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Sky Jinks [Atari 2600] – Review

Why there are hot air ballooners on a race course is beyond me.
Why there are hot air ballooners on a race course is beyond me.

Designed by Bob Whitehead and published by Activision in 1982 for the Atari 2600, Sky Jinks is a time attack video game in which players race their P41 airplane around a few courses. It’s a game not unlike the Red Bull Air Race World Championship that has sprouted up in the past decade.

Flying to the far sides of cones, placed on opposing ends of the game screen, Sky Jinks plays like Skiing, another Bob Whitehead game. Avoidance still plays a large part in posting increasingly better scores but the obstacles are different, well some are; there are still trees but players must also avoid hot air balloons. In what seems to be a slight technical edge over Skiing, Sky Jinks has objects that cast shadows, providing a sense of depth to what players are seeing.  Great in short bursts and better yet with a friend, Sky Jinks is another solid Atari 2600 game from Activision.

The shadows of objects is a neat visual effect for an Atari 2600 game.
The shadows of objects is a neat visual effect for an Atari 2600 game.

Lacking an unlockable commercial or even a new gameplay mode, the only goal for players of Activision Anthology to strive for is the unlockable patch, award after completing game 1 in 37 seconds or less, the original requirement.