Overcooked! [PlayStation 4] – Review

Overcooked

I’m competitive, always have been. I spent my youth playing organized soccer, and the desire to win was real. This translated to other activities, such as Monopoly, or anything else that had an element of competition to it. I wanted to win! In terms of my schooling back then, my parents instilled the importance of studying, that the effort I put in would result in good grades, which in my mind was a competition of sorts. Not necessarily against others in this case, but against myself. Competition was a means of self-improvement. It was the mechanism that gave me the drive, the motivation to succeed. Heck, even Pokémon encouraged competition, whether through the core trainer battles in the video games or via the infectious theme song of the anime.

And speaking of Pokémon, I can make a case that that franchise influenced my completionist tendencies. As I’ve mentioned before, when I experience something, I want to experience the whole of it. Similarly, when I play a video game on a modern PlayStation or Xbox, trophies and achievements materially impact my experience. If I’m digging the game, I’ll do my best to unlock as many as possible. When crafted well, they can complement the gameplay experience by rewarding experimentation or offering up unique challenges. Even when they’re not crafted well, I still feel compelled to obtain them, or at least do a cost-benefit analysis to determine which are worth my time. They’re a fun element of modern gaming; a nifty way to compare progress with and compete against friends, and an element that I care way too much about.

Continue reading Overcooked! [PlayStation 4] – Review

Bastion [Switch] – Review

Bastion - Box Art

Bastion is one of those games that has been near the top of my backlog for years. From all accounts, it was a hit when it debuted on the Xbox 360 on July 20, 2011, and in the years since, it has gone on to appear on damn near every platform, like an indie version of Resident Evil 4 or Skyrim. I first acquired it through a Humble Bundle in May 2012 and have checked it out a few times since, but never for more than a half-hour or so. In fact, I’ve spent more time listening to the soundtrack in the intervening years than actually playing the game! Obviously I think the soundtrack is great, but hey, it turns out the game is pretty good, too! Continue reading Bastion [Switch] – Review