Tag Archives: let’s play

Double Dragon [Sega Master System] – Review and Let’s Play

double-dragon

The Double Dragon series is one that I have no particular fondness for. The maiden entry was originally released as an arcade game in 1987 and ushered in what most consider the Golden Age of the beat ‘em up genre. It was an extremely successful game, spawning a live-action film, cartoon series, and unsurprisingly, many sequels and home conversions. Playing through the Sega Master System version with a friend this past week served as my first hands-on experience with the series and it was a little underwhelming. The depth of combat and stage variety was a drastic improvement over the primitive Black Belt but my natural tendencies resulted in an initial playthrough that was less entertaining than later entries in the genre, such as Streets of Rage. Persistent sprite flicker and vague hit detection didn’t help matters. Continue reading Double Dragon [Sega Master System] – Review and Let’s Play

World Grand Prix [Sega Master System] – Review and Let’s Play

world-grand-prix

World Grand Prix was one of the earliest racing games on the Sega Master System. It was released in 1986, the year of the console’s debut in the United States, and was developed and published by Sega. I thought it was a simplistic, albeit fun, representation of Formula One, but unnecessary to seek out. Continue reading World Grand Prix [Sega Master System] – Review and Let’s Play

After Burner [Sega Master System] – Let’s Play

After Burner - Japanese Sega Master System Box Art

Having recently completed After Burner for the Sega 32X (truly a port of After Burner II), I thought what better game to start playing my basically untouched Sega Master System than its port of the classic Sega arcade game! Well, there may have been better options. I lasted all of two videos before throwing in the towel. Heck, most of the second video I do little more than cheese it. It’s not a great version and my impending review will elaborate further on my thoughts regarding it.

Let’s Play Mystery Atari 2600 Games

I’ve got the Atari 2600 hooked up and have been playing with it the past few nights. That’s when I got the idea for this fun little video. These four games were acquired at a garage sale or flea market and up until this recording, I had no idea what they were. So, watch me discover what these four unknown games are. Except for Frogger. That one’s on the house.

Roxio Game Capture HD Pro [Review]

Roxio Game Capture HD Pro

Inspired to begin recording videos of older video games, I purchased the Roxio Game Capture HD Pro in August 2014. I was previously using a Dazzle DVD Recorder but it could only capture from an A/V input. With component and HDMI inputs, the Game Capture HD Pro allows me to capture just about any game console. After about a year using it, capturing footage from the NES to the Xbox 360, I’m ready to move on. Capturing footage is easy to do but every now and then a session will result in garbled, almost unusable footage. Editing software is also bundled with the device but after using it a few times, it’s easy to realize why.

At about a hundred dollars, this device is one of the more affordable HD capture devices. It’s easy to setup and install too. It’s a physical device that has component and HDMI inputs and outputs, as well as a USB port to plug into the computer. The device you’re capturing from feeds through the Game Capture HD Pro and outputs on a TV while the computer is recording the footage. The capture software doesn’t have the ability to record commentary while you’re playing opting instead to allow that feature in the bundled VideoWave editing software. I avoided this by recording my commentary simultaneously with Audacity and then layering the separate audio track over the footage while editing.

Capturing footage is fine nine times out of ten but every now and then a recorded session will result in garbled footage that’s nearly unusable. I’ve recorded a few dozen hours of gameplay over the past year and when this happened, it made me want to snap the device in two. Losing a video can put me in a bind; I’ve just been recording let’s plays and it can be difficult for me to regress in a game in order to have a video showing my efforts. Alternatively, I can just forget it and mention the reason for the skipped progress in a successive video. I’ve had this occur enough times that I’m ready to be done with Roxio.

Honestly, the cause of my problems probably has more to do with the VideoWave editing software.
Honestly, the cause of my problems probably has more to do with the VideoWave editing software.

That’s not the only reason why though. As I mentioned the Game Capture HD Pro comes bundled with Roxio’s VideoWave editing software and it’s just as spotty. Just like setup in general, the editing software is easy to use and learn, and this is coming from someone with little experience with any other video editing software. In the editing space are additional windows for inserting video or audio from the computer’s folders quickly. But, if there’s any video or audio files in the selected folders, VideoWave crashes nine times out of ten, no joke (besides all the general crashes that occurred). After finding little help on the official forums, I found guidance from another user’s YouTube explanation (here), and it worked! Think about that. A feature that’s activated by default and part of the software causes it to crash; wonderful! I’ve been able to get by since stumbling upon that video, but I still have to deal with frequent crashing.

At this point, I’m done with it just getting me by. I want a capture device and video editing software that’s more than passable. I want something that’s reliable. Roxio’s Game Capture HD Pro has gotten me through my first year of recording video games and I’ve learned a lot, especially on the post-production side. I’ve got more to learn and I’ve not lost my inspiration because of this either. I can’t say I won’t ever try another Roxio product (I certainly wouldn’t recommend this under most circumstances) but I am looking forward to getting my feet wet with another company’s capture device.

Knuckles’ Chaotix [Sega 32X] – Let’s Play

Knuckles' Chaotix - Japanese Box Art

Knuckles’ Chaotix is a game in the Sonic the Hedgehog series. It’s the only game in said series to grace the Sega 32X. It’s an okay game, but not a great Sonic the Hedgehog game. More on that later this week. In the meantime, you can watch my collected let’s play in the YouTube playlist below. This will probably be the last full-game let’s play of a Sega 32X game I do for a while (following Tempo and Kolibri), although I still have a few more that I’d like to check out. Those will likely be one-off videos. Anyways, enjoy.

Kolibri [Sega 32X] – Let’s Play

Kolibri

Alright, here’s another let’s play of a Sega 32X game, this time Kolibri. Developed by Novotrade International (Ecco the Dolpin) and published by Sega in 1995, it’s regarded as one of the more sought-after titles for the lackluster add-on. I enjoyed it, although not as much as Tempo. Tomorrow or later this week I’ll post my review of it and begin working on a new let’s play, hopefully for Knuckles’ Chaotix.