I don’t want this review to sound too acrimonious, but I had a lousy experience with Final Fantasy VI. It’s a game I started a couple of times over the past few years, only to burn out early on. By the time I began playing this game, soon after completing the two prior entries, I suffered from a Final Fantasy fatigue. With a few years between my last attempts, I finally restarted this summer and managed to beat it. While I enjoyed much of my playthrough this go-around, my impressions were still negatively colored by those initial burnouts, especially after listening to years of praise for this entry, often cited as the greatest in the series. Opinions are malleable, and mine will undoubtedly grow rosy with the passing of time, but as of this writing I feel this is the weakest Final Fantasy on the Super Nintendo. Continue reading Final Fantasy VI [PlayStation] – Review
Nihon Falcom’s Ys: The Vanished Omens was originally released on a variety of Japanese home computers in 1987, and is the first entry in the long-running and still active, action-RPG series. The Sega Master System version served as the North American debut, and it came courtesy of Sega, in 1988. Although I’ve been interested in the games since discovering them many years ago, completing this version marked the first time I’ve actually played an entry, and I enjoyed the heck out of it! Narrative was light, and it proved to be a succinct and straightforward adventure, despite copious amounts of backtracking. Similarly, grinding was prevalent but it didn’t bog down the simplistic action-RPG combat. The combat was buoyed by light strategic elements and a series of fun boss fights. Now having firsthand experience with an entry, it’s easy to see why the series has stuck around.
Continue reading Ys: The Vanished Omens [Sega Master System] – Review
After spending some time with After Burner and Ghost House on the Sega Master System I finally found a title to sink my teeth into. Ys: The Vanished Omens is the first game in Nihon Falcom’s long-running action-RPG series. Released for the system in 1988, I really enjoyed it and intend to publish a walkthrough and a review in due time.
Among the Sega Master System’s library of a few hundred, Ghost House is one of the few games released on a Sega Card. Having little experience with Sega Cards or NEC’s TurboGrafx-16 (another platform that used a similar format), I found it quite novel. That being said, my primary interest lied not with the game’s format but the game itself. I thought it was a visually impressive, zippy action-platformer. At the same time, there was a lot going on that resulted in annoying damage to my character. It was a difficult game so after an hour or so of moderate success, my patience gave and I felt satisfied with what I’d accomplished. Continue reading Ghost House [Sega Master System] – Review
When I began writing about Uncharted: Drake’s Fortune, I considered it the high-water mark of the PlayStation 3’s library, at that point in the platform’s lifecycle. Having completed its sequel, Among Thieves, I can testify that it unquestionably usurped that role, and deserves recognition as one of the best games of the contemporary cinematic era. Originally released in North America on October 13, 2009, Naughty Dog maintained the excellent blend of third-person, cover-based shooting and wowing traversal that put the series on the map with the first game. What carried my interest however was the engaging narrative. Characters both familiar and fresh intertwined with Nate’s search for Marco Polo’s lost fleet. Danger and drama kept Nate busy across the game’s dozen hour runtime and the numerous set pieces often had me in disbelief and culminated in an experience that played like a greatest hits of the action-adventure genre. Continue reading Uncharted 2: Among Thieves [PlayStation 3] – Review
My recent playthrough of After Burner on the Sega 32X was at times frustrating, but ultimately satisfying enough to soldier through and beat it. Intending to record let’s plays for my heretofore untouched Sega Master System, I thought what better game to start with than its port of Sega’s arcade classic! Having spent about an hour with it across a few sessions I realize now there may have been better alternatives. Unlike the Sega 32X version which was fast-paced and responsive, this port was riddled with choppy performance that ultimately created unintended challenge, stripping most of the fun that could’ve been had. Continue reading After Burner [Sega Master System] – Review
Having recently completed After Burner for the Sega 32X (truly a port of After Burner II), I thought what better game to start playing my basically untouched Sega Master System than its port of the classic Sega arcade game! Well, there may have been better options. I lasted all of two videos before throwing in the towel. Heck, most of the second video I do little more than cheese it. It’s not a great version and my impending review will elaborate further on my thoughts regarding it.