Of all the games I’ll play on the Sega Master System, Choplifter will likely be the only one that originated on the Apple II. Designed by Dan Gorlin and originally released in 1982, it’s a side-scrolling shoot ‘em up that emphasizes hostage rescue and accordingly, draws comparison to Defender. In truth, the version I played has more in common with the games I’ve previously written about since it’s actually based on Sega’s 1985 arcade release of Choplifter. Like most of what I’ve played thus far, I found it both enjoyable and challenging. Continue reading Choplifter [Sega Master System] – Review and Let’s Play
After obsessing over The Ninja, attempting to complete it and then doing just that, I found myself in a void, unsure what to play next on the Master System. I tried a few different games but nothing satisfied me the way that game did, nothing that I felt was worth devoting the same amount of effort. Wonder Boy finally got me out of that rut. Continue reading Wonder Boy [Sega Master System] – Review and Let’s Play
Debuting on the Master System in late 1986, just after the console launched in North America, The Ninja is a fantastic port of Ninja Princess, a little-known arcade game Sega released the year prior. Gameplay is of the run and gun shoot ‘em up variety, akin to subgenre classics like Commando and Ikari Warriors, although Ninja Princess predates both; as does its setting, the main differentiating factor between this and many early entries within the subgenre. Despite a run time of about ten minutes, it took me hours and days to complete, resulting in a very rewarding finish! More importantly, I thought it was well designed, enjoyable, and worth my time. It’s the first game I’ve played on the Master System whose quality surprised me, a true hidden gem. Continue reading The Ninja [Sega Master System] – Review and Let’s Play
Black Belt, originally released in Japan as a tie-in to the Hokuto no Ken manga and anime, saw many changes when it debuted outside of Japan. Nearly all traces of the source material, known as Fist of the North Star elsewhere, were removed or altered, save for the protagonist’s gruesome ability to punch foes into exploding bits. With or without the branding, it’s little more than a simplistic beat ‘em up; Sega did nothing to advance the genre, content instead to pump out a clone of Irem’s Kung Fu Master. Boss fights offered a brief glimpse of challenge and fulfillment but the difficulty of some was off-putting without the use of cheats. Continue reading Black Belt [Sega Master System] – Review and Let’s Play
Ghostbusters really caught me by surprise. My formative video game years occurred during a generation when almost every movie tie-in was garbage. It wasn’t always that way but I was nonetheless blown away by the ambition and, mostly, enjoyable execution of the multiple gameplay genres and mechanics in this game. Further research shed a light on why I felt this way: David Crane designed it! He was one of the early luminaries of the video game industry with a spate of terrific and influential titles to his name. Now truly, this game didn’t begin life as a Ghostbusters tie-in, but the concepts originating in the film were applied and executed in such a way that that fact is not obvious. Continue reading Ghostbusters [Sega Master System] – Review and Let’s Play
World Grand Prix was one of the earliest racing games on the Sega Master System. It was released in 1986, the year of the console’s debut in the United States, and was developed and published by Sega. I thought it was a simplistic, albeit fun, representation of Formula One, but unnecessary to seek out. Continue reading World Grand Prix [Sega Master System] – Review and Let’s Play
Just as the Sega Master System’s version of After Burner was disappointing, so too was its port of Thunder Blade, Sega’s 1987 arcade shoot ‘em up. Having not played any version of Thunder Blade beforehand, I lack a reference point for the game although I feel confident in asserting this was an underwhelming port. Its portrayal of two separate styles of gameplay was competent but bland. After encountering early difficulties, I decided against devoting too much time towards the game’s completion.
Continue reading Thunder Blade [Sega Master System] – First Impressions and Let’s Play