Seaquest is a very straightforward game. As the pilot of a submarine, the player’s sole task is to rescue treasure-divers from the clutches of sharks and enemy submarines. Shooting enemies and rescuing allies provides points for as long as a player has lives.
Taking place on a single screen, players evade or destroy waves of enemy subs and sharks as they enter view. Occasionally, a treasure-diver will float onto the screen. With six divers onboard, returning to the surface will end the “stage” and players will begin anew with a full supply of oxygen. Oh yeah, players have an ever-depleting supply of oxygen they need to be wary of.
The simplicity of the gameplay coupled with the relatively unimaginative concept of the game lead to me losing interest quickly. Not Steve Cartwright’s best.
With a score of 35,000 points in Activision Anthology, players will unlock the “Sub Club” patch. Originally players had to achieve 50,000 points. For me, this would be a futile effort reminiscent of scoring 100,000 points in Laser Blast. I say this because that was another game that I found less than stellar, yet I still went after the patch. I’m not going to do that anytime soon with Seaquest.