Red Steel 2 [Wii] – Review

Red Steel 2 - Wii - North American Box Art

Red Steel was… fine. As a first-person shooter on the Wii, especially a launch title, I was surprised by how competent it was; the system’s unique controller really was a good match for the genre! Moving my avatar with the Nunchuk and aiming at the screen with the Wii Remote was accurate, responsive, and most importantly, fun! Now, this setup wouldn’t be suitable for every FPS, but for a single-player campaign, or even the split-screen multiplayer Red Steel offered, it was pretty good. Red Steel also had sword fighting, and you’d think the Wii Remote would be a perfect match for swordplay… but it wasn’t, at least as implemented. Half the time, it seemed like my swings weren’t recognized accurately. And when they were, well wouldn’t you know it, the enemy blocked my attacks! Sword fighting was a real bummer, and dampened my enthusiasm for the game. Still, when I finished the campaign, I wanted to give the sequel a whirl. Continue reading Red Steel 2 [Wii] – Review

Red Steel [Wii] – Review

Red Steel - Wii - North American Box Art

Craving another Wii game following the completion of Kirby’s Epic Yarn, I turned to Red Steel, for some reason. Up until recently I’d never even tried it, but as one of the most publicized games in the lead up to the launch of the Wii, I’ve long been familiar with it. The trailers from that era, with gratuitously animated actors showcasing the capabilities of the system’s unique controller, are hilarious, and Red Steel’s are some of the best. There are a handful of these pre-release trailers floating around, and while they showcased how you interact with the game pretty accurately, they’re just so over the top. When the actors mimic their avatar taking cover by jumping behind furniture themselves, or pause to eat sushi while strolling through a sushi restaurant in game, I mean, c’mon.

This one, apparently from E3 2006, is especially novel now that I’ve completed the game, as it seems like it may be an original proof of concept trailer. First off, the visual fidelity is much too good; richly detailed environments and impressive character animation give off the aura of a pre-rendered trailer rather than actual gameplay. Then there’s the fact the actor is using what appears to prototypes of the Wii Remote and Nunchuk. And, of the scenes portrayed, I believe only one appears in the final product. The three other trailers I’m familiar with were clearly produced closer to the game’s launch, and one of them even serves as the game’s attract mode. They retain the exaggerations of the first trailer, with interstitial gameplay sequences lifted directly from the released game. Continue reading Red Steel [Wii] – Review