This is a review of Crossy Road. It’s timely only if you’re reading this month’s ago, or if you’ve never heard of Crossy Road. Unfortunately, if it’s the latter, you’ve missed the zeitgeist. That doesn’t mean you’ve missed out on the fun though. Crossy Road is an evolution of Frogger with elements of modern mobile game design tacked on for revenue streams. It’s a game built around understandable mechanics, unobtrusive monetization features, and an attractive art style. It doesn’t fill you up, but it’s easy to keep coming back to.
As I mentioned, the core gameplay of Crossy Road is heavily inspired by Frogger. It’s basically that game with one important twist – it’s endless. Instead of crossing a few lanes of traffic and navigating floating logs to reach the shore on the opposite end of the screen, your character is on a never-ending journey. Both obstacles are present and accounted for here and seem to be randomized, keeping gameplay fresh. Tapping the screen moves the character one row forward and this is how the score is calculated. The high score competitions can get heated, recalling the days of Flappy Bird.
This is a free-to-play game, but it doesn’t beat you over the head with advertisements. The primary source of revenue for the developers would appear to stem from the many character skins. These can be unlocked by spending accrued coins on an in-game prize machine (think the gumball machines at your local grocery store). The coins are earned slowly, but extras can be earned by watching advertisements. Or, this coin collecting process can be subverted altogether by purchasing the character skins. Each character has features that make them unique, but not substantially different. For me, they were just something to work towards, while I strove to improve my score.
Crossy Road is a free game, available on Apple and Android devices and it’s well worth the download. I thought it was a stellar pick up and play game for those moments when you need a distraction. If you have friends playing it too, the competition aspect will help to deepen the experience. But, it was a distraction sort of game, and something I couldn’t spend a long stretch of time with after the first few sessions. It is, however, something I’ve spent much time with in the dozens of sessions I’ve played it. Well worth a look.