Even though I passed a never-ending supply of racers playing Hang-On, my true race was against the clock. I had little room for error, maybe one or two mistakes if I hoped to complete each stage before time ran out. Skillfully managing the throttle and brake, especially when cornering, was the key. Before long I was weaving in between racers and passing them in corners, making good time. Stages lasted about a minute and segued immediately into the next until the five-stage course was complete. In one sitting, it’s about a forty-minute game and not too challenging on the default difficulty. I made plenty of mistakes, often cornering too quickly or misjudging a racer’s proximity, but usually finished with ample time on the clock. When I was in a groove and listening to the hum of the motorcycle, the sounds of passing racers and squealing tires, it became a Zenlike, albeit monotonous, experience. Although my playthrough lacked much excitement, I’m glad to have finally spent material time with Hang-On. It’s an enjoyable racing game that tests one moderation, and patience.
Astro Warrior is, ostensibly, a ten minute game. After devoting multiple hours to it these last couple of days, I finally completed it last night. Understandably, I was over the moon. Developed and published by Sega in 1986, it’s a shoot ‘em up where success was predicated on quick reflexes and memorization. With each session I hoped to reach deeper into space, witness another wave of enemies and figure out how to overcome them, eventually doing well enough to complete the game. While the game was only three stages long the impressive enemy variety kept me on my toes. Inevitably, as failures mounted, I grew frustrated. Power-ups were generated by shooting tiles and I had my preferred arrangement. So, when I prematurely lost a life and reverted back to basics, I angrily hit the reset button. My experiences ultimately resulted in a magical final playthrough and an adrenaline rush that postponed my bedtime considerably. So much for a ten minute game.
My expectations for Parlour Games were low but I’ve come away pleasantly surprised. Developed by Compile and published by Sega in 1988, it’s a collection of various forms of billiards, darts, and bingo. While each game supports four players (impressive!), I played each versus the computer. In both billiards and darts I found the level of challenge fair; I won some, the computer won some. Although I lacked a manual (and didn’t bother reading it online) billiards was easy to understand. On the other hand, in darts I remained perplexed on how to accurately throw the dart. Nonetheless, I enjoyed both and appreciated the multiple game types. Bingo was… bingo. Inherently designed around luck, bingo was a total bore without human opponents. Granted I won, but I don’t even know how considering I never completed a full line! This is a robust compilation of party games with billiards and darts both offering respectable variety and enjoyment. I can’t say it’d be at the top of my party game list, but if we’re playing retro games, it’d be in consideration.
Looking forward to playing a traditional shoot ‘em up, my hopes were dashed soon after starting Global Defense. It falls squarely within the genre but is anything but traditional. Originally released as SDI – Strategic Defense Initiative in arcades in 1987, the Master System port followed a year later with a less obtuse moniker. Gameplay remained unchanged but proved complex for the simple control options of the platform. Playing solo was a cumbersome affair that yielded little enjoyment. With a partner, it was much more fun but still lackluster.
Continue reading Global Defense [Sega Master System] – Review and Let’s Play
It’s been nearly a year (!) since I last played the Sega Master System or recorded gameplay, but I’m getting back in the groove. First order of business: highlighting Enduro Racer! Originally released as an arcade game around this time of the year in 1986, it was another popular hit designed by Yu Suzuki. The Master System port released a year later and perspective-wise, was quite different. Whereas the arcade version featured a behind-the-back perspective akin to Hang-On, this version featured an isometric viewpoint more like Zaxxon. That difference aside, gameplay still revolved around racing dirt bikes and catching big air. Once I understood the mechanics, I was off to the races and had a great time. Continue reading Enduro Racer [Sega Master System] – Review and Let’s Play
The Double Dragon series is one that I have no particular fondness for. The maiden entry was originally released as an arcade game in 1987 and ushered in what most consider the Golden Age of the beat ‘em up genre. It was an extremely successful game, spawning a live-action film, cartoon series, and unsurprisingly, many sequels and home conversions. Playing through the Sega Master System version with a friend this past week served as my first hands-on experience with the series and it was a little underwhelming. The depth of combat and stage variety was a drastic improvement over the primitive Black Belt but my natural tendencies resulted in an initial playthrough that was less entertaining than later entries in the genre, such as Streets of Rage. Persistent sprite flicker and vague hit detection didn’t help matters. Continue reading Double Dragon [Sega Master System] – Review and Let’s Play
World Grand Prix was one of the earliest racing games on the Sega Master System. It was released in 1986, the year of the console’s debut in the United States, and was developed and published by Sega. I thought it was a simplistic, albeit fun, representation of Formula One, but unnecessary to seek out. Continue reading World Grand Prix [Sega Master System] – Review and Let’s Play