Fatal Labyrinth [Sega Genesis] – Review

Fatal Labyrinth - Sega Genesis - North American Box Art

One of more than 50 games included in the Sega Genesis Classics compilation, Fatal Labyrinth is unique among its brethren. It is the only roguelike dungeon crawler with role-playing mechanics, and clocking in at only a few hours, it was just what I needed to fill the gaps between other games. Its narrow focus left me wanting, however. Continue reading Fatal Labyrinth [Sega Genesis] – Review

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God of War [PlayStation 4] – Review

God of War - PlayStation 4 - North American Box Art

The God of War series never was my cup of tea. Without question the games featured unrivaled set pieces, fine-tuned gameplay, and epic storylines deserving of acclaim. But, my perception was that they were testosterone-laden gore fests. While I’m not puritan in my tastes, the way I perceived the series as relishing those aspects outweighed everything else, and I spent little time with them. The announcement and subsequent coverage of the most recent entry was different, however. It was framed in such a way that it seemed more mature, and not in an edgy “sex and violence” sort of way. Sure enough, the storyline, and the relationships and acting in particular, exceeded my expectations. It was entertaining to unravel the plot, and equally so to explore and survive the beautiful environments. Continue reading God of War [PlayStation 4] – Review

Kingdom Hearts HD 1.5 ReMIX [PlayStation 3] – Review

Kingdom Hearts HD 1.5 ReMIX - PlayStation 3 - North American Box Art

I’ll keep this brief, since I’ve already talked at length about Kingdom Hearts: Final Mix and Kingdom Hearts Re:Chain of Memories, two-thirds of the entries that make up Kingdom Hearts HD 1.5 ReMIX. They’re fantastic games in their own right, and the remastered versions included in this compilation are without a doubt the best way to experience them. Instead, I’ll turn my focus towards Kingdom Hearts 358/2 Days, which rounds out this compilation in cinematic form, and the Limited Edition release itself. Continue reading Kingdom Hearts HD 1.5 ReMIX [PlayStation 3] – Review

Kingdom Hearts Re:Chain of Memories [PlayStation 3] – Review

Kingdom Hearts Re Chain of Memories - PlayStation 2 - North American Box Art

With Kingdom Hearts completed, the logical next step in my exploration of the series was Kingdom Hearts Re:Chain of Memories. Designed as a connecting thread between the first game and the then-impending sequel, Chain of Memories was outsourced to Jupiter Corporation, the Japanese developer perhaps best known for their Nintendo published Picross titles. It was released for the Game Boy Advance in Japan on November 11, 2004, with its American debut following less than a month later. Square Enix then remade it for the PlayStation 2 and included it as a bonus with the Japanese release of Kingdom Hearts II Final Mix on March 29, 2007. This version received a standalone release in North America on December 2, 2008 and was eventually enhanced further in the PlayStation 3 compilation Kingdom Hearts HD 1.5 ReMIX, which is the way I experienced it. Continue reading Kingdom Hearts Re:Chain of Memories [PlayStation 3] – Review

Kingdom Hearts Final Mix [PlayStation 3] – Review

Kingdom Hearts Final Mix - PlayStation 2 - Japanese Box Art

Up until my recent playthrough of Kingdom Hearts Final Mix, I hadn’t touched a game in the series. More than anything, I just never started. The prospect of diving into a notoriously convoluted series of games was honestly daunting, especially considering my desires to experience the whole of a property when I dive in. Well, the hype surrounding the release of Kingdom Hearts III, the long in-development conclusion to the core trilogy, got to me. Continue reading Kingdom Hearts Final Mix [PlayStation 3] – Review

Evolution Worlds [GameCube] – Review

evolution worlds - gamecube - north american box art

My memories of the experience are faint, but I can still recall renting Evolution Worlds from the local Blockbuster in the final months of junior high. Although I spent hours dungeon crawling, I never managed to complete the game. Even after purchasing a copy and replaying it a few years later, I failed to reach the finale. Since these playthroughs, I’ve viewed the game through a nostalgic lens, joyously recalling days gone by, and looking forward to that point in the indeterminate future when I set aside time to play it again. Well, last year was supposed to be the year I replayed it, as I was cherry-picking those games I always wanted to play or return to. I wound up not getting around to it then, but it was top of my list this year. After fifteen years, I’ve finally beaten Evolution Worlds! Continue reading Evolution Worlds [GameCube] – Review

My Nintendo Picross: The Legend of Zelda: Twilight Princess [Nintendo 3DS] – Review

my nintendo picross...

The demise of Club Nintendo, the decade-old loyalty program, was a sad moment for fans of the Big N. It’s made worse by the fact that the successor program, My Nintendo, offers chintzy rewards and a distinct lack of physical products. Well, save for one. As Stephen Totilo highlighted in a recent Kotaku article, My Nintendo Picross: The Legend of Zelda: Twilight Princess, a digital 3DS game, is available to those who have accrued 1,000 Platinum Points through My Nintendo. In his story, he articulated the simple, yet tedious process, of earning these points. Seeing as I’m such a big sucker for both Nintendo and Picross, I followed his lead and got the “free” game. Continue reading My Nintendo Picross: The Legend of Zelda: Twilight Princess [Nintendo 3DS] – Review

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