When I begin the process of writing a review for a game, the first thing I do is create a blank Word document and save it. Most of the time, I find writing process arduous and this small act reminds me that when I’m done, I’ll have accomplished something and it will have all been worth it. Well, when I got started on this review, my computer asked if I wanted to create a copy or overwrite the already existing file. It took me a second to realize that I didn’t start a day or two ago; no, it was referring to the review I wrote when I originally played Phantasy Star back in early 2012. I couldn’t help but chuckle and feel a sense of relief: my work was already done! Continue reading Phantasy Star [Switch] – Review
At the beginning of 2018, I made a conscious effort to work through my backlog and play those games I’d always wanted to, but never did for this reason or that. Happily, I actually worked through a not insignificant portion before the summer. Then, the home buying process, and Octopath Traveler, took up any free time I had. When the dust settled, I was bombarded by new releases that occupied my time for the last half of the year.
Like always, this list is in alphabetical order.
Continue reading The Top 10 Games I Played in 2018
Now this is my kind of game! Available for both iOS and Android devices, Pixel Puzzle Collection merges Picross style gameplay with trivia on Konami games of the past, classic and lesser-known titles alike. It’s free to boot, and even though it’s chock-a-block of ads, they’re minimally invasive.
Continue reading Pixel Puzzle Collection [Android] – Review
One of the first games announced for the Nintendo Switch, Octopath Traveler had me intrigued from the moment I heard its ludicrous name. Developed by Square Enix and Acquire, it was published by Nintendo on July 13, 2018. As indicated by its name, the game highlights the journeys of eight disparate individuals. They travel throughout the continent of Orsterra in separate adventures inspired by golden-age JRPGs. Unique turn-based combat and addictive character development kept me entertained for the hundred hours I spent playing the game, even when the game’s storytelling underwhelmed me. Continue reading Octopath Traveler [Switch] – Review
Half-Life is a game I’ve probably started a half-dozen times, yet never completed. It was one of the first video games I owned for a computer and I can still recall, quite vividly, when my mom bought it for me at a garage sale. Around this time – middle school – I had a burgeoning interest in video games, just as my enthusiasm for soccer waned. I had never heard of the game before but upon seeing the acclaim advertised on the big box Game of the Year Edition, I decided I needed to know about it.
Following an awkward period acquainting myself with mouse and keyboard controls, I assumed the role of Dr. Gordon Freeman and did my best to escape Black Mesa. At some point, struggling to overcome the odds, I burned out. Every now and then, as the years passed, I’d revisit the game, start a new save file, and proceed down the same path. Despite my inability to get very far, it’s remained on my to-do list ever since, especially considering its heralded status as a first-person shooter. Well, like I’ve done with many other games this year, I can finally mark it complete. Continue reading Half-Life [PlayStation 2] – Review
Unsure of what to play next after completing Fire Emblem: Radiant Dawn, my friend and I knew one thing: we didn’t want to play another eighty hour video game! Scanning the shelves of games in front of us, mulling our options, he pointed out The 25th Ward: The Silver Case. I had recently bought that game’s limited edition, despite the fact that its predecessor, The Silver Case, had been in my collection for more than a year, still unopened. I purchased both in part because they were inexpensive, but primarily due to my appreciation for their idiosyncratic writer/director, Goichi Suda, aka Suda51. Following research affirming the game’s length, and brief discussion on playing a visual novel, a genre neither of us had much history with, from a creator my friend had little experience with, we decided to start The Silver Case. Continue reading The Silver Case [PlayStation 4] – Review
So, remember earlier this year when I began my Xenoblade Chronicles review talking about how I no longer had the time for lengthy RPGs? Well… apparently I do. Three months and 125 hours later, I’m finally done playing that game’s sequel, Xenoblade Chronicles X. Originally published in Japan by Nintendo on April 29, 2015, Monolith Soft’s Wii U follow-up arrived in the west half a year later, on December 4, 2015. Featuring no narrative continuity with its predecessor, this entry recounted humanity’s survival on an alien planet following the destruction of Earth. In nearly every way, the developer’s improved upon and expanded the systems they introduced in the previous game, making for an incredibly deep, and fulfilling experience. Continue reading Xenoblade Chronicles X [Wii U] – Review