UmJammer Lammy – First Impressions

I guess it was cheap for a reason.

UmJammer Lammy is a simple music game that was published by Sony for the PlayStation in 1999. It was developed by NanaOn-Sha, a Japanese studio headed up by Masaya Matsuura. They’re most known for PaRappa the Rapper, to which UmJammer Lammy serves as a spinoff. The game features a striking art style courtesy of Rodney Greenblat. Matching the bizarre art design is a similarly weird story and funny songs. While the non-interactive parts of UmJammer Lammy are laudable, the gameplay was simple yet tough and unclear.

Lammy is a guitarist in an all girl rock band called MilkCan. Rocking out is what she does, but rocking out in front of a crowd in a traditional venue just isn’t wacky enough for the art style. I only made it to the second level, but it seemed to promise grand stages. In that level Lammy had to help put out a burning building. To do so she imagined that a fire house was her guitar and she began rocking out. When Lammy is without her guitar she isn’t very confident, but with it she’s unstoppable; unless I’m playing in which case it’s constant failure.

The note path I needed to pay attention to was at the top of the screen.

As a guitarist, Lammy’s job is to play rock ‘n’ roll and perform well so this responsibility falls on me as the player. Fortunately for me, Lammy had teachers who would show me the buttons I’d have to press moments before I’d have to press them. Sounds simple enough but the game is ridiculously demanding.

When playing a song I’d be graded in real-time. It seemed way too easy to have my grade drop fast. I wasn’t sure if the timing of my button presses was off because there wasn’t any indication telling me otherwise. Even when I’d perform well, I’d reach the end of the song and fail for no good reason. Besides my grade I’d also have a point total so perhaps I needed to get this above a certain amount to succeed?

Another aspect to the gameplay was the ability to freestyle. Like in PaRappa the Rapper, UmJammer Lammy encourages players to freestyle. The manual encouraged me to press buttons other than the ones I should be pressing to rack up much higher scores and reach the ultimate grade of cool. When I reached this grade, Lammy’s teacher would leave her side and I was able to press whatever buttons I felt like, as long as I stuck to the rhythm of the song. Alas I was never able to progress beyond the second stage.

Rodney Greenblat's flat art style is eye-catching.

I bought UmJammer Lammy with anticipation. It looked like a fun game and I hoped to see what craziness the game had to offer. Unfortunately I found the simple gameplay very tough. It never provided me feedback on why I was doing poorly and that disappointed me. Maybe I don’t have rhythm, but I couldn’t get into the game.


4 thoughts on “UmJammer Lammy – First Impressions”

  1. I actually remember playing PaRappa the Rapper with a friend of mine in Elementary School. I didn’t know it had a spin-off. Still, it sounds like a fun game, but from what you say it sounds like they could have done a better job.


  2. I’m not a huge fan of rhythm games, but I like Um Jammer Lammy. It can definitely be tough, but I love the visual style and general weirdness of the game. It’s certainly unique.


      1. Hmm… it’s been a while since I played it, but I remember doing a lot of button mashing and hoping for the best, haha. I started on easy mode, finished that, then gradually worked my way through the next difficulty. It takes a lot of practice (and probably a lot of luck, too!).


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