As a fan of Japanese RPGs, Project Octopath Traveler was one of the most intriguing games shown during Nintendo’s Switch reveal in January. Even though it was a brief trailer, we learned that Square Enix was supporting the platform with a previously unannounced RPG, a gorgeous looking one at that. Details have been scant since that January event but after last week’s Nintendo Direct, a demo was released. Now that I’ve had hands-on time with the game, I’m more confident it’s right up my alley. Continue reading Project Octopath Traveler [Switch] – Demo Impressions
Satisfied with my completion of Breath of the Wild, I was free to singularly devote time to another game on the Switch. Next in the queue: I Am Setsuna.
Originally released for the PlayStation 4 and Vita in early 2016, Square Enix announced I Am Setsuna would be a launch title for the Switch shortly before the platform’s launch. The game was developed by Tokyo RPG Factory, a newly minted subsidiary of Square Enix with the primary intent of creating RPGs inspired by classics from the 1990s. The story and characters were fairly rote although a series of late game reveals caught me by surprise. Narrative and dialogue were compelling to the end, as was the soundtrack, which I’d go beyond and describe as exceptional! Lastly, the gameplay was immediately familiar thanks to the implementation of the Active Time Battle system. Considering the studio’s narrow purpose, I Am Setsuna was a success, albeit unambitious. Continue reading I Am Setsuna [Switch] – Review
Without getting into the long history of Final Fantasy XV and the middling decade the series has weathered since the game’s announcement as Final Fantasy Versus XIII back in 2006, I’ll succinctly say I kept my expectations in check. Square Enix finally released it last November and it immediately supplanted Pokémon Sun, which released the week prior, as the game I was focused on playing. It took a few sessions for me to grasp the combat and character progression but once I did, I couldn’t wait to get home from work, ignore my responsibilities, and spend inordinate amounts of time with it. On the flip side, I was letdown by the barebones narrative and practical absence of exposition. After eighty hours and a platinum trophy to show for my time, I’m certain I’ve never had such mixed emotions regarding a game. Continue reading Final Fantasy XV [PlayStation 4] – Review
Jeff, of just1morelevel.com, and I spent a few Fridays in December and January discussing our playthroughs of Final Fantasy XV. We’ve finally gotten around to publishing this content and you can listen to our four-part podcast below. Be warned: we discussed everything and cursed most of the time. Let us know what you think!
About this time last year, I decided to begin playing the Star Ocean series in anticipation of the release of Star Ocean: Integrity and Faithlessness. After completing the PlayStation Portable remakes of the first two games, I finally got around to playing Star Ocean: Till the End of Time on the PlayStation 2, the third entry (discounting the Japan only Game Boy Color release Blue Sphere). Developed by tri-Ace and published by Square Enix in the United States on August 31, 2004, it’s well-regarded among many RPG fans. Conceptually, the series has always been ambitious, but I feel it was with this release that the developers were able to execute their vision in an overwhelmingly successful manner. Continue reading Star Ocean: Till the End of Time [PlayStation 2] – Review