Tag Archives: platformer

Captain Toad: Treasure Tracker [Wii U] – Review

Captain Toad Treasure Tracker

A spin-off of 2013’s Super Mario 3D World, Captain Toad: Treasure Tracker released the following year and expanded upon a series of one-off stages featured in that game. Designed around Captain Toad’s inability to jump and thereby defeat enemies in a traditional Mario way, each stage allowed the designers behind the Mario games to flex their creative muscles within strict gameplay confines. Impressively, they managed to do so across nearly 80 distinct stages, rarely reusing puzzle conceits. Consistently refreshing and stimulating, it was a joy to play. Continue reading Captain Toad: Treasure Tracker [Wii U] – Review

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Cave Story + [Switch] – Review

Cave Story +

Despite its status as a modern indie darling and years of rereleases and enhancements, I hadn’t played Cave Story until I picked up Cave Story + for the Switch. Boy was I missing out! First released for the PC in 2004, it was culmination of years of Daisuke “Pixel” Amaya’s spare time. That fact alone made me admire it as an inspirational game but what’s as impressive is how well polished and entertaining it is. Multiple storylines and background details were presented in frequent cutscenes that kept me wanting to play a little bit longer. And not just for new story revelations, it was a genuinely fun run ‘n’ gun platformer. It’s the video game equivalent of a page-turner if there ever was one. Continue reading Cave Story + [Switch] – Review

Gunman Clive [3DS eShop] – Review

Gunman Clive

Gunman Clive has been installed on my 3DS since acquiring it in the first Nintendo Humble Bundle back in May 2015. It released on the eShop in December 2012 and I remember thinking it looked promising then, especially for the couple of dollars Hörberg Productions was asking for it. Nonetheless, I skipped over it every time I turned on my 3DS until yesterday. Searching for something I hadn’t played and preferably a game I’d be able to complete in a brief amount of time, Gunman Clive immediately came to mind. It satisfied both objectives and was a distinctive platformer in the vein of the NES-era Mega Man games. Continue reading Gunman Clive [3DS eShop] – Review

Wonder Boy [Sega Master System] – Review and Let’s Play

wonder-boy

After obsessing over The Ninja, attempting to complete it and then doing just that, I found myself in a void, unsure what to play next on the Master System. I tried a few different games but nothing satisfied me the way that game did, nothing that I felt was worth devoting the same amount of effort. Wonder Boy finally got me out of that rut. Continue reading Wonder Boy [Sega Master System] – Review and Let’s Play

Kangaroo [Atari 2600] – Review and Let’s Play

 

kangaroo

After completing Ys: The Vanished Omens, I decided to pause my Sega Master System playthroughs and turn my attention to a couple of recently acquired Atari 2600 games. Kangaroo was the first on my list. Published by Atari in 1983, it’s a port of the Sun Electronics (Sunsoft) arcade game released the year before, itself a derivative of Nintendo’s Donkey Kong. Playing as a mother kangaroo, I had to scale three distinct stages to rescue her captive joey. Along the way, I dealt with an endless barrel of apple throwing monkeys by boxing them into submission or avoiding them altogether. Continue reading Kangaroo [Atari 2600] – Review and Let’s Play

Ghost House [Sega Master System] – Review

Ghost House

Among the Sega Master System’s library of a few hundred, Ghost House is one of the few games released on a Sega Card. Having little experience with Sega Cards or NEC’s TurboGrafx-16 (another platform that used a similar format), I found it quite novel. That being said, my primary interest lied not with the game’s format but the game itself. I thought it was a visually impressive, zippy action-platformer. At the same time, there was a lot going on that resulted in annoying damage to my character. It was a difficult game so after an hour or so of moderate success, my patience gave and I felt satisfied with what I’d accomplished. Continue reading Ghost House [Sega Master System] – Review

Uncharted: Drake’s Fortune [PlayStation 3] – Review

Uncharted Drake's Fortune

Something clicked. With the release of Uncharted 4: A Thief’s End this May, purportedly the final entry in Naughty Dog and Sony’s acclaimed action-adventure series, I knew it was time I checked it out. The first game that is, Uncharted: Drake’s Fortune. Yes, after nearly ten years of opportunities, I finally got around to playing the Uncharted series in typical fashion, by starting at the beginning. Released on November 19, 2007 for the PlayStation 3, a couple days past its one-year anniversary on the market, Drake’s Fortune was arguably the high-water mark of the platform to that point. Continue reading Uncharted: Drake’s Fortune [PlayStation 3] – Review