Tag Archives: Wii

Fire Emblem: Radiant Dawn [Wii] – Review

Fire Emblem Radiant Dawn - Wii - North American Box Art

Exactly one year ago, I struck while the iron was hot. Browsing GameStop with a friend, I spotted a pristine copy of Fire Emblem: Radiant Dawn that I couldn’t pass up. We’d see copies every so often but they’d be missing their manual or in poor shape otherwise not meriting the hefty asking price. Little did I know that this acquisition would solidify the schedule of our weekly get-togethers for the next year and that we’d eventually clock more than eighty hours in order to complete one of the hardest entries in the tactical RPG series. Continue reading Fire Emblem: Radiant Dawn [Wii] – Review

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Xenoblade Chronicles [Wii] – Review

Xenoblade Chronicles - Wii - North American Box Art

While I have a soft spot for them, I just don’t have the time to devote to lengthy RPGs like I used to. So before I started Xenoblade Chronicles, I was fearful it’d take me months to complete. Instead, I was immediately hooked on Monolith Soft’s seminal Wii RPG and saw credits within a month, having found a couple hours for it each night. Originally published by Nintendo of Japan on June 10, 2010, it took the grassroots Operation Rainfall movement for it to see the light of day in the United States. Half a year after it was localized for the European market, and with British voice-acting still intact, it released here on April 6, 2012. Featuring an enthralling storyline, active combat reminiscent of MMORPGs, a robust collection of interlocking gameplay systems, and expansive areas chock full of enemies and distractions, it was a supremely enjoyable, highly addictive experience that has me seriously contemplating jumping into Xenoblade Chronicles X. Continue reading Xenoblade Chronicles [Wii] – Review

Random Game #39 – Arcade Hits Pack: Gunblade NY and L.A. Machineguns [Wii]

Arcade Hits Pack

When you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.

This is a surprise recent acquisition of mine. Having gone through a period seeking out arcade compilations on home consoles, this game was of course on my radar. But, I never found a copy in the price range I was expecting to pay. Just a few weeks ago, Jenny and I made a trip to the mall to get a filter for our fridge, and I felt like popping into GameStop. They had a display of heavily discounted Wii games along with loose GameCube and PS2 games. This was in the bunch, complete for a few dollars. Eureka, my search had ended! I also picked up Sin & Punishment: Star Successor for a few dollars as well; complete no less.

Both games hail from your movie theater lobby, circa 1999. Actually, Gunblade NY was released in 1995 while L.A. Machineguns followed in 1998, but you get my point. Sega was responsible for both, and since I haven’t played this compilation yet I can’t say with certainty, but I believe they were developed by Sega AM3. This compilation was originally released for the Wii in Australia on August 26, 2010, with releases following in Europe and North America on the 27th and 30th, respectively. After enjoying Ghost Squad, I’m looking forward to these. Plus, they’ll take around twenty or thirty minutes to beat and should provide a fun co-op experience.

Random Game #28 – Final Fantasy Crystal Chronicles: The Crystal Bearer [Wii]

Final Fantasy Crystal Chronicles The Crystal Bearers

When you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.

I’m drawing on a blank on where and when I acquire this game. I’ve played this game with a friend as it has limited co-op functionality. We played for about an hour, so we didn’t complete the game or anything, but what we experienced was enough to make me want to revisit it. Rather than a traditional Final Fantasy RPG system, or a Crystal Chronicles action-RPG system, this game was an action-adventure affair. I ran around as the player-character and interacted with a variety of objects, inspecting them and using them to fight enemies. My friend could do the same. There seemed to be a lot of diversity in the gameplay, a well-presented story, and colorful graphics and designs. A game I’ll have to revisit.

Final Fantasy Crystal Chronicles: The Crystal Bearers was developed and published by Square Enix. It was released for the Wii in North America on December 26, 2009.