up Kingdom Hearts HD 1.5 ReMIX. They’re fantastic games in their own right, and the remastered versions included in this compilation are without a doubt the best way to experience them. Instead, I’ll turn my focus towards Kingdom Hearts 358/2 Days, which rounds out this compilation in cinematic form, and the Limited Edition release itself. Continue reading Kingdom Hearts HD 1.5 ReMIX [PlayStation 3] – Review
With Kingdom Hearts completed, the logical next step in my exploration of the series was Kingdom Hearts Re:Chain of Memories. Designed as a connecting thread between the first game and the then-impending sequel, Chain of Memories was outsourced to Jupiter Corporation, the Japanese developer perhaps best known for their Nintendo published Picross titles. It was released for the Game Boy Advance in Japan on November 11, 2004, with its American debut following less than a month later. Square Enix then remade it for the PlayStation 2 and included it as a bonus with the Japanese release of Kingdom Hearts II Final Mix on March 29, 2007. This version received a standalone release in North America on December 2, 2008 and was eventually enhanced further in the PlayStation 3 compilation Kingdom Hearts HD 1.5 ReMIX, which is the way I experienced it. Continue reading Kingdom Hearts Re:Chain of Memories [PlayStation 3] – Review
Up until my recent playthrough of Kingdom Hearts Final Mix, I hadn’t touched a game in the series. More than anything, I just never started. The prospect of diving into a notoriously convoluted series of games was honestly daunting, especially considering my desires to experience the whole of a property when I dive in. Well, the hype surrounding the release of Kingdom Hearts III, the long in-development conclusion to the core trilogy, got to me. Continue reading Kingdom Hearts Final Mix [PlayStation 3] – Review
My memories of the experience are faint, but I can still recall renting Evolution Worlds from the local Blockbuster in the final months of junior high. Although I spent hours dungeon crawling, I never managed to complete the game. Even after purchasing a copy and replaying it a few years later, I failed to reach the finale. Since these playthroughs, I’ve viewed the game through a nostalgic lens, joyously recalling days gone by, and looking forward to that point in the indeterminate future when I set aside time to play it again. Well, last year was supposed to be the year I replayed it, as I was cherry-picking those games I always wanted to play or return to. I wound up not getting around to it then, but it was top of my list this year. After fifteen years, I’ve finally beaten Evolution Worlds! Continue reading Evolution Worlds [GameCube] – Review
The demise of Club Nintendo, the decade-old loyalty program, was a sad moment for fans of the Big N. It’s made worse by the fact that the successor program, My Nintendo, offers chintzy rewards and a distinct lack of physical products. Well, save for one. As Stephen Totilo highlighted in a recent Kotaku article, My Nintendo Picross: The Legend of Zelda: Twilight Princess, a digital 3DS game, is available to those who have accrued 1,000 Platinum Points through My Nintendo. In his story, he articulated the simple, yet tedious process, of earning these points. Seeing as I’m such a big sucker for both Nintendo and Picross, I followed his lead and got the “free” game. Continue reading My Nintendo Picross: The Legend of Zelda: Twilight Princess [Nintendo 3DS] – Review
When I begin the process of writing a review for a game, the first thing I do is create a blank Word document and save it. Most of the time, I find writing process arduous and this small act reminds me that when I’m done, I’ll have accomplished something and it will have all been worth it. Well, when I got started on this review, my computer asked if I wanted to create a copy or overwrite the already existing file. It took me a second to realize that I didn’t start a day or two ago; no, it was referring to the review I wrote when I originally played Phantasy Star back in early 2012. I couldn’t help but chuckle and feel a sense of relief: my work was already done! Continue reading Phantasy Star [Switch] – Review
At the beginning of 2018, I made a conscious effort to work through my backlog and play those games I’d always wanted to, but never did for this reason or that. Happily, I actually worked through a not insignificant portion before the summer. Then, the home buying process, and Octopath Traveler, took up any free time I had. When the dust settled, I was bombarded by new releases that occupied my time for the last half of the year.
Like always, this list is in alphabetical order.
Continue reading The Top 10 Games I Played in 2018