I’ve decided to move my In Between Posts posts to Sunday instead of Monday. I guess I believe the week begins on Sunday, and that fits the purpose of these posts better.
Anyways, I played two demos last week and finished Advent Rising. The demo for Catherine kept me interested in the game, while the demo for Dead Block was enough for me.
Now that I’m finished with Advent Rising I will focus on Grandia Xtreme for the PlayStation 2. Grandia Xtreme was a spin-off of sorts for the Grandia series; it plays more like a dungeon crawler than a traditional role-playing game where you go from town-town with small dungeons in between. I’ve enjoyed it so far.
I also played a little bit of Superbrothers: Sword & Sworcey EP on my iPod. I bought it about a month ago and started playing it, but as I’m prone to do with iOS games, stopped. I took a few long breaks at work and will hopefully finish it soon.
As far as posts for this week go, I’ll probably have some demo impressions up, and maybe a review for Superbrothers: Sword & Sworcery EP.
So last week the demo for Catherine was released. I downloaded it on my PlayStation 3 and got around to playing it the other day. With the barrage of prerelease media I’ve seen about the game since its original announcement, to the excitement the crew at Giant Bomb has for it, I was interested to finally play it for myself.
The demo began with little introduction. Immediately I began tackling what looks to be Catherine’s primary gameplay. I controlled a thirty-something man named Vincent. He was having a nightmare and had to scale an enormous wall to escape from a massive creature.
The wall was made out of blocks that I could push around and pull out when I needed to. Vincent could only climb one block at a time, and his path was not always conducive to climbing. Frequently I would have to push blocks to the side, or pull some out from in front of me; Vincent would grab onto the ledge instead of falling down. Blocks would levitate as long as they were touching on a corner, which means they can defy gravity.
The demo contained two stages and they each lasted five to ten minutes. I racked up a score along the way and was graded at the end of both stages; I can already foresee trophies, achievements, and leaderboards. From the prerelease media I saw for the game, I didn’t expect to like the gameplay that much. As long as the stages keep introducing tricky maneuvering, I anticipate not growing bored with the gameplay by the time the game is done.
So why was Vincent having a nightmare? Well, recently young men who probably weren’t totally loyal to their partners have wound up dead in their sleep, and Vincent might not have been the most faithful to his girlfriend Katherine.
There are two major cutscenes in the demo for the game. The first shows Vincent and Katherine having a talk after his nightmare. Katherine wants to discuss marriage with Vincent, but he likes where they are, it’s easy he tells her. In the second cutscene, Vincent is at the bar with his two friends. They discuss relationships and the mysterious deaths that have been happening.
The demo ended fairly abruptly as a scantily clad woman appeared. After this the demo showed a mash-up of cutscenes and gameplay from the rest of the game. This final cutscene piqued my interest in seeing how Catherine unfolds.
Catherine is being developed and published by Atlus. It’s scheduled to come out for the PlayStation 3 and Xbox 360 on July 26, 2011. I’m very interested in the game, but would ultimately recommend playing the demo for yourself to decide if you would buy right away.
Well, no posts last week. I was in a depression-like funk and played about an hour of Advent Rising. Not enough to get too far, but I’m definitely within arm’s reach of the end. I hope to complete it and write a review this week.
I did play the demo for Catherine last week and will post my first impressions for it for sure. Well, short post today.