Towards the end of Breakdown, after a protracted fist fight against Solus, the game’s shirtless Sephiroth stand-in and resident antagonist, my amnesiac avatar Derrick Cole lie battered on the floor. Unable to save Earth from encroaching T’lan warriors, Derrick bore witness to humanity’s last best hope: a nuclear bomb to the heart of Site Zero, the very spot he rested. Twenty years later he woke up in someone else’s body, his memories having been transferred. The T’lan have overrun earth but he’s been given another shot. I, too, suffered a bout of amnesia with Breakdown. I played it years ago just up to completion and have always recalled it fondly. My memories failed me. Continue reading Breakdown [Xbox] – Review
With Cubivore: Survival of the Fittest done and dusted, I thought I’d turn my attention to another game that’s been on my backlog for years: Singularity. Developed by Raven Software and published by Activision on June 29, 2010, it’s an alternate history first-person shooter centered on the Cold War and time manipulation. Accordingly, it has a few unique, and fun, time-based gameplay mechanics. The gunplay is solid but clearly intended for a mouse and keyboard in favor of a controller. Speaking of favors, I did myself none by playing on the hardest difficulty. Nonetheless, it lived up to my expectations and was a net-positive experience.
Continue reading Singularity [Xbox 360] – Review
An ecological game with a sense of humor, Cubivore: Survival of the Fittest is endearing in a loveably bizarre way, despite frequent battles against an unanticipated foe: the camera.
Developed by Saru Brunei with assistance from Intelligent Systems, it was originally intended to release on the Nintendo 64DD before winding up on the GameCube. Nintendo published it in Japan in early 2002 but opted to forgo a western release, prompting Atlus to localize it for North America, where it launched on November 5, 2002. Continue reading Cubivore: Survival of the Fittest [GameCube] – Review
Although Sudoku had existed in one form or another since the late 19th century, it didn’t gain in popularity in the United States until the mid 2000s, when it became a feature of practically every newspaper. I was in high school then and devoted crucial time to solving these addictive new logic puzzles instead of paying attention in class, perhaps explaining why I excel at Sudoku but couldn’t tell you much about chemistry… The Nintendo DS was beginning to catch fire around this time as well, after Nintendo realized it could capitalize on an untapped market: the non-gamer. Releases like Brain Age appealed to many demographics and showcased the platform’s unique abilities in handling games such as Sudoku. A wave of software followed and while my experience with Sudoku on the platform is limited I’m nonetheless impressed with Sudoku Gridmaster. Continue reading Sudoku Gridmaster [Nintendo DS] – Review
Early in Uncharted 4: A Thief’s End, it’s evident that life’s changed for Nathan Drake. His days of globe trekking in search of lost treasure and fending off cunning thieves are behind him, relegated to artifacts and journals in the attic. Nowadays he works as a recovery diver and spends evenings at home with Elena, discussing their day-to-day lives in a pedestrian, unfulfilling manner. When his long lost brother turns up unexpectedly, this allows him an opportunity to quench his thirst for adventure, but at what cost? Developed by Naughty Dog and published by Sony on May 10, 2016, Uncharted 4 tops the efforts of its predecessors in every way and nearly two years later, stands in my mind as a masterpiece. Continue reading Uncharted 4: A Thief’s End [PlayStation 4] – Review
Last month, while grinding out weapon trophies in Uncharted 3: Drake’s Deception, I’d play Pac-Man Championship Edition DX as a palette cleanser. Much in the same way Ms. Pac-Man expanded upon the formula introduced by Pac-Man in the early 1980s, this 2010 release expands upon Bandai Namco’s 2007 original. That’s to say the changes, new maps and features, are minor but solid improvements on an otherwise fantastic game. When I focused solely on improving my score, I was able to lose myself to the mesmerizing flow of continually changing mazes and satisfying sounds of points racking up. These positive feelings were mired only by my desire to obtain the game’s trophies and subject myself to repetitious challenges. Continue reading Pac-Man Championship Edition DX [PlayStation Network] – Review
Spurred on by my recent purchase of Uncharted 4: A Thief’s End, I’ve returned to the series after a yearlong hiatus. Picking up where I left off, I’ve now completed Uncharted 3: Drake’s Deception, the final installment on the PlayStation 3. Debuting in North America on November 1, 2011, Naughty Dog attempted to top its predecessor, which I deemed a “greatest hits of the action-adventure genre.” In many ways, this entry does. The set piece events and ancient mechanical puzzles were more frequent and extravagant than ever before. Nate and company explored a variety of new, visually impressive and incredibly detailed environments. Gameplay was enhanced by an increased emphasis on melee and improvements to stealth takedowns. And, per usual the acting and storytelling was top notch. All that said, the multitude of “one-shot” cliff-hanger moments and the dependable presence of a perfectly placed ledge was wearing thin and eroding the veneer of realism. Continue reading Uncharted 3: Drake’s Deception [PlayStation 3] – Review