In the lead up to my recent week of vacation, I planned out a few things I wanted to accomplish. Top of the list was getting some car repairs done. I also wanted to spend at least one day with my wife driving around a nearby Oklahoma county, hunting for historical markers and eating local BBQ. There were a few odds and ends to be done around the house as well but when it came to video games, I had only one objective: begin, and hopefully complete, Bloodstained: Ritual of the Night. That didn’t happen, but before I even started compiling my to-do list I was already preparing a contingency plan. Continue reading Castlevania: Order of Ecclesia [Nintendo DS] – Review
Years after completing the previous entry in the series, and following its release for the Nintendo Switch and renewed hype for the upcoming PlayStation 4 remake, I’ve finally completed Final Fantasy VII. It’s hard to dispute the game’s status as the most popular Final Fantasy, and now that I’ve experienced it in full, it’s easy to see why. The game’s modern/sci-fi setting and appealing characters make for a more relatable experience than previous entries. The fundamental RPG gameplay is rock solid, and the Materia customization is addictively satisfying. Also, it didn’t hurt that this was the first entry to release with 3D visuals, or that the soundtrack was phenomenal. More than twenty years on from its debut, the game remains a standout entry in the series, and an enjoyable RPG in general. Continue reading Final Fantasy VII [Switch] – Review
While SteamWorld Dig is the second entry in a versatile series of steampunk video games, it was the first that caught my attention. In part, because it has appeared on every major platform since in debuted on the Nintendo 3DS in August 2013; and for good reason, it turns out. The mining gameplay bears a resemblance to the classic Namco games Dig Dug and Mr. Driller, but Gothenburg, Sweden-based Image & Form Games were able to carve out a unique identity for SteamWorld Dig by elaborating upon the basic gameplay foundations introduced in those games. Continue reading SteamWorld Dig [Nintendo 3DS] – Review
Released for the Nintendo DS in September 2008, Sonic Chronicles: The Dark Brotherhood is one of the most unique games in the iconic series. Unlike almost every other entry in the franchise, it eschews fast-paced platforming in favor of turn-based battles. This is unsurprising considering BioWare, the Edmonton, Alberta-based developer responsible for it, is best known for their various role-playing games. It features a few trademarks associated with their gameography but plays more like their spin on the Japanese RPG. Continue reading Sonic Chronicles: The Dark Brotherhood [Nintendo DS] – Review
While I wouldn’t consider myself a massive fan of the short-lived Evolution series, I have managed to accumulate a respectable collection of related products, perhaps everything released in North America, as a matter of fact. Continue reading Collecting the Evolution Series
It was big news when Jason West and Vince Zampella, two of the three co-founders of Infinity Ward, were dismissed by Activision back in 2010. After all, the pair was instrumental in creating the Call of Duty series, and genre-defining entries such as Call of Duty 2 and Call of Duty 4: Modern Warfare. Following their departure, they co-founded the aptly named Respawn Entertainment, and with a few dozen of their former co-workers, began development on Titanfall. The multiplayer-focused first-person shooter was highly regarded when it released in early 2014, and remains one of the noteworthy Xbox-platform exclusives of the generation. It wasn’t until the follow-up that Respawn captured my attention: they included a single-player campaign.
Continue reading Titanfall 2 [PlayStation 4] – Review
After completing Travis Strikes Again: No More Heroes, it’s apparent the game is just an appetizer, a taste of what’s to come for the cult favorite series. As a massive fan of the previous entries, this was a relief. Whereas those games were absurd, comically violent character action romps set in pseudo open world environments, the scale of this entry was decidedly smaller. It played like a straightforward beat ‘em up, and had more in common with Streets of Rage than the frenetic action of its predecessors. When the gameplay failed to captivate, as it often did, the trademark Suda51 kitsch succeeded. Despite a pared down budget, this was still a title with a vulgar script and memorable scenarios. Continue reading Travis Strikes Again: No More Heroes [Switch] – Review