Tag Archives: rhythm

Random Game #16 – Guitar Hero: World Tour [Xbox 360]

Guitar Hero World Tour

When you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.

By the time Guitar Hero: World Tour released, I had not only moved onto Rock Band, but moved away from acquiring the annual rhythm game. This being 2008, the genre was red hot and hadn’t been flooded quite yet. World Tour was Activision’s attempt to evolve the Guitar Hero series into a full-fledged band game and by all accounts, they were very successful. Not only that, they introduced a few differentiating features such as the music creation tools and a drum kit featuring cymbals. I only picked it up this year for a dollar or so and have yet to play it. I’ve been hooked on this type of game before and at the very least, I’m looking forward to playing through the game with a friend.

Guitar Hero: World Tour was developed by Neversoft and released in North America on October 26, 2008. It was available for a plethora of platforms: PlayStation 2, Xbox 360, PlayStation 3, Wii, PC, and Mac. The PS2 and Wii versions were ported by Budcat Creations and Vicarious Visions, respectively, while the PC and Mac versions were ported and published by Aspyr Media. These last two were released on July 26, 2009. Activision published all other versions.

UmJammer Lammy – First Impressions

I guess it was cheap for a reason.

UmJammer Lammy is a simple music game that was published by Sony for the PlayStation in 1999. It was developed by NanaOn-Sha, a Japanese studio headed up by Masaya Matsuura. They’re most known for PaRappa the Rapper, to which UmJammer Lammy serves as a spinoff. The game features a striking art style courtesy of Rodney Greenblat. Matching the bizarre art design is a similarly weird story and funny songs. While the non-interactive parts of UmJammer Lammy are laudable, the gameplay was simple yet tough and unclear.

Lammy is a guitarist in an all girl rock band called MilkCan. Rocking out is what she does, but rocking out in front of a crowd in a traditional venue just isn’t wacky enough for the art style. I only made it to the second level, but it seemed to promise grand stages. In that level Lammy had to help put out a burning building. To do so she imagined that a fire house was her guitar and she began rocking out. When Lammy is without her guitar she isn’t very confident, but with it she’s unstoppable; unless I’m playing in which case it’s constant failure.

The note path I needed to pay attention to was at the top of the screen.

As a guitarist, Lammy’s job is to play rock ‘n’ roll and perform well so this responsibility falls on me as the player. Fortunately for me, Lammy had teachers who would show me the buttons I’d have to press moments before I’d have to press them. Sounds simple enough but the game is ridiculously demanding.

When playing a song I’d be graded in real-time. It seemed way too easy to have my grade drop fast. I wasn’t sure if the timing of my button presses was off because there wasn’t any indication telling me otherwise. Even when I’d perform well, I’d reach the end of the song and fail for no good reason. Besides my grade I’d also have a point total so perhaps I needed to get this above a certain amount to succeed?

Another aspect to the gameplay was the ability to freestyle. Like in PaRappa the Rapper, UmJammer Lammy encourages players to freestyle. The manual encouraged me to press buttons other than the ones I should be pressing to rack up much higher scores and reach the ultimate grade of cool. When I reached this grade, Lammy’s teacher would leave her side and I was able to press whatever buttons I felt like, as long as I stuck to the rhythm of the song. Alas I was never able to progress beyond the second stage.

Rodney Greenblat's flat art style is eye-catching.

I bought UmJammer Lammy with anticipation. It looked like a fun game and I hoped to see what craziness the game had to offer. Unfortunately I found the simple gameplay very tough. It never provided me feedback on why I was doing poorly and that disappointed me. Maybe I don’t have rhythm, but I couldn’t get into the game.