A little more than nine years later, I’m finally making good on the parting words from my review of Blue Toad Murder Files’ first episode. That is, a review of the game in full. In actuality, my friend and I did see the game through to the end back then, but I failed to follow up. And I suppose it’s because there really wasn’t much to add. Rereading that review all these years later, I’m surprised above all else that I didn’t cringe. There are some things I would change were I to write it now, but I honestly think it summarized the game pretty succinctly.
To recap, the multiplayer orientated, puzzle solving whodunit was rich with British charm and a variety of brain teasing puzzles. Each episode followed the same formula, and in replaying them all for trophy cleanup last week, the experience wore thin. This is definitely a game best experienced with others, and with a day or week break in between each hour-long episode.
Even now I don’t have much to add to my original thoughts, but one point I didn’t touch on back then, and this is the accountant in me speaking, is how efficient the developers at Relentless Software were. At the time of this game’s release, they were making a go at independence after a number of years developing the Buzz! games for Sony. The concept for this game allowed for a single setting, a small number of environments that didn’t need to be overly detailed, characters that didn’t require much animation (including no visuals below the waist), and relatively simple interaction for the puzzle gameplay. And still, it was an enjoyable experience all the same. Brilliant!
The tradition continues. Another year in the books, and another list of the favorite games I played in said year, in alphabetical order. This list omits Pokemon Sword and Pokemon Go, both of which I’ve poured a ludicrous amount of time into this year.
Last year was the first time I really dedicated myself to playing the games in my backlog I always wanted to play. I didn’t receive a terminal diagnosis or have a loved one die, but I realized my time is limited, so I needed to make my game time count. This year ended with another respectable batch of games crossed off the to-do list, many of which are mentioned below. On the other hand, the last quarter of the year was dedicated almost exclusively to a pair of new releases, and well worth it!
At the beginning of 2018, I made a conscious effort to work through my backlog and play those games I’d always wanted to, but never did for this reason or that. Happily, I actually worked through a not insignificant portion before the summer. Then, the home buying process, and Octopath Traveler, took up any free time I had. When the dust settled, I was bombarded by new releases that occupied my time for the last half of the year.
It’s been a little more than a year since my last post, wherein I ostensibly reached the end of my “Grand Ambition.” Shortly after, I completed the National PokeDex in OmegaRuby, registering all 721 known Pokemon at that point. Upon hitting that milestone, my interest cooled. I continued popping into Sun to claim each new distribution, but nothing more.
Well, a few weeks ago I started playing OmegaRuby again, finally setting out to obtain some shiny Pokemon. My first target was Charmander.
As a reward for completing the National Dex in OmegaRuby, I received the Shiny Charm, an item which increased the likelihood of encountering shiny Pokemon. The standard rate in this particular generation is 1/4096. That is, each encounter, in the wild or by hatching an egg, has a 1/4096 chance of a shiny Pokemon appearing. Pretty dire odds… The Shiny Charm increases this rate to 3/4096, or roughly 1/1365. There are ways to further increase the odds though, such as breeding Pokemon from different regions – the Masuda Method. In doing so, and if in possession of the Shiny Charm, the odds the breeding Pokemon produce shiny offspring is increased to 8/4096, or 1/512. Regardless, they’re still very rare.
Unfortunately, I didn’t keep track of my progress, but I got my shiny Charmander after 150-200 eggs! I’d say that was maybe ten hours of playtime, spread out over a dozen or so sessions.
Wanting to “properly” train him, even though I don’t intend on playing competitively, I went down the rabbit hole of individual values and effort values… which is an overwhelming topic for another day.
2017 will go down as one of best years for game releases, I’m sure of it. Unfortunately for me, there’s still many games from this year that I have yet to play. I did get the opportunity to play some great games though, and coupled with the games of yesteryear, I’m quite content with this year’s list. Per usual, this list is in alphabetical order.
Basically, it was a year to the date from the time I stopped playing Pokemon Go last year to picking it up again around a month ago. In that time, a few changes had been implemented and I’ve found myself enjoying it. We’ll see how long that continues… After all, it still is a “bad” game in so many regards. There are a lot of awesome features to it, too. Anyways, I recorded this a few nights ago after activating a Lucky Egg and evolving as many Pokemon as I could. I was able to generate enough experience to jump to the next level and added a few new entries to my Pokedex. Forgive (or enjoy) the static noise (fan) and My Brother, My Brother and Me in the background.
Damn, what a year! In a lot of ways, it seemed to be one long downer, a year devoid of hope for many. I’m very fortunate in many ways and as this year winds down I’m going to look forward to 2017 and aim to devote more of my time to outlets that benefit others. As it stands now, much of my spare time in 2016 was devoted to video games and related interests. As I’ve done yearly, I’ll compile the ten favorite games I played this year, in alphabetical order. Per routine, this list is not limited to brand new releases but instead is based off what I actually played. When applicable, I’ll link to any articles I wrote during the year.