Golf Story [Switch] – Review

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Now that I’ve completed Golf Story, I’m ready to join the chorus of voices singing its praises. Truly, for about a week following its September 28 release my Twitter timeline was thriving with positive word-of-mouth. Unable to resist the zeitgeist, and having come into an Amazon gift card that made the decision even easier, I teed up. The game is a charming story-driven RPG based around golf instead of swords and sorcery. Despite not being an avid virtual golfer, the act of golfing was immediately familiar and I was quickly making shots that had me replicating Tiger Woods’ fist pumps. My skills improved between outings as I participated in the bevy of sidequests that doled out experience and not-so-subtly doubled as training sessions. Perhaps unsurprisingly considering the hubbub around it, I thought this was a fantastic game and couldn’t put it down. Continue reading Golf Story [Switch] – Review

CIMA: The Enemy [Game Boy Advance] – Review

CIMA The Enemy - Game Boy Advance - North American Cover

I’ve wanted to play CIMA: The Enemy since reading about in Nintendo Power around its November 2003 release. It’s a “bucket list” game in that sense, in this case personal rather than universally agreed upon. Initially, it was such a disappointment as my perception of it had been as a more straightforward action-RPG (perhaps in spite of the marketing that touted it as something new and unique). About three hours in, I was ready to call it quits. I planned on writing a scathing first impressions article since my experience to that point had been mostly unenjoyable.  Around this time though, things clicked. My understanding of the various gameplay systems coalesced and I was able to successfully execute plans. It was formulaic to a fault and routinely frustrating but I’m glad I saw it through to the end, if anything for closure. Continue reading CIMA: The Enemy [Game Boy Advance] – Review

Mario & Luigi: Superstar Saga [Game Boy Advance] – Review

Mario & Luigi Superstar Saga - Game Boy Advance - North American Cover

Considering Mario & Luigi: Superstar Saga + Bowser’s Minions released on the Nintendo 3DS just two weeks ago, this review is coming at a pretty opportune time. Granted, I played through the original Game Boy Advance version and not the remake… but what I have to say should remain applicable. And, for the record, I purchased my copy before the 3DS remake was announced, like a week or two before actually. Needless to say the remake announcement surprised me and my uncle who works at Nintendo…  Anyways, developed by AlphaDream and published by Nintendo, Superstar Saga was released for the Game Boy Advance in November 2003. A spiritual successor of sorts to Super Mario RPG and Paper Mario, it similarly blended humor, platforming, and role-playing gameplay with great execution. Continue reading Mario & Luigi: Superstar Saga [Game Boy Advance] – Review