Tag Archives: sony computer entertainment

Resistance: Burning Skiws [PlayStation Vita] – Review

Wow Japan, very cool!

It’s October 2021 and Resistance: Burning Skies remains the most recent release in the Resistance series, which is kind of a shame. This game certainly isn’t as bad as I was lead to believe, but it sure isn’t great either.

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Resistance: Retribution [PlayStation Portable] – Review

Looking back, it’s been approximately eight years since I played the Resistance games. Like most games, I missed their time in the spotlight, but hey, they were still worth playing.

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Alienation [PlayStation 4] – Review

Who else but Housemarque could’ve perfectly melded arcade-inspired twin-stick shoot ‘em up gameplay with class-based multiplayer, RPG character progression, and an addictive loot system? The Helsinki-based developers are after all, in their own words, the torchbearers of the classic arcade game ethos. They’ve been riffing on Asteroids since the early 1990s with their Stardust series, paid homage to Defender with Resogun, the best title to play on the PlayStation 4 at launch, and even collaborated with Eugene Jarvis, the man behind Defender and a few more of the most iconic arcade games of all time, on 2017’s Nex Machina. Fast-paced, responsive, good feeling gameplay is at the core of their best works, some of which represent my favorite games of the last couple of console generations. And now, after a few dozen hours with it, I can add Alienation to that list.

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Tokyo Jungle [PlayStation 3] – Review

When I think of Sony’s Japan branch, I think of all the oddball titles they’ve made in collaboration with smaller studios. Games like Rain, Mister Mosquito, or Tokyo Jungle.

Developed by Crispy’s, a seemingly now defunct developer based in Tokyo’s Chūō ward, Tokyo Jungle was published for the PlayStation 3 on June 7, 2012, with western releases following in September of that year. The middle release of their output, it followed MyStylist, their self-described “fashion life support tool” which remained exclusive to Japan following its February 2008 release for the PlayStation Portable. And to my knowledge, their 2014 endless runner Short Peace: Ranko Tsukigime’s Longest Day, made in collaboration with Grasshopper Manufacture, remains their last published work. Oh, and they also revamped Tokyo Jungle for mobile devices and the PlayStation Vita, although that version is shamefully unavailable to play anymore.

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Mister Mosquito [PlayStation 2] – Review

The middle class Japanese family just couldn’t catch a break in the late 1990s and early 2000s, could they? Besides having to deal with the economic ramifications of the Lost Decade, many were put in situations that caused them to risk life and limb. Take the Tanamatsuri family, as highlighted in Incredible Crisis. On a very special day – grandma’s 80th birthday – the family had to deal with all manner of ludicrous obstacles. Their day-to-day routines were interrupted by snowboarding bank robbers, kaiju teddy bears, and so many sinking boats. Other families had their interpersonal relationships put to the test, such as the Yamada family. In the particular summer highlighted in Mister Mosquito, they were plagued by the eponymous bloodsucking pest. For them, he brought about more than itchy bites; he nearly tore the family apart!

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Codename: Tenka [PlayStation] – Review

It took four hours and thirty-three minutes, but I was done. After hours spent slowly strafing around corners so I could safely shoot enemies, all the while futzing with unintuitive controls; after getting blown to smithereens by yet another enemy missile that seemed like it shouldn’t have even affected me; after multiple attempts trying to complete the same stage, learning enemy layouts and just what it was the game wanted me to do, I had had enough. Codename: Tenka had been on my radar for years, ever since I read about it in an older issue of OPM or PSM in the early 2000s, but I couldn’t justify playing it anymore.

Continue reading Codename: Tenka [PlayStation] – Review

Rain [PlayStation 3] – Review

Rain - PlayStation 3 - Cover Art

Spearheaded by Sony’s Japan Studio and developed by Acquire, Rain is a somber adventure game available for the PlayStation 3. Released worldwide at the beginning of October 2013, Rain’s debut was no doubt overshadowed by the impending launch of the PlayStation 4. In fact, looking back on how I came to own the game, I didn’t even buy it; I received it through the settlement for the 2011 PlayStation Network outage. Unlike my ownership of the game, my decision to give it a go was intentional. Wanting to play through a batch of shorter games in the wake of Fire Emblem: Three Houses, and thinking it might tie into the Halloween season, it topped the short list of games I had put together. Continue reading Rain [PlayStation 3] – Review

God of War [PlayStation 4] – Review

God of War - PlayStation 4 - North American Box Art

The God of War series never was my cup of tea. Without question the games featured unrivaled set pieces, fine-tuned gameplay, and epic storylines deserving of acclaim. But, my perception was that they were testosterone-laden gore fests. While I’m not puritan in my tastes, the way I perceived the series as relishing those aspects outweighed everything else, and I spent little time with them. The announcement and subsequent coverage of the most recent entry was different, however. It was framed in such a way that it seemed more mature, and not in an edgy “sex and violence” sort of way. Sure enough, the storyline, and the relationships and acting in particular, exceeded my expectations. It was entertaining to unravel the plot, and equally so to explore and survive the beautiful environments. Continue reading God of War [PlayStation 4] – Review

Uncharted 4: A Thief’s End [PlayStation 4] – Review

Uncharted 4 A Thief's End - PlayStation 4 - North American Cover

Early in Uncharted 4: A Thief’s End, it’s evident that life’s changed for Nathan Drake. His days of globe trekking in search of lost treasure and fending off cunning thieves are behind him, relegated to artifacts and journals in the attic. Nowadays he works as a recovery diver and spends evenings at home with Elena, discussing their day-to-day lives in a pedestrian, unfulfilling manner. When his long lost brother turns up unexpectedly, this allows him an opportunity to quench his thirst for adventure, but at what cost? Developed by Naughty Dog and published by Sony on May 10, 2016, Uncharted 4 tops the efforts of its predecessors in every way and nearly two years later, stands in my mind as a masterpiece. Continue reading Uncharted 4: A Thief’s End [PlayStation 4] – Review

Uncharted 3: Drake’s Deception [PlayStation 3] – Review

Uncharted 3 Drake's Deception - PlayStation 3 - North American Cover

Spurred on by my recent purchase of Uncharted 4: A Thief’s End, I’ve returned to the series after a yearlong hiatus. Picking up where I left off, I’ve now completed Uncharted 3: Drake’s Deception, the final installment on the PlayStation 3. Debuting in North America on November 1, 2011, Naughty Dog attempted to top its predecessor, which I deemed a “greatest hits of the action-adventure genre.” In many ways, this entry does. The set piece events and ancient mechanical puzzles were more frequent and extravagant than ever before. Nate and company explored a variety of new, visually impressive and incredibly detailed environments. Gameplay was enhanced by an increased emphasis on melee and improvements to stealth takedowns. And, per usual the acting and storytelling was top notch. All that said, the multitude of “one-shot” cliff-hanger moments and the dependable presence of a perfectly placed ledge was wearing thin and eroding the veneer of realism. Continue reading Uncharted 3: Drake’s Deception [PlayStation 3] – Review