Travis Strikes Again: No More Heroes [Switch] – Review

Travis Strikes Again - Nintendo Switch - North American Box Art

After completing Travis Strikes Again: No More Heroes, it’s apparent the game is just an appetizer, a taste of what’s to come for the cult favorite series. As a massive fan of the previous entries, this was a relief. Whereas those games were absurd, comically violent character action romps set in pseudo open world environments, the scale of this entry was decidedly smaller. It played like a straightforward beat ‘em up, and had more in common with Streets of Rage than the frenetic action of its predecessors. When the gameplay failed to captivate, as it often did, the trademark Suda51 kitsch succeeded. Despite a pared down budget, this was still a title with a vulgar script and memorable scenarios. Continue reading Travis Strikes Again: No More Heroes [Switch] – Review

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Kurulin Fusion [PlayStation Portable] – Review

Kurulin Fusion - PlayStation Portable

Years ago, during a PlayStation Network flash sale, I picked up Kurulin Fusion for a buck. A block-matching puzzle game for the PlayStation Portable, its sole claim to fame is the fact that Nobuo Uematsu served as musical director. The legendary composer, best known for his involvement with the Final Fantasy series, didn’t actually contribute any music for this game, however. Instead he provided instruction to Kenichiro Iwasaki, who arranged techno remixes of classic Johann Sebastian Bach compositions. Regardless of Uematsu’s level of involvement, the soundtrack was a delight and full of hummable earworms. The game, on the other hand… Continue reading Kurulin Fusion [PlayStation Portable] – Review

Shadow Hearts [PlayStation 2] – Review

Shadow Hearts - PlayStation 2 - North American Box Art

Up until playing it, I’ve only ever had two associations when thinking about Shadow Hearts. One related to the game’s Judgment Ring, an appealing mechanic that added an element of action to otherwise typical turn-based battles. The other, more prominent association was the proximity of its release to Final Fantasy X, one of the most anticipated games at the time. At first blush, this seems like unfortunate timing, but in actuality it was opportunistic: a hope that those awaiting Final Fantasy X would purchase Shadow Hearts to bide their time with a similar role-playing game, albeit one with a much smaller development budget. With this in mind, I long ago established modest expectations. Now that I’ve completed it, I’ve found that these expectations were spot-on, which isn’t to say I didn’t enjoy playing Shadow Hearts, but it was somewhat unimpressive. Continue reading Shadow Hearts [PlayStation 2] – Review